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Post by lamoron on Aug 25, 2017 19:27:34 GMT
I'm asking because I honestly do not know, what is it about Issyria that makes her a hard matchup for H2? It seems like she was an issue pre nerf and now is an issue post nerf. Is it her feat? Is it Blinding Light? Double Strikeforce + Feat + Blinding Light. Lose all your dudes, or lose your jacks, or just have the big guns turned off until the game is basically over anyway. Assassins with silly threat range and feat also really hurts. Before you could lock it all down at least.
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Post by Demeritus on Aug 25, 2017 22:01:06 GMT
I'm asking because I honestly do not know, what is it about Issyria that makes her a hard matchup for H2? It seems like she was an issue pre nerf and now is an issue post nerf. Is it her feat? Is it Blinding Light? Double Strikeforce + Feat + Blinding Light. Lose all your dudes, or lose your jacks, or just have the big guns turned off until the game is basically over anyway. Assassins with silly threat range and feat also really hurts. Before you could lock it all down at least. Ah ok, I've never run her with double strikeforce personally. Is Stormwall/Hurricane still very common with Haley 2 builds? There is not a lot of Cygnar in my area and the one guy who plays them doesn't really play her but he hates Issyria... a lot.
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Post by lamoron on Aug 26, 2017 0:12:06 GMT
Colossal is very common, with Stormclad spam being fairly common in some metas. I'm not super scared if there's only one Strike force, but I see mostly double.
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Post by droopingpuppy on Aug 26, 2017 0:30:57 GMT
I'm asking because I honestly do not know, what is it about Issyria that makes her a hard matchup for H2? It seems like she was an issue pre nerf and now is an issue post nerf. Is it her feat? Is it Blinding Light? Her feat combined with Mage Hunter Strike Force is ridiculously powerful. They are not able to simply dismantle a colossal as their friends within Ossyan's force, but Feat: Dawn's Light makes them simply hits almost anything with effective damage buff, and there is not much things to brace the impact. The only thing that keep it from overpowered is Mage Hunter Strike Force no longer ignores cover and concealment as well, and Retribution is renown for their lack of ranged accuracy buff save for two feats despite being a ranged heavy faction(actually, they are combined arms faction). Before that the combination is simply a disaster.
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Post by dazzla on Aug 26, 2017 5:56:11 GMT
Hi, I play into an Issyria list with MHSF and infiltrators a bit. IMO it is simple (especially after the H2 nerf). You will lose (I am not joking or meaning to sound rude). The problem is that most of Cygnar's defensive buffs will be ignored. As well, Issyria's feat and the MHSF mini-feat make it difficult to use other tech to block line of sight. My best advice is use trenchers that dig in. Ret will not ignore the cover bonus.
Really interested in other people's ideas.
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Post by sludgeogre on Aug 28, 2017 4:40:10 GMT
Stryker1 has some serious game into Ghost Fleet and Caine1 has a bit, but a good player can get around him pretty easy, and he's squishy as all hell. Stryker1 is fun as hell as the fleet is pretty weak against him. Stormwall and Storm Strider are super strong against Ghost Fleet. I've had a Storm Strider take out almost an entire revenant crew and had stormblades take out the rest. He has an equally strong game into Banes as well, I believe, though I haven't played that.
As for Ret, I've yet to find a good answer. Move up too far and they tear you apart, stay too far back and they just win on scenario within a couple turns. They ask a very hard question. Centuion is great into them as he is super high armor and Polarity Field can deny some charge threat ranges. Again, Stryker1 has some good game into them as he gives you staying power on the board and you can make your opponent delay using their feat by one turn if you position properly. It's still a really tough game and dice can determine either way it goes, especially if Imperatus is staring you down and gets in range of a heavy. They have such insane threat ranges and board presence that it is very hard to answer them.
Haley2 really was the only thing that made some of the matchups easier. Between Helios, Space Tick, and all of their silly stealth and threat ranges, it's hard for me just to keep models on the table against them some games.
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Post by Tarnium on Sept 13, 2017 11:12:38 GMT
Guys what happened to double Stormlances under Stryker1 or 2 ? Those always wrecked whole strikeforce units and gave me trouble.
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Post by redbaron89 on Oct 15, 2017 17:16:55 GMT
I dropped nemo 3 into issyria yesterday. Lost badly. Issyria blinding lighted both my battle engines and used vyre electromancers to energy leak dynamo.
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Post by redbaron89 on Oct 21, 2017 2:18:20 GMT
Whats our best counter to issyria in shadows theme? Lists? Viable jacks, casters, units? Haley 1 seems like she has game.
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Post by redbaron89 on Nov 25, 2017 3:10:41 GMT
Going to try this next time...
Haley 1 wj 27 Squire free Hurricane 39 Fireflyx2 16 Journeyman free Firefly 8 Storm striderx2 36 Strangeways free Field mechanics min 3
Idea is keep huge bases together so everything can be affected by arcane vortex. Can even screen hurricane for a turn against mhsf with storm striders. Firefly sparknodes and aoes from hurricane deal with stealth. Use arc node on hurricane to scramble jacks. Murder hemera first oppurtunity. Mechanics help score circle zone and repair
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Post by 36cygnar24guy36 on Nov 26, 2017 3:43:59 GMT
Whats our best counter to issyria in shadows theme? Lists? Viable jacks, casters, units? Haley 1 seems like she has game. With the updates to Gun Mages and Black 13th my Caine 1 SotT now covers it just fine, snipe plus walk equals 20", strike force crossbow plus walk equals 18", 'I destroy you with maths!'
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Post by potato on Nov 27, 2017 18:23:38 GMT
I personally like Siege2 in Grave Diggers - it's already an extremely flexible list, and the abundance of dig in on many models (plus his feat for literally every warrior model you can take) means those MHSF should have trouble actually landing their shots. The list also packs shield guard (Busters + maybe Triumph) and High Ground to make it even harder to land shots on anything important.
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