Growl
Junior Strategist
Posts: 496
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Post by Growl on Aug 23, 2017 23:26:02 GMT
So I've been seeing so many people have apparent good games with Strakhov, particularly skathrex and @utilitycookieguest, (Sorry if I am leaving out anybody), and i put this together, once again inspired by the above and others; Khador - Strakhov Jaws Theme: Jaws of the Wolf 3 / 3 Free Cards 75 / 75 Army Kommander Oleg Strakhov - WJ: +28 - Grolar - PC: 18 (Battlegroup Points Used: 18) - Torch - PC: 18 (Battlegroup Points Used: 10) - Marauder - PC: 10 - Behemoth - PC: 25 - Juggernaut - PC: 12 Greylord Forge Seer - PC: 0 Manhunter - PC: 0 Manhunter - PC: 0 Yuri the Axe - PC: 6 Greylord Forge Seer - PC: 4 Kayazy Eliminators - Leader & Grunt: 5 Kayazy Eliminators - Leader & Grunt: 5 I had considerd Marshalling one of the Jacks, or switching out the Juggernaut and squeezing in a Destroyer for the Seer, but pointswise I am stuck and I'm not sure that it helps me so much, while having more jacks in the Battlegroup does. I am trying to make Yuri and the Manhunters work, and i just think that with Treewalker and the bonus range to their charges via the FEAT, that I have a lot of very dangerous vectors from which to assassinate and take down targets. Anyway, I was hoping that I could get some feedback on this list and maybe some pointers on how to run it from you guys.
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Post by Armchair Warrior on Aug 24, 2017 0:30:36 GMT
So I've been seeing so many people have apparent good games with Strakhov, particularly skathrex and @utilitycookieguest, (Sorry if I am leaving out anybody), and i put this together, once again inspired by the above and others; Khador - Strakhov Jaws Theme: Jaws of the Wolf 3 / 3 Free Cards 75 / 75 Army Kommander Oleg Strakhov - WJ: +28 - Grolar - PC: 18 (Battlegroup Points Used: 18) - Torch - PC: 18 (Battlegroup Points Used: 10) - Marauder - PC: 10 - Behemoth - PC: 25 - Juggernaut - PC: 12 Greylord Forge Seer - PC: 0 Manhunter - PC: 0 Manhunter - PC: 0 Yuri the Axe - PC: 6 Greylord Forge Seer - PC: 4 Kayazy Eliminators - Leader & Grunt: 5 Kayazy Eliminators - Leader & Grunt: 5 I had considerd Marshalling one of the Jacks, or switching out the Juggernaut and squeezing in a Destroyer for the Seer, but pointswise I am stuck and I'm not sure that it helps me so much, while having more jacks in the Battlegroup does. I am trying to make Yuri and the Manhunters work, and i just think that with Treewalker and the bonus range to their charges via the FEAT, that I have a lot of very dangerous vectors from which to assassinate and take down targets. Anyway, I was hoping that I could get some feedback on this list and maybe some pointers on how to run it from you guys. Search auraco 's old posts. He inspired me to get into Strak 1. My 2 cents. 1. List is fine. Go play it and adjust. 2. The one game I played with Yuri and friends was great. All 3 were stars. Treewalker is boss and AD + sr2017 mean you will capture the prime forest. Do,it turn 1 and present an impossible question. 3. Occultation on Strak. Sentry on Behemoth. Superiority on Grolar or Torch for assassination. You can put it on a cheap jack turn 1 but cycle it turn 2 to your assassination jack if you do. 4. Ram activates on a hit, before you roll damage. This is balls good. Don't forget it. Remember the gun has dual attack. 5. You can cast Overrun twice to create multiple threats. If you don't have a top of 2 assassination use it to launch a Marauder or your Juggernaut. Big B is your Overrun trigger. 6, Don't be afraid to run-use the elims to box in an important model with dodge or Admonition. It is really, really hard to protect against a 20" non linear assassination threat unless your enemy is ambackline caster. Killbox is your friend.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Aug 24, 2017 1:27:28 GMT
Thanks for the response and the mention of auraco. I think somewhere in my subconscious I must have had his posts floating around. It's so weird because I've been thinking about doing a double Strakhov pairing, with #2 running LOS of course. I think they both would hit pretty hard and offer some good options. My Strakhov2 list with double Uhlans has been working great, except for when I screw the pooch. My other option is my Sorscha1 Ocean's list. I just could not stay excitied over my Vlad1 Jaws list, despite its successes.
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Post by utilitycookie on Aug 24, 2017 8:37:51 GMT
Hi Growl, Cool to see you hopping onto strak1 as well, he is a lot of fun! Not that much feedback, in comparison to my own list you opt for a more melee approach. I prefer a bit more ranged presence (widowmakers and a marshalled jack for magical attacks) but looking at it, yuri and the treewalker guys might actually be nice with the sr2017 terrain ruleset. Let me know how they work out! (+4 range is sweet on them, don't forget that strakov has to be within 12 of that model as well though) Armchairwarrior posted most of the pointers I would point out as well. As for the side list, I ran strak2 beside him for a while but found some matchups hard to cover. Although this depends on your meta, you cover Cygnar, circle, ret, skorne, menoth and legion for sure. Some others might still give you trouble. Don't forget that late game strak1 can shoot, overrun himself and shoot some more. He has d3 plus an aoe shot. Some casters are not very happy if you already got some damage on them in earlier rounds. Torch, have him assault, kill something in melee, overrun 4/6 back, sprint 4/6 back. Rinse and repeat every turn. He can assault and place his beacon so potentialy a 21 (23 with sup) inch stealth removal under feat. Eliminators are really good in clogging up non boostable infantry attacks and can really set up your feat turn. Speaking for my own list I whittle the army away at ranged, then when opportunity presents itself go for the assassination or scalpel out key targets that are troublesome for my list. I can imagine you can pressure a lot with the manhunters and yuri behind a forest. And last reminder, even in turn 6/7 the assassination can always be there with overrun (melee or ranged, why not both?! ) cheers, Utility
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Post by benjamini on Aug 24, 2017 12:45:39 GMT
I'm with Utilitycookie in that I like to have a bit more range in my list with Strakhov, especially if I am playing Torch as well (don't want those flares to go to waste!). But Nothing in your list jumps out at me as being out of place. Let us know how it goes if you get some table time with it!.
That being said, for whatever reason I had never warmed up to Strakhov 1 in my years of playing this game. This topic is making me want to try him again... maybe I'm just stubborn.
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Post by borderprince on Aug 24, 2017 12:54:54 GMT
It was pre-Jaws, but I liked Strakhov1 with the Manhunter package. They're a nasty threat with Treewalker, especially on his feat turn.
Something to consider is how much you think you need the two Forgeseers. Obviously the focus is great, but I found that the Widowmaker Marksman worked brilliantly with Strakhov and is conveniently available in Jaws. Sentry gives you a fairly reliable 6 points of damage a turn on a single target. It's great for taking out arc nodes and the like. With two Behemoth Bombard shots as well, that's even a decent chance of taking out a light jack/beast a turn.
Alternatively he is just a really nice sniper. So far as I could see, Sentry interacts well with Swift Hunter (Swift Hunter requires a basic ranged attack, which Sentry provides, and there is no limitation to in activation only) - shoot in maintenance phase, kill a model, Swift Hunter move; move in activation (if required), kill a model, swift hunter move. [Please do correct me if I've been playing this wrong - I'll have apologies to make!]
That will cost you the extra Empower focus and cost you one further focus a turn in upkeep (no free upkeep for non-battlegroup), but it might be worth experimenting with it.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Aug 24, 2017 15:54:12 GMT
Wow! I lIke that a lot!!! Ummm I really have to consider that option now... The Forge Seers really are not that necessary but do help of course, but 6pts insta damage is great! How did I not even think of that!?
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Post by welshhoppo on Aug 24, 2017 16:14:45 GMT
Sentry is well Good on the Marksman. Unless he dies I normally shove it on him. It's also pretty good on Stakhov himself.
I run (atm)
Strakhov War Dog Behemoth Grolar Grolar Juggernaut Juggernaut
Forge Seer Forge Seer Marksman Battle Mechanics Kayazy Eliminators Kayazy Eliminators
It's pretty good. Grolars are very good with Strakhov. And they often get the kill off.
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Post by Armchair Warrior on Aug 24, 2017 18:46:51 GMT
Wow! I lIke that a lot!!! Ummm I really have to consider that option now... The Forge Seers really are not that necessary but do help of course, but 6pts insta damage is great! How did I not even think of that!? GrowlIt's good, but keep this in mind... it's a 1-2 point focus swing. The double forge seer no-WMM set up allows you to upkeep everything for free , cast Overrun twice on your big feat turn, and fully load 2 jacks. If you upkeep sentry and lose a seer you lack the focus to load up the second jack, or cast 2 overruns, or overrun and hot swap superiority while loading up the assassin jack.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Aug 24, 2017 20:06:41 GMT
True, but I guess on the FEAT turn, I would probably take my Sentry shot in the maintenance phase and then not upkeep it in my control phase to save the one Focus.
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Post by smoothcriminal on Aug 24, 2017 20:14:36 GMT
Reminder that you don't need to upkeep Sentry to get the shot. You make the shot, then decide if you upkeep it or not for next turn.
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Post by welshhoppo on Aug 24, 2017 20:24:08 GMT
Yeah, Sentry occurs in the maintenance phase, you can then upkeep it or not in the control phase.
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Post by Soul Samurai on Aug 25, 2017 6:27:16 GMT
I did not know that! Man, I WANTED to love Strakhov in MkII but he just didn't quite work (he was still my favourite caster to play even if I never won with him). In MkIII he just keeps getting better and better!
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Post by skathrex on Aug 25, 2017 9:29:30 GMT
Strakov1 has been my favourite Caster since I play (somewhere start of MK3).
In Khador many things often play very "vanilla" and straight forward. Which, in my opinion, is one of the reasons why khador may be well balanced atm but is not very succesfull. We are very predictable and often our list just ask math questions. Can you deal with 7-10 Arm20-23 Jacks? Can you deal with 30 dudes with High arm and tough? Can you deal with a Gunline on Steroids?
Strakov1 changes that a bit. Oftern there are too many vectors for your opponent to keep out of. Its up to you as the player to leverage that correctly. That means Strakov1 needs some time to get into. I can't count how often my Jacks where just a bit out of position. You often find yourself in situations where you wann switch Superiority, cast Overrun and feat. And really often that doesn't work because you can't get everything in 6" to cast all spells and also get the target in the feat. (not to mention beeing in a safe position with Strak himself)
When it comes to builds, especially with themes Strakov is crazy flexible. Out of theme he works great. Often times you end up running a small force with an even deadlier Assasination. (21", Eyriss, etc.) Auraco showed in his threads that WGK is not a bad thing either. Conquest may not be as good as Behemoth when it comes to triggering Overrun, but a 14" charge threat on a Colossal is nothing short of impressive. LoS is something I did not test very much, but in theory he likes Uhlans and melee Units love his feat. The army would probably play a little diffrent And finally Jaws. He likes everything about Jaws and everything in Jaws likes him. The only question is the loadout. Besides having what feels like a million Jack combinations, all of the Units fit him well too.
I found the Yuri package enticing to be honest. They need the feat, but then they can go really deep and fit Strakovs gameplan of cutting out the enemys key pieces very well. The reason I rarly choose that package is because a) Yuri isn't free and B) the other opions are better. Be it getting the free UA for the Assasins or my standard loadout of 2 Forge Seers + Marksman. The Marksman is just a beast with Strakov and Sentry, and he is sooo good in SR17. Rng stealth solo that camps a flag is awesome! The Forge Seers are the reason to go into Jaws to be honest. Getting them is really good with Strakov. He is still very focus hungry and I rarely end a turn with any camp on him, so 2 Focus is a lot (and I still want more...what I would give for a squire!). Strakovs army can be really expensive quick since he prefers Elite-Jacks over a lot of Jacks.
But I am really curious how the Yuri package turns out. I would run them in an enviroment with less Jacks (Behemoth +2/3), so you don't need the Focus that bad, and can include Assasins, Eliminators, Widowmaker or Kossites.
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Post by welshhoppo on Aug 25, 2017 10:30:53 GMT
I used to run Yuri in the journeyman league with Strakhov. It's a very nasty package as Yuri ignores forests and can get a 15 inch charge off.
And Conquest is very good for getting Overrun off due to his 5 shots a turn. But Behemoth is far more likely to kill something.
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