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Post by dessert hydra on Aug 1, 2017 12:21:04 GMT
Tyrants I've just got myself a Mammoth I need your list advice.
I'm trying to put together a steamroller 2017 tourny list options with the big elephant. So far I've only tried it with Mak1, jackhammer, carnage and quicken are all money on an mammoth.
My only real list constraint is that I don't have the models for a winds list.. still no reivers. I'm still not sure that the big elephant works well in a winds list anyway...
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regleant
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Post by regleant on Aug 1, 2017 12:50:23 GMT
I use it at my only beast in Zaal1. It's a solid anchor that provides ranged support in the early stages of the game. In most of the games I won, it doesn't even need to reach melee combat - the guns are solid as is. And of course, a min unit of Beast Handlers for Fury Management, Healing if needed, and they can kill each other off to provide juicy delicious souls.
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skormedlover87
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Post by skormedlover87 on Aug 2, 2017 3:11:10 GMT
I use it at my only beast in Zaal1. It's a solid anchor that provides ranged support in the early stages of the game. In most of the games I won, it doesn't even need to reach melee combat - the guns are solid as is. And of course, a min unit of Beast Handlers for Fury Management, Healing if needed, and they can kill each other off to provide juicy delicious souls. Wouldn't that give you fury issues? Can only use 4 if you want to keep everything sanguine. I could see it if you also take a Reptile Hound or another light. I just got the big boy myself. I know he's useful with Rasheth, Hexys, Xerxis1. I can definitely imagine him with Mak1, Zaadesh2. Probably a decent anchor for Morghoul2. Maybe under the new minion theme. Maybe with Xekaar.
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regleant
Junior Strategist
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Posts: 267
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Post by regleant on Aug 2, 2017 5:00:43 GMT
I thought the same thing about the Fury issues at first. But then I realized that cutting yourself for a point or two is not gonna' cost you the game. If anything gets to Zaal, he's dead either way. And you can use Awakened Spirit for the Free Animus, Boost guns 5 times, and then use Beast Handlers to go to the level you want to be at (e.g. if you want transfers). It totally works. Plus, I try my best not to go below 3 camp with Zaal due to the aforementioned reasons - if anything gets to him, he dies.
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Post by dessert hydra on Aug 2, 2017 9:35:42 GMT
I like the look of both Zaal options with a Mammoth. Zaal 1 has some excellent tools to help hex blast, armor buff and free animus plus a feat that helps boost that MAT 6.
I guess where I struggle with the caster choice is that potentially to make the mammoth work you must have at least 1 or 2 of the follow bufs' on it.
Armour Buff - get to ARM22+ takes all the boosted POW12's Speed buff - get to SPD6+ out threatening your opponent make bulldoze shine Mat buff - MAT6 isn't great even if your fury 5 immunity to magic - nothing makes a big fella sadder or deader than a crippling grasp/parasite or stranglehold.
To that end Zaal1 gives you armor and mat with spot magic removal. Give Zaal1 an Agoniser and a Gladiator and your got a very potent battlegroup... although only 42pts for your army is underwhelming hence my problem!
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skormedlover87
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Post by skormedlover87 on Aug 4, 2017 2:40:45 GMT
I like the look of both Zaal options with a Mammoth. Zaal 1 has some excellent tools to help hex blast, armor buff and free animus plus a feat that helps boost that MAT 6. I guess where I struggle with the caster choice is that potentially to make the mammoth work you must have at least 1 or 2 of the follow bufs' on it. Armour Buff - get to ARM22+ takes all the boosted POW12's Speed buff - get to SPD6+ out threatening your opponent make bulldoze shine Mat buff - MAT6 isn't great even if your fury 5 immunity to magic - nothing makes a big fella sadder or deader than a crippling grasp/parasite or stranglehold. To that end Zaal1 gives you armor and mat with spot magic removal. Give Zaal1 an Agoniser and a Gladiator and your got a very potent battlegroup... although only 42pts for your army is underwhelming hence my problem! Why the gladiator? You're exclusively getting it's own production and the 2" extension of rush. It's too expensive to Last Stand. It's not protecting anything. Personally if you're going that route I'd say take the Cyclops du jour instead of the Agonizer and no other beasts. More infantry in front saves the Mammoth just by gumming up the works, you don't need extra survivability mods for him. Or an Archidon.
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regleant
Junior Strategist
Sometimes things go right
Posts: 267
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Post by regleant on Aug 4, 2017 5:43:53 GMT
I said it was my only Warbeast. - No need for Agonizer, as it doesn't help 90% of the army and nothing should be reaching your Mammoth. - No need for a Gladiator, as it's 15 points that contributes nothing for most of the game - and once lines clash, the need for Rush is lessened. Really, the rest is just personal taste. After about 8 different combinations of Warbeasts, this is what worked for me. You'll have to experiment and see what works for you. If your opponent is chewing through so much infantry so quickly that you're genuinely concerned about the well-being of the Mammoth, then having 2-3 Heavies instead isn't going to swing the game for you. There are other problems afoot...
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skormedlover87
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Post by skormedlover87 on Aug 4, 2017 17:21:51 GMT
I will say, I do love me a Raider and Shaman paired with Zaal1. Gives surprising assassination threat and puts plenty of use to Zaals shooting. 12" with that many bodies in front keeps him plenty safe. Especially if you snug him up behind a forest or something.
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skormedlover87
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Desperately searching for days off to game...
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Post by skormedlover87 on Aug 4, 2017 17:24:47 GMT
Actually...Once we get the Exalted theme an Agonizer might do quite a bit of work....
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Post by toconut on Aug 5, 2017 13:34:44 GMT
I've been playing mammoth with Hexeris2 the whole mk2, and I hear it's only getting better in mk3. I've not tested it yet, cause I can't find a build that satisfies me. I might have to wait for the beast heavy theme.
The trick is that you get back so much life with enemy infantry dying that it's almost unfair. I even used to feat to heal 14 in certain matchups. That synergy is hilarious and I think it's one of the best places to start with the gargantuan.
I disagree on the speed buff as I'd be more inclined to take a Hydra instead of Mammoth, while I would love to take the latter with an arm buff. I've tried the beast early mk3 with Xerxis1 and the combination of krea, agonizer, +2ARM is hard to pass through. I agree with those who say that it's perfect for zaal1, the thing is I can't find the points to play it! I'd love to squeeze one in my zaal2 build (with the spoiled theme, otherwise there are not enough points).
My humble opinion is that it will see a lot of play once beast theme drops as my main stopper in taking him has been the amount of support beasts that are GREAT with him. If free krea and agonizer is to become a thing, this model will be in a lot of lists
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boozy
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Post by boozy on Sept 21, 2017 22:21:31 GMT
I've been looking at bringing my Mammoth out in MKIII, and the DoA theme really looks appealing with the Splatter Boar animus. I'm thinking Morghoul2, since Blind and Mortality makes his guns absolutely insanely good. I can get 12 RAT without aiming on a target with Mortality, Blind, and the Animus, with boostable POW 17 guns. Two units of Brigands+UA rounds out the shooting.
Anyone have experience with something like this? I play in a strict no-proxy meta, meaning I'd have to drop cash to get the Brigands. I have two units of Croaks, but like to hear if anyone has feedback on the Mammoth in Morghoul2 before splurging.
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didder
Junior Strategist
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Post by didder on Sept 22, 2017 15:37:38 GMT
You could try it in Disciples of Agony. The theme dump should happen in the next ten days. Not too long of a wait.
You probably don't have a splatter boar, but they're a very cheap model and you only need one. You might not have brigands, or bloodrunners, in which case, maybe never mind.
If you don't know, the splatter boar animus gives lucky shot, which is +2 rat to aoe ranged attacks. The mammoth can do up to 4 aeo ranged attacks a turn. Disciples of Agony let's you run minion beasts and count them as skorne beasts.
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Post by dessert hydra on Sept 25, 2017 8:37:40 GMT
I also think the idea of re-rolls on the AoEs is interesting tech and the RAT buff is huge.. Personally think the splatter boar works well with the Sentinal to increase the assassination potential RAT7 boosted will hit most casters and a pair of them is enough to take down most living warmachine casters..
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boozy
Junior Strategist
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Post by boozy on Sept 26, 2017 3:48:04 GMT
I also think the idea of re-rolls on the AoEs is interesting tech and the RAT buff is huge.. Personally think the splatter boar works well with the Sentinal to increase the assassination potential RAT7 boosted will hit most casters and a pair of them is enough to take down most living warmachine casters.. The issue with the Sentinel is one of range and effeciency. With Assault, I can get a nice threat extension for a least one high accuracy boostable from downtown. In addition, it applies to 2-4 shots as oppossed to only one.
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