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Post by borderprince on Aug 15, 2017 4:44:52 GMT
In an ideal world you would be exploiting countercharge - whenever a melee jack closes into range, you hit it with counter-charging Great Bears, supported by a Kovnik. Against ARM 18 Cygnar jacks, that should be enough to take out the cortex using Precision Strike, leaving the jack to a maximum of two attacks. The problem here is that without Markov (or Irusk2), you are going to struggle to counter-charge around your other models. It isn't impossible, but it is considerably more difficult.
It actualy sounds like a bigger issue might be the Storm Strider using its anti-infantry abilities. Without Uhlans you don't have the most survivable models against it and the Repulsor field prevents your jacks from making many attacks (so make sure to use the Marauder's combo-smite if you can - single attack, but P+S20 Weapon Master will do a fair bit of damage). You're going to have to go after it with regular warriors. Make sure to put the BDs/IFP in pods of three models. That way a single casualty (from the main weapon attack) doesn't remove Shield Wall from the other two - in Shield Wall, and especially with Iron Flesh up, Iron Fangs aren't that easy to take out with electro-leaps. Some will die, but not all.
If it is the shooting that is really a problem - use Irusk's feat against it. Don't worry about not using the bonus to hit rolls. LoS has pretty high MAT across the board, certainly against a jack heavy list, such that it's getting to the enemy which might be the bigger issue.
Against the jacks, your main defence is Inhospitable Ground. Stryker3 has Escort, which gives a speed buff but no pathfinder, so you should be able to dictate the terms of engagement. Use that to piece trade with your jacks more effectively.
Don't forget critical knockdown! It's a great help when it occurs, as it uses up the Power-Up focus to shake.
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Post by sand20go on Aug 15, 2017 13:27:55 GMT
Don't forget critical knockdown! It's a great help when it occurs, as it uses up the Power-Up focus to shake. Which he can not do if the cortex is out. One of the great syngeries with LOS (and also why I love it with Last Stand and Strak2)
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Post by auraco on Aug 15, 2017 14:19:37 GMT
Don't forget critical knockdown! It's a great help when it occurs, as it uses up the Power-Up focus to shake. Which he can not do if the cortex is out. One of the great syngeries with LOS (and also why I love it with Last Stand and Strak2) Yup, precision strike is very easy to get in legion of steel so breaking cortex is fairly easy. I also quite like the ulhans for that, with boosted charge attack rolls thanks to cavalry charge.
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Post by 36cygnar24guy36 on Aug 15, 2017 14:24:02 GMT
Whatever you end up planning on using, it may be worth thinking how it plays into Haley 2 Heavy Metal, you are more likely to see her than Stryker 3
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Post by elricaltovilla on Aug 15, 2017 17:07:51 GMT
I don't think our cygnar player plays Haley2. I've heard him complain about her a lot. I only play casually so I'm just going to pray I never run into her lol.
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Post by Netherby on Aug 15, 2017 21:19:15 GMT
Legos into Haley2 is pretty fine. You have enough stuff to threaten a wide frontage (meaning she will have to choose which models to get under her feat rather than being able to tag most of the army) and they are durable enough to absorb a turn of not being able to do much.
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Post by khador0932 on Aug 15, 2017 23:54:31 GMT
Legos into Haley2 is pretty fine. You have enough stuff to threaten a wide frontage (meaning she will have to choose which models to get under her feat rather than being able to tag most of the army) and they are durable enough to absorb a turn of not being able to do much. I don't think this is really true. Haley2 generally is under next to no threat vs Legion of Steel on her feat turn. She has an 18" control area and can't be attacked by anything in the list without a gun barring some hideous mistakes. The only time I have ever managed to do anything on her feat turn was with threat extension casters and Uhlans, and even then it was mostly standing backwards rather than going wide. That said, it's still not a bad Haley2 drop. The list is pretty resilient to electro leap, just don't give them easy models behind your shield wall formations to bounce off of.
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Post by smoothcriminal on Aug 16, 2017 1:22:39 GMT
What makes you say that? Also it's 'LegoS'... Okay. LegoS really don't like to see: H2 feat, leaps especially with Nemo3, won't like Trencher themed list when it's out(anatomic precision), arm 22 Colossal especially the one that slams. That leaves us wanting to see, uh, Heavy metal melee jacks maybe? That still beat OP. Slow singlewound melee dudespam is Cygnar's dream matchup. Sure, it's not unwinnable, one can tank it up in zones and win, but unless you're some kind of masochist I wouldn't drop LegoS into them.
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Post by Netherby on Aug 16, 2017 2:14:49 GMT
Haley herself likely won't be under any threat on feat, but she rarely ever is... The idea is that if you throw something wide enough on each flank, she cannot cover both threats with her feat. More to the point if she feats to get a turn of shooting, the list doesn't care that much and IFP can still mini feat to move up 11" in shield wall (engaging targets at 13"). If she uses feat to get the alpha, well IFP were expecting to take the alpha any way and you will still get to counter charge stuff.
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Post by auraco on Aug 16, 2017 2:18:41 GMT
Wait since when is LegoS slow? I agree with the melee dudespam part, but slow? Spd6 or 8 with melee2 on all units, with one unit getting advance move, that's before even considering speed buff like quicken or Dash or any spd buff feat. I think the speed of LegoS is the strenght of the list since it gives a lot of scenario play to the list that wouldn't be available in other lists. That clearly includes when playing against cygnar.
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Post by Netherby on Aug 16, 2017 3:00:18 GMT
What makes you say that? Also it's 'LegoS'... Okay. LegoS really don't like to see: H2 feat, leaps especially with Nemo3, won't like Trencher themed list when it's out(anatomic precision), arm 22 Colossal especially the one that slams. That leaves us wanting to see, uh, Heavy metal melee jacks maybe? That still beat OP. Slow singlewound melee dudespam is Cygnar's dream matchup. Sure, it's not unwinnable, one can tank it up in zones and win, but unless you're some kind of masochist I wouldn't drop LegoS into them. As I wrote above about H2 feat, not that much of an issue. Leaps are ONLY a significant threat under Nemo3. Even if they are running a Firefly up, most LegoS casters will be buffing IFP armour in some way, meaning at least 9's to wound. Without Firefly they will need 11's, which means even Nemo3 feat fails to kill them half the time. Trenchers theme? Can only speculate since it's not played yet. Cygnar loves LOW ARMOUR singe wound dude spam. Armour 20+ dude spam is not something they can easily deal with. And it's dude spam that out threats basically everything they have.
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Post by smoothcriminal on Aug 16, 2017 18:35:33 GMT
The catch with shooting resiliency is that you don't get to be arm 20 all the time. You're 14 after you charge or run or they get around the shieldwall somehow. And you don't even need to be in back arc to negate shieldwall, you can negate it for about a third of models by killing their neighbours with high pow. About H2. How it works in my experience. -H2 feats -Colossal/Stormclad/Lances unit charges (they have at least 12" threat which is longer than pikes) -kills 5 dudes with punches, maybe some more with leaps -you can't fight back even if it stays in some models reach, because no charges = no damage -kills 5 more dudes with punches, more leaps There, a full unit of fangs is dead with zero losses or risk for opponents. That's a dead unit per each Colossal/Stormclad/Lances unit she has and you have only 3-4 of those max. Nemo can just run fireflies into you and leap off them without the need to get into your charge ranges. So it's a race between you running out of dudes and him running out of fireflies with dudes not being the favorite. Hope he forgets to contest zones I guess. Wait since when is LegoS slow? I agree with the melee dudespam part, but slow? Spd6 or 8 with melee2 on all units, with one unit getting advance move, that's before even considering speed buff like quicken or Dash or any spd buff feat. I think the speed of LegoS is the strenght of the list since it gives a lot of scenario play to the list that wouldn't be available in other lists. That clearly includes when playing against cygnar. I consider everything below 12" threat as slow as it's very rarely gets an alpha on anything. You really need Uhlans and they are also vulnerable to boosted shooting. Quicken indeed takes the list to whole another level by making everything threat 13". That's why I currently like the list with Strakhov 2 the most.
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Post by Netherby on Aug 17, 2017 2:37:56 GMT
About H2. How it works in my experience. -H2 feats -Colossal/Stormclad/Lances unit charges (they have at least 12" threat which is longer than pikes) -kills 5 dudes with punches, maybe some more with leaps -you can't fight back even if it stays in some models reach, because no charges = no damage -kills 5 more dudes with punches, more leaps There, a full unit of fangs is dead with zero losses or risk for opponents. That's a dead unit per each Colossal/Stormclad/Lances unit she has and you have only 3-4 of those max. Why are you not killing those things with counter charging bears and kovniks? I mean okay you won't kill a colossal, but you will kill lances and knock the cortex off a stormclad at least.
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Post by smoothcriminal on Aug 17, 2017 14:09:57 GMT
There seems to be a lot of colossals played by Cygnar now, so that's why. Anyway you can have Markov+Bears only on one flank, the other is free to get killed.
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Post by khador0932 on Aug 17, 2017 14:18:33 GMT
There seems to be a lot of colossals played by Cygnar now, so that's why. Anyway you can have Markov+Bears only on one flank, the other is free to get killed. Also TK, Thorn, slam guns and regular guns. Haley2 is a whale of a time.
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