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Post by Netherby on Aug 6, 2017 4:56:36 GMT
Komrades, in recent times many of you have fallen into a trap set by foreign agent provocateurs. They have strapped blinders to your eyes and now all you see are Themes. The time has come to open your eyes again!
In all seriousness, much of the thinking around list creation in many factions is that you have to run in theme. This is not (currently) true and is especially untrue in Khador. The biggest lie we tell ourselves is that we are playing down points if we don't run in theme.
Now everything I say here applies to Khador only. For other factions it may be false.
1) The LEAST important benefit you get from a theme (in Khador) is the 'free' points.
So, while this is the least important factor it seems to get most of the attention when you talk about running outside theme. Thus I am going to talk about it first even though it should be the last thing we look at.
The first thing to realise and cement in your mind is that themes do not give 'free' points. They give you a couple of extra models which you must select from a small pool of options. These choices are for the most part ones we wouldn't make if we instead had 'free' points to spend. We don't get anything nuts like a free Fenris, Markov or Drakhuns (Hello Retribroken?).
These free models are simply a consolation prize for having your list restricted. When weighing up if you should run something in theme or not, these models should be completely ignored for the most part.
2) When building a competitive list you should only consider the 'real' theme benefits and if you need/want them.
These are the things you actually get out of running in theme and giving up all the other model choices. These are the only things that actually matter:
Winterguard Kommand: Advance Move on (x) Warjacks, Sacrificial Pawn on Warcaster.
Jaws of the Wolf: Deny Advanced Deployment, Reposition for Battle Meckanics.
Legion of Steel: Advance Move for one unit of Pikemen, Counter Charge for Solos.
When you consider this list, WGK is by far the most powerful theme we have. You also have to wonder why anyone would use JotW when the other two themes obviously provide much better abilities.
3) You are not disadvantaged by playing out side theme (in Khador, yet).
This certainly could change in the future. But as things stand you are not at any disadvantage for playing outside a theme. You may even have a slight edge since the current meta probably expects to see one of the themes and will have made some plans on how to beat them.
You are not realistically playing down any extra points than you would have been in a theme. None of our themes provide crazy free stuff. If your matchup puts you down a significant points amount, it's because their theme gives some really strong free cards not because you didn't play in a theme.
Look at the actual theme benefits. Do you need them for some reason? Are you taking advantage of them in your list? Can you make your list work better with non-theme choices?
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Post by The Snark Knight on Aug 6, 2017 5:40:20 GMT
I feel like the section that addresses the benefits of current Khador themes sidesteps the fact that not all things available to themes are equally good.
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Post by Soul Samurai on Aug 6, 2017 6:37:05 GMT
I feel like the section that addresses the benefits of current Khador themes sidesteps the fact that not all things available to themes are equally good. I think the reason that is not mentioned is because the argument being presented is not about how themes compare to each other; if it was then yes, we would need to consider what the actual options are. But the themes are being compared to not running in theme at all, at which point you have all the options in the world (or Khador, which of course is the entire world - or will be someday). So the only question is "are the restrictions put in place by a theme worth it for the benefits?".
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Post by Netherby on Aug 6, 2017 10:55:33 GMT
I feel like the section that addresses the benefits of current Khador themes sidesteps the fact that not all things available to themes are equally good. I'm not questioning which theme is better than another theme. The question is if you should be putting your list in a theme or not. For example you may be running a Karchev list with lots of Jacks. At first glance you may think: 'oh well I have to be running in Jaws because that is the jack theme'. But a closer analysis shows you aren't actually getting anything you really want from the theme benefits and you would actually be better off including Orin or something.
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Post by zerosequence on Aug 6, 2017 10:56:37 GMT
This is a good assessment but I think scope needs to be expanded. For example, in LoS the free models also get the theme benefit of counter charge. That needs to be considered. But good job.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Aug 6, 2017 12:01:43 GMT
I agree with Netherby that it feels that the restrictions of running in theme sometimes can pull a list away from the direction of how the list was meant to be constructed in the first place. With the "free points" available from themes, it is hard to not feel like you are missing out on something, but again I agree that the limited options we can get may not be worth the free models. I actually resent the direction PP has gone in pushing the theme lists so aggressively. Not all themes are created equally, some are really quite powerful, and then can be taken by strong factions with arguably really really strong casters, yes Cryx I'm talking about you. The themes in Mk2 were cool to me because each caster had something different, they were much more flavorful and actually were a way to potentially boost a weak caster without buffing the entire faction. Now if a theme is very good, you basically have people playing the same stronger casters but now they get bonuses on top of that.
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Post by Soul Samurai on Aug 6, 2017 12:19:01 GMT
I agree with Netherby that it feels that the restrictions of running in theme sometimes can pull a list away from the direction of how the list was meant to be constructed in the first place. With the "free points" available from themes, it is hard to not feel like you are missing out on something, but again I agree that the limited options we can get may not be worth the free models. I actually resent the direction PP has gone in pushing the theme lists so aggressively. Not all themes are created equally, some are really quite powerful, and then can be taken by strong factions with arguably really really strong casters, yes Cryx I'm talking about you. The themes in Mk2 were cool to me because each caster had something different, they were much more flavorful and actually were a way to potentially boost a weak caster without buffing the entire faction. Now if a theme is very good, you basically have people playing the same stronger casters but now they get bonuses on top of that. Yeah, MkII themes felt to me like they were about being... welll, thematic, and trying to play the game in a different way. MkIII themes seem to just be about building stronger lists. Well, that might be a bit of an exaggeration; MkIII themes are still thematic, but having your pick of caster weakens that a little - Strakhov leading a bunch of snipers and AKs was thematic. An insane Butcher 2 running a full army of insane Doomreavers was thematic. Irusk leading an army of Iron Fangs? Not so much. I've heard the argument that themes are important for balance, the idea that it's easy to balance new releases against a set number of themes, than against every possible combination of models in a faction, and it kinda makes sense to me. So if the current method of designing themes will help keep the game balanced, I guess I can accept it, even if I wish it didn't have to be this way.
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Post by jonnyboy on Aug 6, 2017 14:16:04 GMT
I agree mostly with your point.
If you are going to run out of theme you really have to take advantage of, well running out lf theme. This means including as many as possible of mercs, out of theme models (MoW/doomies/greylord), and effective mix of arms.
If you are running a jack spam list there I feel it's very important that you do JAWs. The denial of AD is helpful to our slow jacks. Free forge seers is also very beneficial and I think they would be taken OOT as they relieve a lot of focus strain.
I do think OOT is underestimated, and until they add mercs to theme lists it does have a lot of strength. My favorite lists right now are all OOT, i like me some mercs, MoW, and kayazy.
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Post by The Snark Knight on Aug 6, 2017 16:50:31 GMT
When you consider this list, WGK is by far the most powerful theme we have. You also have to wonder why anyone would use JotW when the other two themes obviously provide much better abilities. I think my issue must be that I'm not reading this part the way you intended it.
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Post by tjhairball on Aug 6, 2017 21:25:22 GMT
Disregarding the "free" points of stuff is very dangerous.
Without "free points" in Mk II, Mad Dogs of War would never have had quite enough efficiency to be effective. You got 20% more points of doomreaver swordsmen for the same price. That was the scale of price discount that started to cause very major effects on balance - any theme force that started with a competitive warcaster and let you get 20% more of a perfectly competitively useful model for the same expenditure could be competitive.
Winter Guard Kommand gives you up to 15-25% more points of Winter Guard for the same price. Legion of Steel, up to 20% more points of Iron Fangs for the same price. Jaws of the Wolf gives you up to 12-16% of your warjack expenditure in support models.
Those are major benefits. They're intended to make the themes attractive, and they're succeeding in doing so.
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Post by Rowdy Dragon on Aug 6, 2017 21:35:10 GMT
Disregarding the "free" points of stuff is very dangerous. Without "free points" in Mk II, Mad Dogs of War would never have had quite enough efficiency to be effective. You got 20% more points of doomreaver swordsmen for the same price. That was the scale of price discount that started to cause very major effects on balance - any theme force that started with a competitive warcaster and let you get 20% more of a perfectly competitively useful model for the same expenditure could be competitive. Winter Guard Kommand gives you up to 15-25% more points of Winter Guard for the same price. Legion of Steel, up to 20% more points of Iron Fangs for the same price. Jaws of the Wolf gives you up to 12-16% of your warjack expenditure in support models. Those are major benefits. They're intended to make the themes attractive, and they're succeeding in doing so. But again, Mad Dogs of War gave a Doom Reaver Discount. The free points where actual Mad Dog Points. The modern theme list gives SOLOs. Not units.
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Post by blindfury on Aug 7, 2017 0:27:23 GMT
Worth remembering that those solos and unit atatchments often add abilities and utility to units at no cost. It is not the points per say, it is the additional objective holders, unit capabilities, solo abilities, and extra bodies that are the issue. It takes a list that is already gaining benefits and adds a relative points disparity which translates into real world advantage. Theme benefits are supposedly to compensate for a limited model selection--or that is how it is how it has always been presented to me. Now, it gives certain lists a material advantage over non-themed versions. That has been my experience, your meta may be different.
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Post by auraco on Aug 7, 2017 1:38:42 GMT
The extra points are nice, and saying they are the least important benefit is not exactly what I'd find accurate. Maximizing the points at all cost is probably an error, I've run plenty of theme forces that had only one or two free models or CA, one of my most efficient Strakhov1 list has only a free mortar.
Also I'm not exactly sure about your analysis of WGK being That great compared to the other theme, I think Jaws of the wolf is a great theme depending of the caster you are running, context is everything, I'm not denying that WGK is great because it is, but discarding Jaws like that seems misinformed to me. When running a jack caster it can be a terrific list. Depending on what you want your list to do and what you want it to answer the theme might be the good option, but not always. Orin might be good in a jack heavy list, but he might also not be necessary if your list is build to handle stuff that doesn't really care about being targeted by offensive spells.
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Post by borderprince on Aug 7, 2017 5:35:31 GMT
[...Mostly sensible points...] I think it is more complex than this, and depends upon how a given player approaches the list building process (ignoring for now two list combos, divide and conquer and so on). It is probably a mistake to start the list building process with the objective of playing a given theme. But it is probably not a mistake to begin with a desire to play Iron Fangs or Winterguard (or even Kayazy) and then looking to build an effective theme list. The themes give benefits then for taking what you want to take anyway, including free points. Similarly, a player may start the process wanting to play a particular caster. It is worth thinking then about whether running in theme will give you benefits that caster really wants. I'm not that bothered about sac pawn on Sorscha1 for example - it's nice, but she gets to such high DEF, and moves around so much, that I can't rely on it. But sac pawn on a Butcher is great as it protects his medium-base from shooting quite effectively, without requiring a shield guard (remember pre-WGK when B3 lists often included a Bokur or two?) or dedicating heavy jacks to LoS blocking. If you start from this direction, free points are probably less important (but hardly unwelcome!). On more specific points: Too black and white, I think. In both WGK and LoS, the free points can be spent on things you would probably take anyway. IF Kovniks are great additions to IF lists (and interact well with the theme benefits), as are the UAs for the units. Free UAs to WGI units or free mortars in a Irusk2 WGK list are both additions that would probably have been paid for too (and again, free artillery synergises with the advance move benefit). Hell, even free Underbosses for Kayazy are nice in Jaws - who fields the Assassins without the UA? Getting these models for free gives points to spend elsewhere. If I get 8 points of models I would otherwise have paid for, that gives me more options - almost another jack, a small unit, UAs (4 more rockets!) or whatever. It's also worth noting that having a couple of solos available can be quite helpful in SR2017 - not paying points for them makes that easier to accommodate. I would probably say that the benefit from Jaws is more situational. But in the right situations it is very powerful, quite possibly more so than the benefit from the other themes. Circle players often do not like losing AD. There was even a post on the PP boards a while ago where the Jaws benefit was identified by a Circle player as the most powerful theme benefit and entirely unbalancing the game - it was the usual internet hyperbole, but does demonstrate how losing AD can be rather significant. It can also be powerful against Cygnar. Losing AD directly affects some popular units (Sentry Stone, Shifting Stones and Trencher Infantry), and in a significant manner. It isn't just losing some distance - it fundamentally alters how a Circle/Cygnar player needs to deploy and unpack their army in Turn 1 (and potentially 2). That alters the momentum of the battle and the opponent's typical plans. Assessing the power of this from the Khador perspective is difficult as the effect of losing AD is felt more by your opponent than the Khador player. If I were building a list with the intention if being my anti-Circle list, I would look very carefully at Jaws. Similarly for Cygnar. Overall, as has been suggested in the Khador boards before, I often think that a list-pair may struggle by running two themed lists. One theme list can ask interesting questions, prompt awkward list-chicken (can a Cygnar player run their Trencher list against Jaws, for example) or provide a valuable build. But, at least at present, it can be tricky to run two theme lists which cover enough bases. Magic attacks (and protection from magic) is the obvious lacuna for Khador at the moment, although not insurmountable.
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Post by Blargaliscious on Aug 7, 2017 5:35:33 GMT
[SNIP] Depending on what you want your list to do and what you want it to answer the theme might be the good option, but not always. [SNIP] This is the most important line, and thing to consider, when building a list in my opinion. If you want your army to ~operate~ well you should have an army list that supports that idea about how you want it to operate. *Then* you might want to take a look at the theme armies to see if one of them fits your army list and how you want it to operate. All of the Black Dragon stuff I painted up? Why, yes, I think that would work rather well in a Legion of Steel theme army. The Vlad1 + MoW & AK army I took against my buddy who plays Circle - not exactly theme material. (For obvious reasons.) All of us are different. How we run armies are going to be different for all of us. If you try to force yourself to run a theme army because of the Free Stuff! you might be in for a world of hurt simply because that theme army you shoehorned yourself into is just not your style. The nice thing about some of those Mk2 theme armies is that you looked at some of them and you could hear the {Ding!} that went off in your head. "Yeah! I know what that is all about! I can make that work!" For me one of them was Gunnbjorn over in the Trollkin - him, a couple of Bombers, a couple Blitzers, a couple of Impalers, a couple of cannon crews, some Sluggers, a pile of Whelps - ba da boom, ba da bing! I collected the minis but didn't get around to painting them until Dozer & Smigg got released - that model all of a sudden turned my army idea into divine inspiration for me. Painting that army became a moral imperative, and I quickly had a troll army. (Pure. Fracking. Fun.) Some of them in Mk2 were so obvious there was no chance for anything to go off in your head, they came up and smacked you in the face. Mad Dogs of War was the obvious one for us kommanders - as if 2 squads of Doom Reavers wasn't already fun, now you could take 5 of them! There was no thinking, there was no style, it was all about flooding your victim opponent with Doom Reavers. In my opinion there are 2 reasons why PP is making theme armies the future of Warmahordes: sales and marketing. And I'm not saying that to be snide or nasty. PP is a business, they need to make money, and theme armies are a great way to generate sales and provide simple ways for for new players to find an army that they will want to play. The themes are obviously designed in a vaguely specific (and specifically vague) way so that a lot of different armies will fit in them. So if your play style, and the army that works well for you, fits into one of these theme armies, then great! If not, don't worry. A winning army "that is down in points" will always be better than a losing army that has a lot of extra stuff you can't... quite... seem... to wrap your head around.
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