|
Post by sand20go on Aug 31, 2017 20:18:40 GMT
Spd5 Str9 Mat7 Rat6 Def14 Arm 18 Cmd9 Focus 6 Dmg17 Frost Fang- Rng2 Pow7 P+S16 Leadership [Man-O-Wars]- Friendly Man-O-Wars beginning their activations in this model's command range gain Relentless Charge that activation. ~Fury ~Razor Wind ~SpellPiercer ~Shatter Storm ~Tactical Supremacy Feat: When an enemy model makes a damage roll against a friendly Faction Warrior model in Sorscha's control range, the enemy model rolls one less die. Friendly Faction Warrior models gain Retaliatory Strike and Vengeance. that would be disappointing (and frankly fairly strange). You could make a solid argument that Lord goat is strictly better. Both share Tac Supremacy and Fury. Lord Goat's feat speed them up as well as provides benefits to Jacks. Their feats are fairly similar - and arguably his is better - as RS/Vengeance is somewhat Skornergy with the one less die....you are going to be tempted to blow when you are on your way in to avoid things like Denny's gunline swing....but that means that they are unlikely/unable to give you the other half. Meanwhile with just SP 6 ManofWars you are unlikely to get alpha on most things other than vanilla. Seriously, make a case for her over load goat? I can't.
|
|
|
Post by elricaltovilla on Aug 31, 2017 21:00:03 GMT
Spd5 Str9 Mat7 Rat6 Def14 Arm 18 Cmd9 Focus 6 Dmg17 Frost Fang- Rng2 Pow7 P+S16 Leadership [Man-O-Wars]- Friendly Man-O-Wars beginning their activations in this model's command range gain Relentless Charge that activation. ~Fury ~Razor Wind ~SpellPiercer ~Shatter Storm ~Tactical Supremacy Feat: When an enemy model makes a damage roll against a friendly Faction Warrior model in Sorscha's control range, the enemy model rolls one less die. Friendly Faction Warrior models gain Retaliatory Strike and Vengeance. I would be seriously disappointed if this was what PP decided for her. I think something more like this would be appropriate: Spd5 Str9 Mat7 Rat6 Def14 Arm 18 Cmd9 Focus 6 Dmg17 Frost Fang- Rng2 Pow7 P+S16 Frost Bombard- RNG 10 AoE 3 Pow 13 Cold Damage, Crit Stationary Leadership [Man-O-Wars]- Friendly Man-O-Wars beginning their activations in this model's command range gain +2 SPD that activation. Boundless Charge Fury Shatter Storm *Speed Boosting Spell*- I'm guessing COST 2, 5" Place. Iron Flesh Feat: Friendly Faction Models beginning their activations in her control rage gain magical damage and Critical Stationary on melee weapons. Friendly Faction Warjacks gain an additional die on damage against stationary enemies in her control range. Lasts 1 turn.
|
|
|
Post by smoothcriminal on Aug 31, 2017 21:21:43 GMT
I'm pretty sure that she won't have either Shatter Storm or the freeze model/unit spell because it's what makes S1 and 2 sort of unique.
Also she should have a unique spell herself. Just being a combination of already existing spells is not what PP does with casters in mk3.
|
|
|
Post by Havock on Sept 1, 2017 6:18:40 GMT
I can see her having Gate Crasher, especially if she has gunfighter and dual attack as well.
|
|
|
Post by pyr0maniacal on Sept 2, 2017 11:58:19 GMT
I'm not really an experienced, skilled or frequent enough player to worry about what she does. She looks pretty cool to me and that's what matters to me. And I have a couple of units of (metal!) Man-o-Wars I bought from a large, bearded man that have yet to hit the table. Although it is tempting, I'm NOT going to paint her yellow/gold.
|
|
|
Post by octaviusmaximus on Sept 3, 2017 6:21:53 GMT
"I am sorry to vent on you all, but this is really burning me up, I really can't stand the distain Privateer Press has for Khador as a whole."
It gets more hilarious every time someone says this.
|
|
|
Post by MrHaystacks on Sept 4, 2017 11:11:10 GMT
My bit of rampant speculation. Pleas offer Criticism and lets see if we can get something really interesting.
Spd4 Str9 Mat7 Rat6 Def14 Arm 18 Cmd9 Focus 7 Dmg17
Frost Fang- Rng2 Pow7 P+S16 Crit Freeze Shatter {As Per S2, no changes needed here}
Snow Plow- RNG 10 AoE - RoF 1Pow 14
Cold Damage, Stationary, Beat Back, Reload (1) {There is this interesting looking gun that swiveles out under her arm, I think the angle is wrong for a bombard, I'm thinking more like the decimater's dozer gun}
Arkantrik Turbine: Spend 1 focus for +2spd and Pathfinder {She isn't meant to be fast herself, but this gives more flexibility in that she can be focus 7 and sp 6 when it suits}
Veteran Leader (Friendly Faction Warrior): Relentless Charge {Making the ability FF warrior places her as great infantry buffer and not solely pigeon holed into MoW sole builds}
Chiller -2 def for enemy models in Melee
Spells Frost Hammer {Ala Z1, Decent Nuke}
Explosivo {Gunny1, A way to give our jacks some ranged hitting power}
Dead Eye {Ala Cain1, something we are missing in faction is any unit shooting buffs, I want to try and experiment with having something, I think this is the wrong spell though, It would be a big help to MoW Shockies, Bombardiers,Big B and The Collosals. WGI rifles make me think twice although it is less than HoF}
Icy Grip {ala Vayle2, An offensive debuff that helps out your ranged game a little by dropping Def. I think it fits thematically but a different spell of similar effect may be better}
Full Steam. Cost-2. Rng-6" Up-Yes. FF Non-Cavalry Warrior model/unit gains +2 Spd, +2 Str. But each model takes D3 wounds at end of activation {New Spell, A red line for infantry, was debating an auto d3 wounds vs Pow X across unit. Not sure which is fairer, Also tempted make the Feat from this. comments welcome}
Feat- Chose 2 Non Warcaster/Warlock models or units (Yours or your Opponents) in Sorchas Control range, Move it 6" directly toward or away from this model. Enemy models may not give orders next turn or perform CRA/CMA, Friendly models gain powerful/brutal{?} charge. {A combination control/buff feat. I think its about the right level, Strong, but with some counter play)
The idea is to have a caster that puts some emphasis on combined arms. I have tried to not just pigeon hole her a a MoW Caster but made some of the synergies obvious. I think the spells are not there yet. There are too many upkeeps and dont think they mesh well. I would also like to try and have her buff shooting in some way, hence icy grip and deadeye. Let me know what you think.
|
|
|
Post by elricaltovilla on Sept 4, 2017 12:05:48 GMT
I like your Full Steam Spell. I think a POW X is a better choice than d3 wounds since most units don't have enough boxes to take advantage of the spell. As written, it really only works with multi-wound units, which is fine, but it'd be more versatile if single wound units had a chance of surviving it too.
|
|
|
Post by MrHaystacks on Sept 6, 2017 10:19:42 GMT
elricaltovilla, I though that. My worry was if some one could get their arm so high to not make the hit matter, Arm 18 (Which is the level most of our shield wall troops can get to) practically ignores pow 8 with needing 10's to 11's to wound (0.8 dead models). Pow 10 would mean dead troopers on a 9 with the same maths (2.8 dead models). Pow 11 needing 8's (4.1 dead models) and pow 12 needing 7's (5.8 dead models). That means WGI an un-shielded (Anything from 60% casualties and up) units will die immediately to any of these (Baring tough) I think this is a bad thing. Where as for MoW at Arm 16 will Get hurt on roles of Pow 8 on a 9+(27.8%) but will never die. I think It should be a Pow 8 or 10 hit if done this way. It will wreck WGI and Kayazy though, remove most of IFP or AK's out of shield wall (practically ignore while in), And MoW will take a dent, but be no worse off.
|
|
|
Post by mcdermott on Sept 6, 2017 11:29:58 GMT
I expect she'll keep Edit: not iron flesh, cyclone/wind rush TBH. Its the one spell thats survived both her incarnations. Looking at siege2 she may be more mobile than we expect as well.
|
|
|
Post by Havock on Sept 16, 2017 11:26:10 GMT
Full Steam is met. Like a more restrictive Last Stand.
She will keep something windrush-ish.
*action, vent steam. Opponent's choice: -serves you right: this model can immediately activate again this turn. -there there: this model immediately replenishes Focus up to its FOC stat.
|
|
|
Post by tjhairball on Sept 16, 2017 16:53:05 GMT
I expect she'll keep Edit: not iron flesh, cyclone/wind rush TBH. Its the one spell thats survived both her incarnations. Looking at siege2 she may be more mobile than we expect as well. Both versions have Razor Wind and Boundless Charge, both versions have a "move Sorscha" spell, both versions have an offensive global feat. I think the safe guess is that she'll keep all of those and have 2-3 more spells. It's very safe to bet she'll have ARM of 16-18, and she'll probably lose 1-2 points of DEF and 1-2 points of SPD. 16 seems silly, DEF and SPD are linked, we don't have any warcasters with more than 32 total ARM+DEF, and SPD 4 would be silly, so I'm guessing most likely we're looking at DEF 15, SPD 5, ARM 17. I doubt she'll gain an actual point of FOC, but she might gain a point of pseudo-focus somewhere. I'd prefer to see 16/16 SPD 6, especially since she's likely to have some "make a full advance" spell, but I think 15/17 SPD 5 is the most likely. At 14/18, she'd be too much like Butcher. She might very well have Arcantrik Turbine, and there seems like a good shot at her being Repairable with an increase in hit points (probably to 20 hp) to go with being a Man-o-War warcaster. STR 9 seems obvious from being MOW. She'll probably keep MAT and RAT where they are in Sorscha2 and is obviously keeping Frostfang. The gun looks a lot like a warjack bombard, but I'd guess it probably is statted to be in line with the Bombardier guns - either 10/14 (ugh) or a little more likely the improved 12/14 line from CID. I would wishlist Dash as one of her other spells. If she only has 5 spells, she might have a non-spell ability targeting Man-o-Wars to make her clearly specialized in working with MoW the way that Sorscha2 has a clear specialization in working with Winter Guard. So to summarize that prediction: - ARM 15, DEF 17, SPD 5, MAT 7, RAT 6, FOC 6, hp 20, STR 9, with immunity to cold and Repairable.
- Frostfang at P+S 16 RNG 2, gun at RNG 12 POW 14 AOE 3 Arcing Fire.
- Spell list of Razor Wind, Boundless Charge, [SORSCHA FULL ADVANCE SPELL], and 2-3 more.
- Offensive global feat using Cold keyword somewhere (probably ignored by Immune:Cold things).
And then ... well, I have no clue.
|
|