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Post by Stormsmith Dropout on Jul 30, 2017 23:36:55 GMT
So, I have a new player in the area who's picking up Cryx. He's starting small with the MK3 Battle Box. I've played into it a couple of times, but would like to hear some experienced info on it.
I can see that with a combination of the jacks and parasite, this group can pretty easily kill a heavy (even has decent odds against a Juggernaut). Slap parasite on the heavy, drag it in, attack with Slayer. Seems good.
Aggathia has a decent assassination threat with Vanish, dark shroud, and parasite (maybe).
The abundance of Ghostly means that a fair amount of terrain can be easily ignored.
Her feat offers several nice elements, and it seems to have many good uses.
So, what interactions in the box should I make sure he knows about?
And secondly, what second caster would you guys recommend?
Thirdly, if you were to expand the bb to 15 or 25 points, what would you add?
Thanks for the help, you terrors of the night.
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Post by darkshroud on Jul 31, 2017 0:31:35 GMT
1) you seemed to have found the trick of parasite, drag, kill. Youll want to emphasize that he wants to boost damage on the harpoon pretty much always.
2) it really comes down to play style. Skarre1 for melee centric army. Denny1 for a ranged centric. My personal favorite is gaspy3. Hes got defensive tech and can cater to melee or ranged with his debuff. His feat isnt really terribly op so there isnt many chances to ef up timing like there can be with otheres
3) id suggest satyxis raiders. As parasite pushes them into pow 15. They are also accurate bc of gang. Whixh aggy needs help with and doesnt support. I hear that new pistol wraith is good and with parasite he can do work. War witch sirens to help take pressure off aggys focus pool. Raider capt is just a good solo. (EDIT: add machine wraith to this list.)
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Post by darkshroud on Jul 31, 2017 0:40:20 GMT
So, actually looking at lists
15pts Aggy Death ripper Slayer Reaper Machine wraith Min raiders -ua
Machine wraith to walk up, grab a jack and walk him back to the reaper, make sure the jacks back arc is to the reaper
25pts Min to max raiders Add siren
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Post by Gamingdevil on Jul 31, 2017 14:05:49 GMT
Raiders are only POW 14 with Parasite. That being said, they're still a good investment.
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Post by darkshroud on Jul 31, 2017 17:06:04 GMT
Raiders are only POW 14 with Parasite. That being said, they're still a good investment. yep, i was thinking of witches. thanks for the correction.
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Post by Stormsmith Dropout on Jul 31, 2017 20:04:30 GMT
Alright, Raiders do look pretty scary.
How are Mechanithralls and Banes now? The player has interest in the undead, zombie part of the faction.
And are there any jacks he should consider picking up?
Thanks for all the help.
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kuarnix
Junior Strategist
Posts: 145
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Post by kuarnix on Jul 31, 2017 20:32:48 GMT
Alright, Raiders do look pretty scary. How are Mechanithralls and Banes now? The player has interest in the undead, zombie part of the faction. And are there any jacks he should consider picking up? Thanks for all the help. You can play them for sure but they aren't as good as the previous edition. If he wants to play Banes, show him Dark Host (I don't know if the builds have settled out but it would likely benefit from a wraith engine). Infernal Machines is workable for mechanithrall / carrion thrall horde, but probably wouldn't be used outside the theme so I can't recommend buying a ton of mechanithrall units for it. In terms of ''jacks, Stalkers are awesome. An Inflictor can be pretty great too.
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Post by darkshroud on Aug 1, 2017 0:22:16 GMT
Alright, Raiders do look pretty scary. How are Mechanithralls and Banes now? The player has interest in the undead, zombie part of the faction. And are there any jacks he should consider picking up? Thanks for all the help. Thralls and warriors have their place, but like i stated earlier, their low mat will be a problem aggy can not solve. Luckly with banes, just take bane lord for that +1 to hit. Warriors ua is nice bc of the cid they got some things backs. The allure of thralls is that they can ambush. But, need surgeon as a recursion tool. Or they get wiped off the board easily.
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Post by darkshroud on Aug 1, 2017 0:31:00 GMT
Jacks?
Hmm, as much as i hated it when mk3 dropped, the leviathan is a staple in most of my lists with 2 scavengers.
I usually play gaspy so cankerworm is always included. Even out of caster, hos hit boxes make him hard to remove systems. His defense of 14 is actually a good number.
Batharaum or however you spell it, is great for his pts.
Id honestly stay away from dj and nightmare. At 23 and 18pts, theyre a huge part of the army at low levels.
If he gets a mulitkit, magnitize it.
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kuarnix
Junior Strategist
Posts: 145
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Post by kuarnix on Aug 1, 2017 5:52:39 GMT
I'm not really sure the thralls need the recursion (especially since it is no where near as strong as it used to be). Depends what you are taking them for I suppose.
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Post by Gamingdevil on Aug 1, 2017 6:36:26 GMT
Banes and Thralls both work well, but not really together, so if he wants to focus on just that aspect, I would recommend playing in theme. If you don't want to go the theme route, you could recycle dead Banes into Thralls I guess, but meh. It will also make the purchases more guided, with more limited options.
Aggy would work better with the Thrall theme though, as Ghostly doesn't benefit Banes at all (they already have it) and her Stealth feat is less useful because Dark Host hands out Prowl. She doesn't help the Thralls hit, but Soulhunters have no problem doing that on their own and the Mechanithralls have a great volume of attacks to make up for their pitiful MAT. Hyper Aggressive should also be pretty funny with her Hellwrought jack.
For Dark Host, a few casters will work well. Skarre 1 is kicking up a storm lately, she can help them hit and even if most of them die, her feat will make sure they still wreck everything in their path. Goreshade 2 and Asphyxious 2 both bring powerful control and recursion elements to the Banes and Terminus always likes a swarm of Undead infantry. Deneghra 1, as usual, will play well with anything.
Both themes can do well with a Wraith Engine (certain builds with 2), but it is an expensive purchase and I wouldn't recommend starting with it.
Skarre 1 and Denny 1 should work well with both themes.
For the expansion lists, perhaps something like this:
[Theme] Infernal Machines (Agathia 1) Bane Witch Agathia [+29] - Deathripper [6] - Reaper [13] - Slayer [10] Mechanithralls (max) [9] - Brute Thrall (3) [6] ----- - Skarlock Thrall [4] Machine Wraith [2] Warwitch Siren [0(4)] Necrosurgeon & Stitch Thralls [4]
The Brutes can protect Aggy and your fragile jacks by taking some shots, they also hit like a ton of bricks and have a decent enough MAT to actually connect sometimes. You could go with a minimum unit, but as this is just starting out and they are bought as a full box, this will work just fine. Skarlock can help by casting Ghost Walk to free up focus for Aggy, a Hellfire in a pinch can also help. The Warwitch Siren can help with some focus pressure, but could be swapped for a (free) Pistol Wraith if that tickles his fancy more. Necrosurgeon will help your main unit stay in the fight longer. Machine Wraith is great for messing with your opponent and it's a good filler.
If you ever get stuck in a prolonged combat, try to abuse Ghost Walk to walk into back arcs so you can hit more easily.
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Post by tiberius on Aug 1, 2017 10:52:46 GMT
I tried out the thrall recursion engine this weekend and my opponent had trouble removing enough mechanithralls to slow it down. I was bringing 6-8 thralls back per turn between necrosurgeons, the sepulcher and Goreshade 3. It helped he had no remove from play tech and any real threats to the horde were removed by the sepulcher pretty early on. As far as work getting done, he was using Convergence of Cyriss so most of his stuff was low defense that even mechanithralls can hit semi-reliably. And with scything touch being thrown around, they did a lot of work against armor. The sepulcher ate 4 of his jacks, one at a time. He couldn't bring enough force to bear on it with all the thralls in the way.
Goreshade Lord of Ruin - Sepulcher - Ripjaw - Deathripper Mechanithralls + 2 Brutes + Skarlock Commander Carrion Thralls Satyxis gun slingers Ragman Necrosurgeon 2 necrotechs devil shadow mutineers
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Post by darkshroud on Aug 1, 2017 15:30:35 GMT
with scything touch being thrown around Random side note: that spell is single model, not unit like it use to be in mk2. ive made the mistake the first couple times ive played with it.
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Post by tiberius on Aug 1, 2017 16:33:32 GMT
I am aware, but I can upkeep it on a brute, have it get in between a few things, and the mechanithralls benefit on those targets, recast it on the sepulcher, and have a bigger area of effect then. Ragman was running around in there too.
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Post by Cryptix on Aug 1, 2017 18:33:05 GMT
Personally my Mechanithrall list is under Aiakos2 - they like Scything Touch and Carnage, and Aiakos2 likes the shield guards.
Aiakos2 (+28) - Sepulcher - 8 (36) - Deathripper - 6 - Inflictor - 13 Max Mechanithralls - 9 - 3 Brutes - 6 Max Mechanithralls - 9 - 3 Brutes - 6 Max Mechanithralls - 9 - 3 Brutes - 6 Necrosurgeon and Stitch Thralls - 0 (4) Necrosurgeon and Stitch Thralls - 0 (4) Necrotech - 2
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