doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Aug 8, 2017 1:26:17 GMT
I've been told repeatably- "Come back when you have a real list that's a normal game size", and it kinda puts me off from the game. Well those are just awful people. My meta (northern Florida, fyi) 75 pts Steamroller is standard, but all anybody has to say is "50 pts ok?" or whatever, and it's no problem. Most typical reason for lower points is because of a time limit, or a new player that doesn't have 75 yet, but almost everyone is willing to whip up a list real fast and play. It's a tad harder to get the really oddball games going (Thunderdome, for example), but they happen every once in a while.
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Post by gobber on Aug 8, 2017 2:52:47 GMT
I've been told repeatably- "Come back when you have a real list that's a normal game size", and it kinda puts me off from the game. Well those are just awful people. I think most people have a preference for the 75pt games here as well, but playing competitively/only wanting to play 75pt games does not obviate a basic expectation of human decency. Most everyone I've interacted offline understands casual game night is not a tournament, and people will make little accommodations for each other (smaller games, a proxy or two, small order of activation messups, etc) to help each other enjoy their time. If I want to run a crazy skew (cephalyx 60dudes, karchev, ghostfleet incorpspam) that can potentially create unfun games for an opponent I always ask if that's cool first and bring a backup list; that politeness is typically returned. It does sound like some toxic individuals might be the issue in OP's case, that's not normal.
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Post by Stormsmith Dropout on Aug 8, 2017 3:33:09 GMT
Another fun thing you could try is called Highlander. It's multiplayer, the more the better.
Each player brings 1 caster/lock and 1 non-character non-colossal jack/beast. Deploy everyone equally distanced.
Use plenty of terrain. When a caster or warlock dies, their jack or beast is removed.
And I like to use a shrinking kill box. At the end of the second round, if a caster is completely within 10" of a table edge, they instantly die. Each round, that distance increases by 2". You can choose to have it cap at 18", which leaves a 12"x12" section of the board safe.
It forces a quick, fun brawl to the death. Certain casters have big advantages in this format, but they usually get countered by how many opponents they have. A temporary alliance of 2 or 3 people can kill Butcher pretty quick.
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unded
Junior Strategist
Posts: 760
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Post by unded on Aug 8, 2017 7:53:09 GMT
One thing I would strongly recommend is that even if you play other point sizes, the two-list format is something you should cling to for dear life.
Often I find newer players who come from other systems and just bring one list. They then walk into a hard skew (which WM/H does promote) and have an awful time playing into that skew without the right tools. The two-list format really helps to mitigate this skew-mismatch problem, and I'd stick to that at 25, 50 75 or any other point level.
-und_ed
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Post by 36cygnar24guy36 on Aug 8, 2017 8:24:55 GMT
I don't play often enough to make playing anything other than 75 point steamrollers worthwhile
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Post by beardmonk on Aug 8, 2017 8:35:11 GMT
Im lucky with the Gaming Club I attend that WHEN we can get WM/H games in our players are all quite casual and our games often have a lot of banter. We use it as an opportunity to try janky and funny lists. We always play SR 75pts but never play on clock to allow us to take our time, try out new ideas, drink tea and have a bit of a giggle on a Sat eve. That said I have also had the opportunity to play 35pt games at the end of the night if somebody else is free. Or a 3 way game at 35pts which are also a blast. We have talked about setting up a much bigger board and playing 3 way 75pts game one night for a giggle. I also like 35pts for teaching/demo games
In our personal gaming group, we often play 35pts games due to time restrictions
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Aug 8, 2017 8:38:13 GMT
Having never played rumble myself (never liked not deploying my models to start a game), what exactly is so unbalanced about it?
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Post by Gamingdevil on Aug 8, 2017 9:03:19 GMT
The default we play is 75 points with a Steamroller scenario, but we rarely play on time since it's still a friendly game. If someone would ask me to play at a different point level, I wouldn't say no though.
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Post by W0lfBane on Aug 8, 2017 11:45:57 GMT
Having never played rumble myself (never liked not deploying my models to start a game), what exactly is so unbalanced about it? Bringing ad is an active detriment.
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isotope
Junior Strategist
Posts: 634
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Post by isotope on Aug 8, 2017 11:54:17 GMT
I know at the NOVA open Im registered fpr a 35pt tournament ( breakfast machine) and a 15 pt tournament ( speedmachine-3 min timed turns!). I typically play 75 pts but these games should be a good decompression after i most likely get my butt kicked in masters.
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Post by vakruz on Aug 8, 2017 17:24:25 GMT
Well here's a weird one. The people that I've gotten to play rumble all actually liked it. Yea the games are quicker, but a good chunk of the people I've played with said they liked it for the exact opposite reason : smaller army meant it felt like their decisions meant more and required people to play more tactically because losing models meant more to them. I am going to bring up some of these ideas though, i just don't like the people i play with on a normal basis to get mad and quit because the guys we travel to make it not fun in anyway, i appreciate all of the stuff people have suggested, Thank you.
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isotope
Junior Strategist
Posts: 634
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Post by isotope on Aug 8, 2017 17:30:32 GMT
Well here's a weird one. The people that I've gotten to play rumble all actually liked it. Yea the games are quicker, but a good chunk of the people I've played with said they liked it for the exact opposite reason : smaller army meant it felt like their decisions meant more and required people to play more tactically because losing models meant more to them. I am going to bring up some of these ideas though, i just don't like the people i play with on a normal basis to get mad and quit because the guys we travel to make it not fun in anyway, i appreciate all of the stuff people have suggested, Thank you. I think most of the complaints with Rumble are Cavalry and AD stuff on such a small board. With Company of Iron restricting use of Cav ( and possibly AD?) many of these problems are solved. Maybe next years rumble rules will reflect what CoI has taught them.
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Post by greytemplar on Aug 8, 2017 18:01:22 GMT
Having never played rumble myself (never liked not deploying my models to start a game), what exactly is so unbalanced about it? As already said, AD is actually a negative rule. Fast units are ridiculously OP. Just to give an example. If I drop a list with Vindictus and Flamebringers. The Flamebringers "deploy" by walking on 9" from the board edge. Then during their activation thanks to True Path they have a 14.5" charge threat. Or turn 1, they can charge anything that is 23.5" from their board edge. On a table that is only 30 inches across... And that's just melee threat. Many lists which have major shooting threats are even worse. Caine2 will kill you on turn 2. Butcher is a similar thing.
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Post by greytemplar on Aug 8, 2017 18:03:22 GMT
Well here's a weird one. The people that I've gotten to play rumble all actually liked it. Yea the games are quicker, but a good chunk of the people I've played with said they liked it for the exact opposite reason : smaller army meant it felt like their decisions meant more and required people to play more tactically because losing models meant more to them. I am going to bring up some of these ideas though, i just don't like the people i play with on a normal basis to get mad and quit because the guys we travel to make it not fun in anyway, i appreciate all of the stuff people have suggested, Thank you. I think most of the complaints with Rumble are Cavalry and AD stuff on such a small board. With Company of Iron restricting use of Cav ( and possibly AD?) many of these problems are solved. Maybe next years rumble rules will reflect what CoI has taught them. Which just says that Rumble is a bad format. If you have to make such radical changes so that it's not a total curbstomp for certain lists then the format is the problem. Saying Rumble is fine if you ban X, Y, and Z is like saying getting shot in the leg is fine after you're all stitched up and drugged up to your eyeballs.
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Post by GreatBigTree on Aug 8, 2017 21:32:03 GMT
I started not so long ago, and had no problems finding 0, 25, and 50 point games. I've been playing 75 point games now that I have the models, but if anyone asked me to play a smaller game I'd be all for it. I think there are some guys at my FLGS that may not be interested in "not-75" but I think most would have a game at smaller values, if I was looking. Right now, I get a game every two weeks, so I'm far from my burnout point.
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