well first welcome to skorne and Conflict Chamber is your friend
conflictchamber.com/#c9201b_-0LgO6r6reFeFeF6U4x6S4C5U5UhV___-0k486U6U6S4C4C6vgggg5U6p6F6XhVSo I have a 2 list pair here for you with a few thoughts.
Winds of death because All together now "It's gonna make you run"
So a good chunk of this list is designed to fight ghost fleet I do not want to toss a new player into an unknown meta without at least a plan vs the biggest boogieman that I know.
So Here We Go
Hexy1 feat works against ghost fleet, brings a arm debuf to help vs all other lists.
SA because power wins games
Full reivers boat "I'm gonna bring you down"
Full slingers because free models are cool
2X drakars +1 to hit is great for slingers and they have a great gun and you can't beat free
PGBH because we are playing skorne
raider "needle needle needle needle gun"
2X shaman They can cast the raider's far strike animus on themselves and the hellslinger has to die X2 because really the hellslinger HAS TO DIE. Also LOS is for chumps. Shoot the caster if they ever drop to 0 focus, fury.
2X archidons Well I had 20 points you want at least one fast arc node so here we are. These are the points I am least convinced of.
soulward gets your SA magic weapons because in the ghostfleet match you WILL NEED them. Also ignoring stealth is fun.
And now you like zaadesh 2 so here we are.
Warhost because Zaadesh 2 obviously
SA because... did I mention power wins games?
2X min PGBH this is basically the only way I can get the fury to work out with zaadesh.
Raider + shaman see above LOS really is for chumps and sometimes you just have to kill that solo.
2X aggy and 1 krea because free models are fun. Also shaman can cast krea animus if he needs to (that is why I bring 2 aggys instead of 2 kreas the shaman can not use the aggy's crys because they are not animi also that is why they can cry then run).
3 Soldier bugs. Ok I am not convinced of these 48 points but zaadesh has Sac pawn and sacing to a bug is hilarious. Counter charge should help them get up field and pow 18 counter charges HURT. This does basically takes hyper aggressive off the table but in the off chance you CAN use it getting out of the krea bubble doesn't equal immediate and terrible death.
I am not super happy with the beast loadout. You could drop one for a glad if you want to. I like the speed of the archidon but I could not get the points to work out well. Basically you need a sac pawn target, a heavy hitter, and some speed. Your beast load out needs to cover 2 of these at least. You are welcome to mix and match as you please here.