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Post by aspiringpacifist on Sept 11, 2017 20:15:37 GMT
So, I’m working on building up my Skorne forces, and I’m trying to figure out which ranged unit would be the best one to purchase first.
The only infantry units I have so far are the Swordsman with UA and Karax with UA. I also have the Legends on the way. The locks I have are Mak1 and 2, Morg2, and the obligatory Xekaar. I see both Reivers and Slingers having the most synergy with Morg2.
Since the other two infantry units I have are already in your face units, I wonder if the Reivers would be the better purchase, with the UA. That said, I also like the auto damage you can get from the Slingers, to take care of higher armor single wound infantry, which is something I play against quite a bit in my meta.
What are your overall thoughts on the two ranged units we have, and how do you see them working with what I currently have?
And to answer ahead of time, no, I don’t have a SA.
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granor
Junior Strategist
Posts: 353
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Post by granor on Sept 12, 2017 1:39:44 GMT
I always use slingers in my winds of death theme. But the big theme drop will be around 2 weeks from now I would hold off buying anything until after that
I guess if you painting table is completely empty I would recommend slingers
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Post by jagius021 on Sept 12, 2017 1:51:00 GMT
If you face a lot of warmachine, do the slingers. You get the most out of their versatility that way. Still good even if you fight hordes most of the time, but I would probably opt for reivers if your meta was more hordes oriented. Also, do you have a Dakar? They make slingers more reliable, I find that my reivers usually cra in pairs and that helps with the low rat problem.
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Post by aspiringpacifist on Sept 12, 2017 1:59:05 GMT
Granor, my painting table is FAAAAAR from empty. 😂 But yeah, I face a healthy mix of warmachine and hordes.
I don't own a dakar, but would likely buy one when getting a unit. I've definitely been feeling like I'm leaning toward slingers first. Played with Morg2, their RAT all of a sudden doesn't seem to be that big of a deal.
But yeah, the Reivers have some flexibility too, with CRA, and a nice mini feat with the UA.
I feel like I'll get slingers first, but just wanted to see if anyone thought otherwise.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Sept 12, 2017 4:26:33 GMT
I think Reivers are simply a staple unit in the new MKIII game, and should be purchased ahead of Slingers anytime. If you are ever planning on fielding infantry guns, they should always be first choice.
The thing about Slingers that irks me is that they need RAT help in order to apply a DEF debuff. Reivers can fix their own RAT (and damage for that matter) with a CRA, and even come with effectively their own Puppet Strings. Throw on a Snipe and Reposition, and they come stock with the total package. They even are easier to apply Eyeless Sight to when you need to blast a Gremlin Swarm off the table.
Slingers just seem to need help doing anything save providing souls, unless you're aiming at low DEF constructs without too much ARM. That means 'jacks with around DEF 11 and 18 ARM. Usually, I see either ARM buffed heavies or Colossals. Perhaps if the new Man-O-War theme is legit, then I'd put them in lists more often. Mostly, they are there to screen, maybe eventually debuff something for my Cannoneer, and then die to feed my Extoller's gun.
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didder
Junior Strategist
Posts: 166
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Post by didder on Sept 12, 2017 4:42:33 GMT
I have fielded both in a lot of games and would recommend Reivers +UA first.
Out of theme, I'd run reivers without any warlock support. They aren't without weaknesses, but they are very strong versatile and independent. Sure, they need a debuff to crack arm, and lots of stealth makes them sad. By the way, using a soulward on reivers to have a cra ignore stealth doesn't work. All models in a cra must have eyeless sight to ignore stealth.
Slingers are less bad now that the Dakar can help their rat, but it's not a big help. Getting AD helped alot too, though they don't have Pathfinder so be careful as you might have to choose between getting them stuck in protective terrain or getting easily wiped. Slingers often have a very minimal effect on the game. They need specific enemy types like low arm Jack's (who runs these?) and clustered low def infantry like shield wall or wall of steel guys. They're cheap enough this is okay usually.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Sept 12, 2017 4:46:56 GMT
"By the way, using a soulward on reivers to have a cra ignore stealth doesn't work. All models in a cra must have eyeless sight to ignore stealth."I owe a recent opponent an apology then. As an aside, does anyone have an update on the Amazon Echo rules app? I thought that was an amazing function, but haven't seen or heard about it since the keynote.
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granor
Junior Strategist
Posts: 353
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Post by granor on Sept 12, 2017 13:50:31 GMT
Oddly enough it does look like giving one revier magic weapons works with cra to shoot incorporeal. But yea not stealth
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Post by aspiringpacifist on Sept 12, 2017 22:16:21 GMT
Perhaps if the new Man-O-War theme is legit, then I'd put them in lists more often. Are Man-O-War models actually constructs? I thought they could be repaired as if they were constructs, but they weren't actually classified as one. Given the comments in favor of Reivers on this thread, I may need to give them more thought. I do like the idea of a more independent unit that can reliably do its job.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Sept 12, 2017 22:49:21 GMT
[/quote]Are Man-O-War models actually constructs? I thought they could be repaired as if they were constructs, but they weren't actually classified as one.[/quote]
Might be right, I've seen them so rarely I can't remember. I know that PP wants us to put them on the table, so that should change soon.
If they aren't constructs, then Slingers lose even more value. They really want to hit multi-wound low DEF and moderate ARM targets with Construct. Corrosion has value against Shield Wall, but I don't see them much anymore, considering the ease of anti-infantry tech these days.
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didder
Junior Strategist
Posts: 166
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Post by didder on Sept 13, 2017 12:54:42 GMT
Iron fang pikemen and rhet halberdiers are still being taken, but, yes it's not extremely common
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Post by Cryptix on Sept 14, 2017 13:41:02 GMT
Man-o-War are still living models, they can just be repaired, which leads to some strange things if you manage to get both heal and repair in a list.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Sept 14, 2017 22:27:03 GMT
Man-o-War are still living models, they can just be repaired, which leads to some strange things if you manage to get both heal and repair in a list. Wow. That would be a scary package on Man-O-Wars, if you could also have an ARM buff. 8 boxes, two modes of healing, and high ARM would be insane with Irusk2. You'd need to have Grevious Wounds or other anti-healing/repair tech in every list. Gremlin Swarm+something.
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Post by aspiringpacifist on Sept 15, 2017 1:00:05 GMT
One of my most frequent opponents is a Khador player and he already has his man-o-war list set. I tell you, it seems a bit daunting, but I haven't played against it yet, either, so who knows.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Sept 15, 2017 2:44:25 GMT
Reivers are a better all-round unit. Better range, accuracy, output, survival. And they should, they're 6 points more expensive for 1 more gun.
Slingers bring specific tech and are cheap. They help you manage fury and hit more accurately (flare), put the fear of god into high arm/shield wall type infantry (corrosion) and occasionally push a jacks shit it (erosion). Sometimes they're in a position to melee stuff, but often enough they're just cheap models whose purpose is to stand and die as your front line (AD). They terrify CoC. If you don't need any of these, use Reivers instead. They both have their place, and often in WoD you'll use both.
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