rems
Baby's First Wargame
Posts: 9
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Post by rems on Mar 12, 2017 20:51:24 GMT
Hey guys, I recently switched to Menoth ( been playing Minions for a year now) and my eyes are on F3ora.
I'd like to share my list with you. **Note that I've never played her yet (waiting for my minis to be delivered) and that I don't have alot of experience with the protectorate.
(Feora 3) Feora, the Conquering Flame [+27]
- Madelyn Corbeau, Ordic Courtesan [4]
- Templar [15]
- Reckoner [16]
- Hand of Judgment [18]
- Devout [9]
- Dervish [7]
Choir of Menoth (max) [6]
Flameguard Cleansers (max) [15]
- Flameguard Cleanser Officer [4]
Vassal of Menoth [3]
Vassal of Menoth [3]
Wrack [1]
Wrack [1]
I started from the fact that:
-Feora can turn anything into a murder machine but to do so she needs to expose herself.
This list was built to help her to get to the front lines without dying too easily.
=> Devout for Spell barrier/Shield guard, and Templar for Shield guard, Madelyn for Parlay
I added a Reckoner for flexibility and Hand of Judgement because rerollable Pow 19 sprays seem great to remove infantry, and it adds another heavy to the mix.
The Dervish is here for threat extention with sidestep, and possibly hit like a brick for 7 points.
Flameguard Cleansers with UA sounded good to me, possible rat 7 pow 16 sprays (Incite + Fuel for the flames from HoJ).
Whenever I get a chance to try the list i'll let you know how it went.
Looking forward for any advice/thoughts
Rems.
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Post by dicebedamned on Mar 13, 2017 13:13:37 GMT
Hey there,
I would drop Madelyn, Feora3 survives 'being upfront' by her own movement shenanigans, Madelyn will spend all day running to keep up with her.
I would also only take a min choir. you have 4 jacks that want the battle buff, mini choir gives you those 4 Battles. Sure you have no redundancy, but with correct positioning you should be fine.
I'd poss drop the Dervish and take the points from Choir and Madelyn and get a Castigator. It is fireproof, can help spread the fire itself (combust with HoJ nearby actually hurts) and having a two handed throw is always good.
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rems
Baby's First Wargame
Posts: 9
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Post by rems on Mar 16, 2017 18:36:26 GMT
Okay so I changed my list quite a bit ^^, droping the defensive style for more dmg input.
Protectorate Army - 75 / 75 points
(Feora 3) Feora, the Conquering Flame [+27]
- Eye of Truth [20]
- Hand of Judgment [18]
- Templar [15]
- Hierophant [3]
- Reckoner [16]
Choir of Menoth (max) [6]
Flameguard Cleansers (max) [15]
- Flameguard Cleanser Officer [4]
Vassal of Menoth [3]
Wrack [1]
Wrack [1]
I played my first game with f3ora vs a Cygnar player playing a Kraye gun line. Ended up winning a scenario 5-1. What i've learned: -Redline Turn1 helps EoT to get in position by running 14 inches straight forward. -A Forest in the middle is perfect for f3ora to cast incite and don't expose herself too much. -Molten core on a def 11 jack is sooooo good. 18 points of dmg then reposition 3 and camping 2 with Hierophant + wrack. -Her mobility is insane, spd 8 / reposition 3 and fire step is awesome.
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