walden
Junior Strategist
Posts: 136
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Maelock
Sept 3, 2017 0:07:59 GMT
via mobile
Post by walden on Sept 3, 2017 0:07:59 GMT
Anybody here last maelock? Any tips? This is what I'm thinking of running.
War Room Army
Minions - eat Mah posse
Theme: The Blindwater Congregation 3 / 3 Free Cards 75 / 75 Army
Maelok the Dreadbound - WB: +28 - Blind Walker - PC: 12 (Battlegroup Points Used: 12) - Blackhide Wrastler - PC: 16 (Battlegroup Points Used: 16) - Boneswarm - PC: 7
Sacral Vault - PC: 17
Bog Trog Mist Speaker - PC: 0 Gatorman Witch Doctor - PC: 0 Gatorman Witch Doctor - PC: 0
Gatorman Posse (Blindwater) - Leader & 4 Grunts: 17 Gatorman Posse (Blindwater) - Leader & 4 Grunts: 17 Gatorman Posse (Blindwater) - Leader & 4 Grunts: 17
THEME: The Blindwater Congregation ---
GENERATED : 09/02/2017 17:07:16 BUILD ID : 2047.17-07-25
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pox
BattleBox Champ
Posts: 59
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Post by pox on Sept 3, 2017 14:39:20 GMT
yeah real big Fan of the undead croc at the moment - he is so far making 1/2 of my tournament pairing with Barnabas being the other. The list i'm currently using is - quite durable and with two heavy hitters who can usually handle most things just with Rage let alone Rage+mortality. The feat is simply amazing incorporeal means you just won't be jammed out of zones and you can charge people get behind them and get the backstrike bonus now (+2 to hit.) great.
Maelok - 28WB Wrastler - 16pts (16WB points used) Wrastler - 16pts (12WB points used) Bull Snapper (free)
Posse (max) - 17pts Posse (max) - 17pts Posse (max) - 17pts Posse (min) - 10pts Posse (min) -10pts
Witch doc - free Witch doc - free
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Post by polydox on Sept 3, 2017 16:12:19 GMT
Posse (max) - 17pts Posse (max) - 17pts Posse (max) - 17pts Posse (min) - 10pts Posse (min) -10pts omg I could never imagine owning that many posse lol. list i run is maelok -wrastler -wrastler -blindwalker wrong eye aand snapjaw totem hunter witchdoctor pendrake max posse max posse
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pox
BattleBox Champ
Posts: 59
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Post by pox on Sept 3, 2017 20:56:15 GMT
Well I wanted a list that could try and optimise blindwater posse and this used to be Rask, but my opponents are getting a lot more canny about his feat now and as good as Rask is, when running Posse heavy he is pretty predictable and thus a bit easier to counter (jamming units, placement etc.) I used to hate Maelok in MK2 he was very defensive and the sandpaper approach was soul grinding, but with mortality, fury7 and rage on wrastlers it has breathed a whole lot of life into him.
Rask can't fix posse's MAT6 (especially against non-living opponents) can't prevent them from getting jammed with chaff whilst decent units line up for the charge and his feat requires them to bunch up a bit thus getting in each others way when you do need to engage with the enemy. He does provide pathfinder and extra damage though so you know not all sad - along with some other tricks and better beast support.
Maelok's feat is pretty key as it can neuter being jammed, can be used to gain backstrikes helping with low MAT (along with mortality -2DEF) stops your guys getting in each others way as they can charge/move right through each other along with a turn of pathfinder. He can help with posse STR through mortality, bring posse back to life and buff one to have ARM20/(22 on feat) he doesn't have as much utility as Rask but I think he is a better posse caster and Posse seem to be in a decent place under theme asking an opponent a lot of questions where medium infantry is not used as much in MK3. So yeah really enjoying using him.
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walden
Junior Strategist
Posts: 136
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Maelock
Sept 3, 2017 23:55:18 GMT
via mobile
Post by walden on Sept 3, 2017 23:55:18 GMT
Well I wanted a list that could try and optimise blindwater posse and this used to be Rask, but my opponents are getting a lot more canny about his feat now and as good as Rask is, when running Posse heavy he is pretty predictable and thus a bit easier to counter (jamming units, placement etc.) I used to hate Maelok in MK2 he was very defensive and the sandpaper approach was soul grinding, but with mortality, fury7 and rage on wrastlers it has breathed a whole lot of life into him. Rask can't fix posse's MAT6 (especially against non-living opponents) can't prevent them from getting jammed with chaff whilst decent units line up for the charge and his feat requires them to bunch up a bit thus getting in each others way when you do need to engage with the enemy. He does provide pathfinder and extra damage though so you know not all sad - along with some other tricks and better beast support. Maelok's feat is pretty key as it can neuter being jammed, can be used to gain backstrikes helping with low MAT (along with mortality -2DEF) stops your guys getting in each others way as they can charge/move right through each other along with a turn of pathfinder. He can help with posse STR through mortality, bring posse back to life and buff one to have ARM20/(22 on feat) he doesn't have as much utility as Rask but I think he is a better posse caster and Posse seem to be in a decent place under theme asking an opponent a lot of questions where medium infantry is not used as much in MK3. So yeah really enjoying using him. Hmm maybe one full unit and the rest min units?
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Sept 4, 2017 22:38:29 GMT
I like him but I don't think I'd run him without a blind Walker, it's just so good to be able to get mortality up there!
Otherwise I'm really liking the undead Posse thing, it's golden on feat turn.
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pox
BattleBox Champ
Posts: 59
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Post by pox on Sept 5, 2017 9:16:15 GMT
yeah I like the idea of a blind walker - just feel sad dropping either posse or a wrastler to fit one in, though it would give me points to slot in a feralgiest for a bit more recursion.
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walden
Junior Strategist
Posts: 136
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Maelock
Sept 9, 2017 15:38:16 GMT
via mobile
Post by walden on Sept 9, 2017 15:38:16 GMT
Hmmm so really it's just the feat turn that helps the posse. As well as mortality to bring them to mat 8 pow 15 monsters?
Had a couple games yesterday using 3 full units. But I might go to more min units.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Sept 10, 2017 6:43:43 GMT
Hmmm so really it's just the feat turn that helps the posse. As well as mortality to bring them to mat 8 pow 15 monsters? Had a couple games yesterday using 3 full units. But I might go to more min units. Yeah, and one unit gets +2ARM through Death Pact.
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pox
BattleBox Champ
Posts: 59
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Post by pox on Sept 10, 2017 22:08:18 GMT
and Revive can help posse units stay in the game longer...so yeah pretty much his entire spell list (bar Venom) and his Feat helps Posse. Also worth noting that posse can get to MAT10 (+re-roll vs living) and POW15 under feat and mortality (feat to move through your opponent and gain back strike bonus.) with the potential of being Armour 22 and if the enemy does kill a couple you always have revive.
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walden
Junior Strategist
Posts: 136
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Maelock
Sept 17, 2017 21:10:24 GMT
via mobile
pox likes this
Post by walden on Sept 17, 2017 21:10:24 GMT
So tested a couple of lists. One with 3 max Posse and two. Min units. Wow can the Posse stay in the game. Walked them. Up and feasted second turn after engaging to prevent gyrmkin from hitting me to hard. Unfortunately was assassinated a couple turns later. But he does make them beasts.
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