boozy
Junior Strategist
Posts: 429
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Post by boozy on Sept 11, 2017 23:28:00 GMT
I'm currently running Hexy1 with WoD with great success, but I've noticed Fatty is a common choice in the WTC with WoD. They have similiar games, so I'm curious what the community thinks of the differences merits of each are, and why they would choose one or the other.
For Hexy1, I enjoy that he brings both infantry hate and anti-ARM tech that lends well to shooting. His RFP feat is also very strong into some common lists, and even his reaving game is nice against Hordes. He lost Psychic Vampire and can't take either Orin or Despoiler in theme. Fatty has Castigate, which in my mind is the best reason to choose him over Hexy1.
I'm pairing my Hexy1 with Zaadesh2 in Imperial Warhost, and doing well locally.
What do you all think the key differences between the two in high level play,and how would you build and pair Hexy1 for SR competition?
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cassus
Junior Strategist
Posts: 156
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Post by cassus on Sept 11, 2017 23:48:47 GMT
I am going to be running that same pairing at an upcoming SR tournament at my local shop this weekend. Both Casters (Hexy1 and Rasheth) are good in winds but in the current meta I think Hexy1 is a bit better due to the resurgence of infantry.
The main think I like about hexy1 is first and foremost his feat, RFP is a big deal into Khador as it completely nullifies Irusks 4+ tough feat, Trolls all their innate tough, and Cryx to counter their themes. Death March and Parasite are his real power spells for how I run him as death march can turn slingers or venator reivers into a decent melee threat by giving them +2 mat and vengence while Parasite is just pure goodness for everything in your list. Also Hexy1 is on a small base which makes him a lot easier to hide from assasination than Rasheth on his large base.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Sept 12, 2017 1:14:21 GMT
I am going to be running that same pairing at an upcoming SR tournament at my local shop this weekend. Both Casters (Hexy1 and Rasheth) are good in winds but in the current meta I think Hexy1 is a bit better due to the resurgence of infantry. The main think I like about hexy1 is first and foremost his feat, RFP is a big deal into Khador as it completely nullifies Irusks 4+ tough feat, Trolls all their innate tough, and Cryx to counter their themes. Death March and Parasite are his real power spells for how I run him as death march can turn slingers or venator reivers into a decent melee threat by giving them +2 mat and vengence while Parasite is just pure goodness for everything in your list. Also Hexy1 is on a small base which makes him a lot easier to hide from assasination than Rasheth on his large base. You're on my wavelength. With the free wall, I have a much better defensive stat line for Hexy1 than Rasheth. Soul Slave for proximity nukes and Extollers help mitigate Stealth, though I don't feel I have as much of that as I like. I wish I could put Karax into the theme (they love a MAT + damage fix, and Vengeance is sweet with them too. Defensive tech is of course great. Despoiler too for that matter.) I really think Castigate is the best reason to take Rasheth instead, but I'd like to hear other pro arguments.
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regleant
Junior Strategist
Sometimes things go right
Posts: 267
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Post by regleant on Sept 12, 2017 1:17:58 GMT
main think I like about hexy1 is first and foremost his feat, RFP is a big deal into Khador as it completely nullifies Irusks 4+ tough feat, Trolls all their innate tough, and Cryx to counter their themes. Death March and Parasite are his real power spells for how I run him as death march can turn slingers or venator reivers into a decent melee threat by giving them +2 mat and vengence while Parasite is just pure goodness for everything in your list. Also Hexy1 is on a small base which makes him a lot easier to hide from assasination than Rasheth on his large base. Well, no. The RFP happens on Boxed. Tough rolls happen in Disabled, which comes first. Hexy1's Feat only bypasses Corpse and Soul collection alongside some Recursion. I do agree with other points, like Hexy1 can personally get work done and he's much safer, defensively, than Rasheth. But Rasheth has Castigate, more arc nodes, and better crowd-control every round
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didder
Junior Strategist
Posts: 166
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Post by didder on Sept 12, 2017 1:42:09 GMT
Rasheths mat buff from carnivore can be irrelevant many games due to it only working against living, while death March is in all ways an upgrade. Hexy1s feat can be very, very binary, since even when he does have enemy infantry to kill, if they're infantry with poor melee stats they don't kill each other that well. Plus, his feat really eats up time.
On the other hand, Parasite is a fair bit better than blood mark in pretty much every way.
Rasheth is certainly assassination prone, though. His clouds can be an excellent deterrent to infantry that are otherwise very hard to kill. His 8 fury is a big bonus.
I think hexys inconsistent feat is the biggest decider, more so than rasheths poor resiliency. Castigate takes the cakeI side with the dominar unless you have spell ward, Orin, or lamentation in your other list
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Post by thetomikaze15 on Sept 12, 2017 1:42:53 GMT
Can I ask what the lists you guys are running with hex1?
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Sept 12, 2017 3:03:17 GMT
"Can I ask what the lists you guys are running with hex1?" Here's what I'm running at the moment, though I've run other tinkered versions. Hexy1 -Cannoneer -Razor Wurm -Shaman -Krea -PGBH (Min) -Reivers+UA (Max) -Slingers (Max) -Flayer Cannon Crewx2 -Extollerx2 (Free) -Dakar -Derp Turtle "I think hexys inconsistent feat is the biggest decider, more so than rasheths poor resiliency. Castigate takes the cakeI side with the dominar unless you have spell ward, Orin, or lamentation in your other list"
I agree with your assessment, save that I don't think Hexy's feat is a liability with practice. Makeda1 back in MKII had a functionally non-existent feat, and she saw play because of the other things in her toolbox. Feating is obviously optional, though a good one. I've had a great deal of practice on his feat, and as such it's not a heavy time sink (though I acknowledge it can be.) The lack of anti-magic tech in theme is an issue, and perhaps since I'm only playing 8pts up in theme I should revisit it with more tools.
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Post by sardonicartery on Sept 12, 2017 16:40:57 GMT
Hexy1 is getting stronger thanks to a greater need for RFP.
However, Rasheth is still stronger than Hexy1. His feat (-2 ARM) gets around spell ward and his spell list is stronger.
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Post by lavkitsune on Sept 12, 2017 17:33:18 GMT
I prefer Hexeris1 for few reasons: First of all he can fight in melee. Mat7 Ps14 and beat back is fairly ok defense if he gets tied up in melee and also means that he can sometimes clear zones from solos or few infantry models with a little effort. I often pick basilisk drake for Hexeris too which means that I can kill light beasts or few infantry models and then use lurker animus to walk to safer spot. It can be life saver against assasinations.
Second, Hexeris has some movement so he can position himself better and small base means that he is much harder to target as Rasheth. Also def15 means that not everyone and their grandmother can hit Hexeris =D
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Sept 12, 2017 23:01:44 GMT
I dig it. I like his personal offense too. It's a higher risk strategy, but I've used him to finish warbeasts and either use the Fury for an extra nuke or Sprint and more transfers after a balls-out turn. It's not something you'll do most games, but it's nice to have in the back pocket.
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cassus
Junior Strategist
Posts: 156
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Post by cassus on Sept 13, 2017 8:25:24 GMT
Since so many people seem to have mixed feelings on hexy1 I wonder what the general consensus is on hexy2 in winds?
Black spot can effectively increase the rof of the army. Ashen veil can give either our reivers or singers concealment and if you add a krea on top of that it's +4 def vs ranged. Banishing ward to deal with enemy spells. Hellfire for ranged rfp snipping or spell assassination. Also he can channel through any of his beasts.
Granted he lacks an armor debuf but if we are taking this list to counter ghost fleet do we need the debuf as cryx jacks are only armor17.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Sept 13, 2017 9:52:13 GMT
"Since so many people seem to have mixed feelings on hexy1 I wonder what the general consensus is on hexy2 in winds?
Black spot can effectively increase the rof of the army. Ashen veil can give either our reivers or singers concealment and if you add a krea on top of that it's +4 def vs ranged. Banishing ward to deal with enemy spells. Hellfire for ranged rfp snipping or spell assassination. Also he can channel through any of his beasts.
Granted he lacks an armor debuf but if we are taking this list to counter ghost fleet do we need the debuf as cryx jacks are only armor17." I saw Martin Hornacek's Hexy2 list for the WTC. I'll post it below. I can't remember what he paired it with, but it looked interesting. I plan to try it out sometime soon. Hexy2 WoD Theme -Marketh -Raider (x2) -Shaman -Krea -PGBH (min) -Flayer Cannon -Venator Reivers+UA (Max) -Venator Reivers+UA (Min) -Slingers (Min) -Extoller -Dakar -Willbreaker -Siege Animantarax Like you said, I don't think this can crack heavy ARM, but it sure as hell can shoot anything else and 'casters off the table. Hopefully will test it sometime soon.
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Post by Cryptix on Sept 14, 2017 13:47:48 GMT
Hexy1 every day. I'll take -3 ARM (and +1 ARM for Hexy, that literally saved his life once) every turn over a once per game -4 swing. As for my list: conflictchamber.com/#c9201bey6r6Vcv5UhYhYhVhV___-0k486U6U6U6vgggg6p6F6p6FhVhVSkorne Army - 75 / 75 points (Xerxis 2) Xerxis, Fury of Halaak [+28] - Agonizer [6] - Tiberion [22] Mortitheurge Willbreaker [4] Paingiver Beast Handlers (min) [5] Meat Thresher [16] Meat Thresher [16] Siege Animantarax [17] Siege Animantarax [17] Skorne Army - 74 / 75 points [Theme] Winds of Death (Hexeris 1) Lord Tyrant Hexeris [+28] - Archidon [10] - Archidon [10] - Archidon [10] Extoller Soulward [0(3)] Venator Dakar [0(4)] Venator Dakar [0(4)] Venator Reivers (max) [15] - Venator Reiver Officer & Standard [4] Venator Reivers (max) [15] - Venator Reiver Officer & Standard [4] Siege Animantarax [17] Siege Animantarax [17]
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Sept 14, 2017 17:38:54 GMT
Since so many people seem to have mixed feelings on hexy1 I wonder what the general consensus is on hexy2 in winds? I don't think feelings are all that mixed. Hexy1 is more survivable than fatty and has Cryx capable RFP. If these are things you crave or need then he's your man. Otherwise fatty is always superior. Better arcing, Castigate, feat that's great against everything. Concerning Hexy2, he's good, he just doesn't have the flexibility because he struggles with armor. He's too affected by spell hate and his feat is sad pandas. Though every time I see pp hand out Oracular Vision or whatnot I fist pump his stealth buff...
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Post by jagius021 on Sept 14, 2017 19:06:56 GMT
Hey could someone post a sample fatty list for comparison purposes?
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