Cyel
Junior Strategist
Posts: 685
|
Post by Cyel on Sept 13, 2017 12:36:12 GMT
Thanks for reporting the games, it was an interesting read, I appreciate the effort! As for your opponents, though... I don't envy you having to play capricious spoiled kids in their early teens in most games I hope your meta will grow up soon
|
|
|
Post by macdaddy on Sept 13, 2017 13:05:32 GMT
Thanks for reporting the games, it was an interesting read, I appreciate the effort! As for your opponents, though... I don't envy you having to play capricious spoiled kids in their early teens in most games I hope your meta will grow up soon They were actually all older than me most of them were mid 20's Honestly my first two opponents were fine. In fact the first opponent always makes the games some of the most fun I have ever had in this game.
|
|
unded
Junior Strategist
Posts: 760
|
Post by unded on Sept 13, 2017 22:29:06 GMT
That Cygnar player sounds like a right twit.
I wouldn't be quite so judgemental if hadn't asked you for leeway with the charger he placed, but to be granted that leeway and then not return the courtesy... grade A douche.
Very cool Wurmwood list, btw. Looks absolutely nothing like mine, which is awesome to see. I'm curious about megs - do you really find he's worth it just as a stranglehold bot?
-und_ed
|
|
|
Post by macdaddy on Sept 13, 2017 22:53:09 GMT
That Cygnar player sounds like a right twit. I wouldn't be quite so judgemental if hadn't asked you for leeway with the charger he placed, but to be granted that leeway and then not return the courtesy... grade A douche. Very cool Wurmwood list, btw. Looks absolutely nothing like mine, which is awesome to see. I'm curious about megs - do you really find he's worth it just as a stranglehold bot? -und_ed Stranglehold, + animus, and he can be a durable anchor as a heavy. Under curse and hutchucks rust the dude is effectively Pow 21 throw on blessed and against the average arcane shielded jack he is effectively Pow 24. The dude is a workhorse in the list. Stranglehold was the original reason I put him in the list (it is such a darn good spell) but his tankyness, and ability to remove heavies when needed has made him a staple. There are some match ups where his animus alone can let you keep your opponent pinned in place. He is IMO the best character heavy in faction right now for sheer all rounded utility. I think the uniqueness of lists with wurmy is a testament to how good his toolkit is. There are a lot of things in faction that work incredibly well with him. I have fallen in love with him after playing him so much. I think If I rate my favorite circle casters in order it is: Moh, Wurmy, Krueger 2, and Baldur 2. Tanith is pretty awesome too but I don't have enough experience with her yet. love her toolkit though. The fulcrum is really such an amazing addition to this. charlescarmichael over at the Line of Sight/Druids dice recommended it and I have just been using it to such great effect every game. I love the fulcrum and I recommend it in just about any circle list (literally any list that it is allowed in)
|
|
unded
Junior Strategist
Posts: 760
|
Post by unded on Sept 13, 2017 23:07:50 GMT
You gotta play Tanith a bit. Second strongest caster in the stable imo - just so good.
If you really want to see the Fulcrum go nuts, play it with Una2. Fulcrum under Hand of Fate is beyond incredible. I've been slotting the Fulcrum-2-Wyrd boat into everything I can lately, and while it's always good Una2 has been above and beyond the rest.
Gotta agree with you on Wurmy - just an amazingly versatile toolkit, with a really high skillcap. My last list had Brennos for stranglehold + no-shooty spell to shut down any big threat, but it looked much better on paper than it functioned on the table, so I have some space to trade for Meggie (was going to be a stalker). Kills me to not have a reach heavy though, might have to fiddle a bit.
-und_ed
|
|
|
Post by macdaddy on Sept 14, 2017 0:25:07 GMT
Yeah tanith seems amazing and the games I have with her she just pisses off my opponents to no end.
I keep wanting to look into 2Una she seems like a blast to play. Not as fun as Tanith but people love her.
If the stalker was Mat 7 I would probably consider him more. Mat 6 on a 19 point murder beast is just really bad and I don't consider primal an effective Mat fixer on a 19 point Heavy. I pretty much only take purebloods now. IMO best non character Heavy in faction.
|
|
unded
Junior Strategist
Posts: 760
|
Post by unded on Sept 14, 2017 8:22:57 GMT
If the stalker was Mat 7 I would probably consider him more. Mat 6 on a 19 point murder beast is just really bad and I don't consider primal an effective Mat fixer on a 19 point Heavy. I pretty much only take purebloods now. IMO best non character Heavy in faction. I feel the same way about POW 16 purebloods after warping STR. Cannot justify big points on that. The stalker's MAT is a problem, but against most heavies you don't care much. It's still bringing 2" reach and pathfinder, both of which are hard to come by in our stable of beasts. The 2" reach isn't as big as it used to be, but with Wurmy it enables the 19" threat range Hellmouth shenanigans, which is too good to pass up imo. That's the kind of threat that cripples your opponent's every turn by forcing him to play around it, and I really like threats that pay off turn after turn without even being used. -und_ed
|
|
|
Post by BloodHawk123 on Sept 15, 2017 3:59:34 GMT
I am curious how you come up with 19 inch threat? 2 hellmouths, stalker charge, and hunters mark?
|
|
unded
Junior Strategist
Posts: 760
|
Post by unded on Sept 15, 2017 6:26:23 GMT
I am curious how you come up with 19 inch threat? 2 hellmouths, stalker charge, and hunters mark? I have a suspicion I've overstated the threat range through lazy calculations... Yep, it's closer to 18", there's an interation with 2" reach that only gives you about an inch. Here's the recipe - it can make you look like a tactical genius for a day, so use it wisely: Step #1: stone port your heavy up 8" Step #2: run up three infantry models as hellmouth beacons. Target #1 is 3" from your own heavy. Target #2 is 3" from where your heavy will be after hellmouth, and 3" from the enemy target model. model #3 is a buffering model to target #2, touching target #2 in-between it and target #1. Ensure cassius can get a rear on to targets #1 and #2. Step #3: Run up cassius to be in range to hellmouth targets #1 and #2. Step #4: Hellmouth target #1, pulling your heavy 3" forward. You then elect to pull target #2, which does not move as it immediately bumps target #3. Then target #3 is pulled and both it and target #1 dies. Step #5: Hellmouth Target #2, pulling both your own heavy and the enemy victim to Target #2. Target #2 dies. Your heavy has now moved 8" (port) plus 6" (2x hellmouth), while the victim has moved 3" (hellmouth), and is attacking over the space of a dead infantry model (just over an inch) for an 18" non-linear threat. Usually best to primal the heavy you're sending in before the whole recipe begins. -und_ed
|
|
|
Post by macdaddy on Sept 15, 2017 12:08:29 GMT
In other words, Hellmouth is an amazing spell.
|
|