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Post by phantomsig on Aug 9, 2017 11:53:39 GMT
Hi all,
Dabbling in circle, and grabbed Una2 from a friend. Was looking at her spell kit and what to put with her (apart from griffons).
Woldwatcher - Earth's blessing looks pretty good (my meta has Gorten/Thexus player). But i also see a synergy with windwall. If una is behind a ww in stone form and casts windwall, it forces the opponent to commit a melee option? Though means Una is dangerously close?
Woldwyrd - No direct synergy with her, maybe hand of fate (though better used elsewhere). What are these models like? Is Witch Hunter good? Is Arcane Suppression good?
finally, do people play her in theme? I like the idea of wolf riders and reeves with her, but that brings her out of theme for having both.
Thoughts?
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Post by ForEver_Blight on Aug 9, 2017 12:45:09 GMT
Woldwyrds are just very capable ranged beasts in a faction with minimal ranged beasts. It's strength lies in the ability to gain additional dice on attack and damage rolls against models with enemy spells/upkeeps on them. Say the enemy puts boundless charge on a model. The Wyrd now rolls three dice to hit and three dice on damage before you decide to boost either with Fury.
Arcane suppression can be very useful in very niche situations. Forcing an enemy warnoun to pay double to upkeep spells or just the +1 fury cost to cast can really dictate where the warnoun stands/moves. Or they invest resources into killing the wyrd. usually that will be a trade down for them, but now you have a more valuable model of theirs in your threat range.
Earth blessing is a nice animus. Wolwatchers are just barely sub-par. If you want access to the animus and something to hide behind I would suggest the Gnarlhorn.
I've seen her taken in the Tharn theme. She can polish damage output on things like blood trackers and wolf riders (dice spikes are a thing). But after her feet got corrected she's not to heavily favored. So much so Scarsfell are actually in stock in places.
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unded
Junior Strategist
Posts: 760
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Post by unded on Aug 9, 2017 19:16:05 GMT
I've played a bunch of different builds with Una2, and honestly they're all fantastic.
I really like having a strong ranged contingent to benefit from Hand of Fate. There are a number of options:
- Woldwyrds - Woldwyrds plus Fulcrum - Bloodtrackers plus Lord of the Feast (goes well in the tharn theme, where the free corpses make feasty almost worth his points) - Reeves!!
You can even mix and match if you cut the points tight, but it will leave you with a relatively small flock of griffons that can be tricky to play (played 5 griffons plus fulcrum, 2 wyrds and reeves, hot-swapping HoF between the reeves and the fulcrum. It's solid, but you need to hang back with the griffons as a counterpunch crew rather than getting aggressive with them)
-und_ed
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Post by kuririnad on Aug 9, 2017 23:27:00 GMT
Say the enemy puts boundless charge on a model. The Wyrd now rolls three dice to hit and three dice on damage before you decide to boost either with Fury. So, correct me if I'm wrong, but purgation is only upkeep spells and animi. So boundless charge, mobility, Shadow pack, etc won't trigger it.
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Post by ForEver_Blight on Aug 10, 2017 0:48:32 GMT
Say the enemy puts boundless charge on a model. The Wyrd now rolls three dice to hit and three dice on damage before you decide to boost either with Fury. So, correct me if I'm wrong, but purgation is only upkeep spells and animi. So boundless charge, mobility, Shadow pack, etc won't trigger it. Anything that lasts for a round. I thought there was a boundless charge upkeep. I may be wrong. But Shadow pack would trigger since it sits on the caster for the rounds. Mobility I'm not sure as I don't have hark but i should have his card somewhere.
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Post by kuririnad on Aug 10, 2017 1:11:16 GMT
Is there an infernal ruling on that? Because the ability on the woldwyrd card just specifies upkeeps and animi, which Shadow pack is neither.
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Post by Forsaken on Aug 10, 2017 1:18:42 GMT
Purgation specifically says "enemy upkeep spell or animus" and Shadowpack is no longer an upkeep. However, witch hunter would still trigger off the spell being cast and arcane suppression would still increase the cost of the spell, assuming the caster was in range.
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Blaque
Baby's First Wargame
Posts: 8
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Post by Blaque on Aug 12, 2017 5:30:24 GMT
I've ran lists with her using a Fulcrum and no other Constructs. I find she can generally top it off as she needs to if she's not rotating Hand of Fate much and she has a huge base to hide behind, which can let her save fury on casting Windwall. The rest of the bg with her is still piles of Griffons since they can rip things apart still with her, just be careful how many you plan to take.
Other good targets for Hand of Fate I have found have been Pureblood Warpwolves, as the spray kind of explodes with that spell on it. And Wolfriders have already been talked aobut and I agree are a good choice with her.
And stuff.
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Post by phantomsig on Aug 15, 2017 6:55:34 GMT
So i thought of another interaction/inclusion i'd like your opinion on, the Feral warpwolf.
spd 6, mirage 2, hunters mark 2, SPD warp 2, reach 1, charge 3 - gives a threat range of 16"!
It would be optimal to not warp SPD, but is this a valid model for Una2? With hand of fate after he apparates, it would be quite the missile?
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Post by kuririnad on Aug 16, 2017 2:44:42 GMT
Might have trouble keeping him in Ctrl at that far. Besides, you can threat him 17" with Kromac1. You can even do that with multiple ferals under Kromac1.
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