Post by grotsnik on Sept 2, 2017 20:25:23 GMT
So, im sure many of you saw them but couldnt find a thread about it.
Here they are if you didnt:
m.imgur.com/a/hzvxU
My thoughts:
Im excited about misery cage and jussika. Bloodgorgers with tough, rise, vengeance, berserk, overtake, unyielding (which seems that is going to change to +2 arm while in melee) and maybe some bonus from the TF? They sound scary.
The cage is something that they could easily make useless, but im gessing some sort of protection similar to wracks, if they do that then that extra foc could do a lot for many casters (denny2, aiakos2 come to mind)
Everything else seems nice, though those two are my biggest bets.
Skarre 3 seems like an awesome mini, still its always harder to play with a battle engine caster, guided fire is awesome for a gunline battlegroup and those 2 cannons she brings, add decel and you have arm 20 crabjacks (and arm 22 knights with the WE) downside is that we really dont have a TF for jacks, and for a gunline hyper aggresive is not very usefull, we shall see, Im looking forward to see her feat.
The smokebelchers look good, a threat of 17-18 for some 4" aoes with decent pow and no healing might come im handy, ill say it will be a matter of point cost whether they see play or shelf.
The pirates look nice, nothing to say about them.
Axiara is nice, giving backstab to a unit might be the thing I like the most. She looks like a satyxis but she can give quick work... any satyxis that would benefit from this? A sea witch or a Captain, but thats all I can think of.
Finally the dirge seers, they are the thing im excited the least, they dont seem awful, but they seem squishy, making it into combat or close enough to throw a bolt will be hard (just guessing) I see them as puppet master handlers if they are cheap enough. Maybe for the cloud wall, but they have to sand in the middle of it and when they die off it goes the cloud, idk.
So, what are your thoughts?
Here they are if you didnt:
m.imgur.com/a/hzvxU
My thoughts:
Im excited about misery cage and jussika. Bloodgorgers with tough, rise, vengeance, berserk, overtake, unyielding (which seems that is going to change to +2 arm while in melee) and maybe some bonus from the TF? They sound scary.
The cage is something that they could easily make useless, but im gessing some sort of protection similar to wracks, if they do that then that extra foc could do a lot for many casters (denny2, aiakos2 come to mind)
Everything else seems nice, though those two are my biggest bets.
Skarre 3 seems like an awesome mini, still its always harder to play with a battle engine caster, guided fire is awesome for a gunline battlegroup and those 2 cannons she brings, add decel and you have arm 20 crabjacks (and arm 22 knights with the WE) downside is that we really dont have a TF for jacks, and for a gunline hyper aggresive is not very usefull, we shall see, Im looking forward to see her feat.
The smokebelchers look good, a threat of 17-18 for some 4" aoes with decent pow and no healing might come im handy, ill say it will be a matter of point cost whether they see play or shelf.
The pirates look nice, nothing to say about them.
Axiara is nice, giving backstab to a unit might be the thing I like the most. She looks like a satyxis but she can give quick work... any satyxis that would benefit from this? A sea witch or a Captain, but thats all I can think of.
Finally the dirge seers, they are the thing im excited the least, they dont seem awful, but they seem squishy, making it into combat or close enough to throw a bolt will be hard (just guessing) I see them as puppet master handlers if they are cheap enough. Maybe for the cloud wall, but they have to sand in the middle of it and when they die off it goes the cloud, idk.
So, what are your thoughts?