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Post by Aeternyx on Mar 10, 2017 19:18:54 GMT
A friend of mine was a big Hordes player several years ago and he recently got me interested in the game. I picked Cygnar because electro-blasting stompy mechs, obviously. He decided to try a new faction this time and picked up Cryx.
We each bought a battlebox and have been slowly working on painting them and playing a few games. It's been a lot of fun. Although so far he's beaten me every single game save one where he seriously misplaced his warcaster and I got an assassination on him.
We are talking about upgrading to Battlebox + 10/15 points soon and I am tentatively eyeing the Stomblade Infantry - possibly with their CA.
What do you think? What would you add?
(Bear in mind, we're not playing for maximum competitiveness. It's just fun, casual play.)
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Post by bloodsplatterartist on Mar 10, 2017 19:35:46 GMT
Stormblades with their UA would be 15 exactly and play relatively well with her thanks to dauntless resolve. They're pretty slow though and if you're opponent goes the satyxis route they will get eaten alive.
Trencher infantry isn't a bad option either. They like snipe and her feat gives them pow 14 charge attacks. Dauntless resolve isn't quite as good as they already have tough but arm 16 is still decent. A min unit is 10 points. If you go to 15 you can buy a full unit play with just the min and add either the UA or another one of our awesome 5 point solos. GMCA and the squire are both faction rock stars.
Both are still good options though.
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Post by Cookielol on Mar 10, 2017 23:38:53 GMT
I agree with the above suggestions. I myself am VERY green and have little true practiced knowledge but know that Stormblades and Trenchers are both great. With their UA that get mini-feats to use. Stormblades can shoot and hit hard once they get into melee. With Maddox's feat they become very durable and nasty. The trenchers are also a great idea as with their UA they gain smoke/utilities that allow them to keep afar or make the hike into enemy lines. The suggestion of GMCA is a good one as if you eventually setup a ranged attack against say his warcaster that is blocked by a Jack/model...GMCA can you his Shadow Shot (forget what its called,) and literally make it to where the jack/model blocking LoS no longer does. Sets it up for the valuable model behind it to be killed off or jeopardized making your opponents next turn more passive/defensive.
I honestly have been trying to expand on the battlebox and have come up with several list that dont include Stormlances, AND have room for changes. Ill post my ideas for you to look at for future additions.
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Post by Cookielol on Mar 10, 2017 23:41:37 GMT
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Post by Cookielol on Mar 10, 2017 23:42:02 GMT
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Post by Cookielol on Mar 10, 2017 23:49:16 GMT
The best suited list of the four from the feedback ive gotten has the one with Black 13th. They can be substituted out, but I honestly like have a "Sniper" team in the group to ensure long ranged attacks. They are a terrible shell since they got changed and lost all that made the super great but I still think have a unit that excels in super long range is nice. Add Snipe to them and they can pick off models or help unjam the front lines.
The List with Jakes and Her hunter is strong as Strangewayes is freed up to repair/buff jacks and Maddox has freed up focus using Sylys's freebie upkeep. Trenchers and Stormblades can do work and make it to the front lines via well used smoke screens. Add Plus with Maddox's feat, if played well can help turn the tides or capture a point.
Note: I am super new myself, so this is all theory crafting from a newbie.
Edit - Are you using Warroom 2? Ive learned a ton using that app and having my PC up reading lists and using ConflictChamber. Seems like a lot using 3 things at once, but its help me understand a TON!
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Post by maVoo on Mar 11, 2017 4:05:39 GMT
I would go with the Stormblade unit w. CA. That's an excellent 15 point investment to add to a BB force.
They can be difficult to deliver at times, but it's not impossible to do and when they do make it into combat, they have a tendency to absolutely wreck things! They pack some serious punch. I find them fun because of the risk/reward factor, although their CA and/or any casual support thrown their way easily make them more survivable than I think many give them credit for.
Trenchers are generally consistent in what they do, but their inclusion in my lists in the past has been nothing but perfunctory. They serve a role, but I haven't ever been excited about using them.
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Post by Aeternyx on Mar 11, 2017 16:39:06 GMT
I would go with the Stormblade unit w. CA. That's an excellent 15 point investment to add to a BB force. They can be difficult to deliver at times, but it's not impossible to do and when they do make it into combat, they have a tendency to absolutely wreck things! They pack some serious punch. I find them fun because of the risk/reward factor, although their CA and/or any casual support thrown their way easily make them more survivable than I think many give them credit for. Trenchers are generally consistent in what they do, but their inclusion in my lists in the past has been nothing but perfunctory. They serve a role, but I haven't ever been excited about using them. That's kind of how i felt reading about them (and looking at the models.) The Stormblades are interesting where as the trenchers just aren't as much. They remind me of Imperial Guard from 40k, something I never wanted to play if I didn't have to.
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Post by Cookielol on Mar 11, 2017 19:48:31 GMT
I would go with the Stormblade unit w. CA. That's an excellent 15 point investment to add to a BB force. They can be difficult to deliver at times, but it's not impossible to do and when they do make it into combat, they have a tendency to absolutely wreck things! They pack some serious punch. I find them fun because of the risk/reward factor, although their CA and/or any casual support thrown their way easily make them more survivable than I think many give them credit for. Trenchers are generally consistent in what they do, but their inclusion in my lists in the past has been nothing but perfunctory. They serve a role, but I haven't ever been excited about using them. That's kind of how i felt reading about them (and looking at the models.) The Stormblades are interesting where as the trenchers just aren't as much. They remind me of Imperial Guard from 40k, something I never wanted to play if I didn't have to. Played with both units last night in a sorta 3-way scenario. I gotta say I def. didnt use the trenchers right but them being dug in most the game make them hard to counter against AoE. As for the Stormblades, they again didnt get played right but dear god..tossing Dauntless Resolve on them makes them TANKS, and with Maddox's feat they hit like trucks. Big heavy cement trucks. Id say go with Stormblades for sure!
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Post by Aeternyx on Mar 20, 2017 16:30:50 GMT
So, just following up. We've been playing a few Vassal games to test drive this. Here's my List:
Maddox -Firefly -Lancer -Ironclad Gun Mage Captain Adept Trencher Infantry (Min)
Against his
Agathia1 - Deathripper - Slayer - Reaper Satyxis Raiders (Min) - Sea Witch Machine Wraith
The raiders are no problem. Trenchers and the Firefly carve them up like no tomorrow and Beth can Electrical blast them in an absolute emergency. (Takes 4 focus to cast and boost it though to guarantee the hit.)
The Machine Wraith is the most annoying use of 2 points I've ever seen. I only have 3 answers to it - the GMCA, Beth's sword, and Electrical Blast. Obviously the preferred method to deal with it is the GMCA but he gets prioritied from the start of the game to try to keep his Wraith away. So far I've managed to keep him from ruining a game, but it has put me in some unfavorable positions trying to pin him down and kill him - and has cost me my GMCA in multiple games.
But the big problem I have is still the heavy deathjacks. I just can't crack them. The Ironclad is the only weapon I have against them so they gun for him right off the bat. Once the GMCA and Ironclad are done - I may as well concede. The rest of the army doesn't have the armor-cracking required to hurt the heavies.
What would you suggest? How do I get more armor-cracking into a 15 point list?
But
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Post by bloodsplatterartist on Mar 20, 2017 16:47:14 GMT
Trenchers under madox's feat are dice off 3 on the charge vs cryx heavies and of 5 if the heavy has hellwrought. If 2 or three of them hit a charge attack it should take out at least a couple of systems. also with snipe they can put a pow 16 CRA into the heavies from 14" away. Your own lancer can use his shock shield to remove a jacks cortex. Don't play the ironclad to aggressively use you're superior shooting to force them to charge in first while the ironclad is still out of reach. Then pop your feat and counter attack.
Otherwise stormblades are great armor crackers but I fell they play poorly in Satyxis Raiders who out threat them and can jam them in place before they ever get to your opponents jacks. I think what you have is a good match-up vs that cryx list.
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Post by Aegis on Mar 20, 2017 18:36:30 GMT
If you find the Machine Wraith to be a problem, I suggest you to consider Arlan Strangewayes as one of your next expansions (Maybe together with a Squire that is always great).
Not only Arlan provides repair for jacks and an extra focus if needed, but he also has the option of making all weapons of a jack magical, very useful when fighting incorporeal targets (as an example giving Firifly magic damage)
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