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Post by davycannonhound on Jul 29, 2017 4:17:34 GMT
What if the spawning vessel got a medium version? Lore wise Legion has small, medium, and large pots to spawn beasts from. So, what if we got a medium spawning vessel to pop out raeks, nightlurkers, and teraphs? It would require 6 corpse tokens to do so, and have a smaller collection range. Obviously it will never happen, but...
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Post by josephkerr on Jul 29, 2017 4:46:17 GMT
That would be neat, if there was a proper balance cost/game wise. Even something that Spawned Inflictors would be strong.
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whydak
Junior Strategist
Posts: 288
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Post by whydak on Jul 29, 2017 6:55:53 GMT
I think bigger vessel would be immobile. And beast needs warlock blood. Cut for 10 boxes to get 10 points beast xd?
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Post by josephkerr on Jul 29, 2017 7:16:30 GMT
I think bigger vessel would be immobile. And beast needs warlock blood. Cut for 10 boxes to get 10 points beast xd? Future Legion Structure?
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Post by drakkenblut on Jul 29, 2017 10:54:03 GMT
I think bigger vessel would be immobile. And beast needs warlock blood. Cut for 10 boxes to get 10 points beast xd? Future Legion Structure? It seems really obvious. Fluff tells us Legion makes these vessels at fonts of power (ley lines, soul accumulators, locations of great battles or whatever there is in Immoren) for added help in spawning. I don't know about collecting Corpse tokens mechanic. It could be that at the onset of battle the Pot was full already, it just needs to ripen to spawn (and all the killing and magic during the battle helps), so say it gets d3 or d6 tokens per round and you can spend 3 tokens for a lesser, 6 for a non nephilim light and 12 for a heavy, and it may have some corpse token collecting solos, maybe more acolytes or Ogrun (Ogrun can haul more). Also, it should be able to interact with mobile spawning vessels, maybe sharing the corpse tokens, and also some special abilities, like another token per spell cast, or per soul token expended, and perhaps something that interferes with magic, after all that amount of blight cooking right there must incur some penalties. What is a typical reinforcement amount from a structure? d3 troops? So if our great vessel replenishes a lesser beast per turn, every turn, it should be about equal. It would be a nice dilemma for the opponent, does he charge in the vessels collection range and gets it more corpse tokens from victims from both sides, or should he try to evade it and risk a heavy to join the fray later in the game? I really cannot think of a better candidate for a Legion structure. Maybe a Grotesque fulcrum, summoning more Grots every turn from the skies around? Fluffwise, a great cauldron is completely valid, it has to be built near corpse collection points and on a font of power, so it is exposed to an assault, and a Legion army will defend it, no buts about it.
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Post by davycannonhound on Jul 29, 2017 18:15:06 GMT
It seems really obvious. Fluff tells us Legion makes these vessels at fonts of power (ley lines, soul accumulators, locations of great battles or whatever there is in Immoren) for added help in spawning. I don't know about collecting Corpse tokens mechanic. It could be that at the onset of battle the Pot was full already, it just needs to ripen to spawn (and all the killing and magic during the battle helps), so say it gets d3 or d6 tokens per round and you can spend 3 tokens for a lesser, 6 for a non nephilim light and 12 for a heavy, and it may have some corpse token collecting solos, maybe more acolytes or Ogrun (Ogrun can haul more). Also, it should be able to interact with mobile spawning vessels, maybe sharing the corpse tokens, and also some special abilities, like another token per spell cast, or per soul token expended, and perhaps something that interferes with magic, after all that amount of blight cooking right there must incur some penalties. What is a typical reinforcement amount from a structure? d3 troops? So if our great vessel replenishes a lesser beast per turn, every turn, it should be about equal. It would be a nice dilemma for the opponent, does he charge in the vessels collection range and gets it more corpse tokens from victims from both sides, or should he try to evade it and risk a heavy to join the fray later in the game? I really cannot think of a better candidate for a Legion structure. Maybe a Grotesque fulcrum, summoning more Grots every turn from the skies around? Fluffwise, a great cauldron is completely valid, it has to be built near corpse collection points and on a font of power, so it is exposed to an assault, and a Legion army will defend it, no buts about it. Love your idea.
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Post by drakkenblut on Jul 29, 2017 20:05:20 GMT
Well, feel free to expand on it, it needs some fine-tuning.
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Post by davycannonhound on Jul 29, 2017 21:56:25 GMT
I'll try to post something tonight.
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Post by davycannonhound on Jul 30, 2017 3:55:43 GMT
It seems really obvious. Fluff tells us Legion makes these vessels at fonts of power (ley lines, soul accumulators, locations of great battles or whatever there is in Immoren) for added help in spawning. I don't know about collecting Corpse tokens mechanic. It could be that at the onset of battle the Pot was full already, it just needs to ripen to spawn (and all the killing and magic during the battle helps), so say it gets d3 or d6 tokens per round and you can spend 3 tokens for a lesser, 6 for a non nephilim light and 12 for a heavy, and it may have some corpse token collecting solos, maybe more acolytes or Ogrun (Ogrun can haul more). Also, it should be able to interact with mobile spawning vessels, maybe sharing the corpse tokens, and also some special abilities, like another token per spell cast, or per soul token expended, and perhaps something that interferes with magic, after all that amount of blight cooking right there must incur some penalties. What is a typical reinforcement amount from a structure? d3 troops? So if our great vessel replenishes a lesser beast per turn, every turn, it should be about equal. It would be a nice dilemma for the opponent, does he charge in the vessels collection range and gets it more corpse tokens from victims from both sides, or should he try to evade it and risk a heavy to join the fray later in the game? I really cannot think of a better candidate for a Legion structure. Maybe a Grotesque fulcrum, summoning more Grots every turn from the skies around? Fluffwise, a great cauldron is completely valid, it has to be built near corpse collection points and on a font of power, so it is exposed to an assault, and a Legion army will defend it, no buts about it. Here's my expansion of your idea. Name: Spawning Stats: ARM 25, 30 HP, CMD 5 Abilities: Immobile, Forward Deployment, Caretaker(needs name) (returns D3 Nyss Grunts to play within 5" of itself), Spawn Horror (*Action) - Spend 3 corpse tokens to spawn a lesser, 6 to spawn a non-nephilim light, 12 to spawn a non-character heavy. Place the generated model within 3" of this model and choose a friendly faction battlegroup controller. This model becomes part of that battlegroup commander's battlegroup. If this has enough corpse tokens to spawn multiple warbeasts, it may do so., Recycle - When a living or undead model within 2" +1 for every grunt in formation dies, collect a corpse token., Focal Point, Construct, Feeder(needs name) - This model can share corpse tokens with spawning vessels within its command., Blight Aura - Friendly faction models in CMD gain +2 DEF against magic attacks. Enemy models in CMD suffer D3 damage per round, and lose tough.
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Post by josephkerr on Jul 31, 2017 2:30:15 GMT
That looks like fun! Hows about: Arm 18 Forward Deployment Impervious Flesh 28 Boxes CMD 10 has: Beast Recycler: At the beginning of it's activation, this model Gains a corpse token. If a Friendly Warbeast within this model's CMD is destroyed, this model gains the beast's corpse token, regardless of other Proximity. This model may have 5 corpse tokens at any time. Blood Drive: When making attacks, this Model may spend corpse tokens to boost one attack or damage roll for each corpse token spent. Magic Ability: 7. Has Frostbite, Hoarfrost, and Draconic Aura. Font of Blight: Friendly Faction model's within 5" of this model gain concealment. When this model uses it's combat action to make a Magic Ability Special Attack, it may make an additional Magic Ability Special Attack. Arcane Construct: Friendly Faction Warlock models with this model in their control range may Channel from this model. This model may channel while engaged. Blight Monsters: At any time during it's activation, this model may spend three corpse tokens to place a Friendly Faction Light Warbeast within 1" of this model. The warbeast must be placed in a warlock's battlegroup and within that warlock's control area.
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Post by davycannonhound on Jul 31, 2017 2:42:20 GMT
That looks like fun! Hows about: Arm 18 Forward Deployment Impervious Flesh 28 Boxes CMD 10 has: Beast Recycler: At the beginning of it's activation, this model Gains a corpse token. If a Friendly Warbeast within this model's CMD is destroyed, this model gains the beast's corpse token, regardless of other Proximity. This model may have 5 corpse tokens at any time. Blood Drive: When making attacks, this Model may spend corpse tokens to boost one attack or damage roll for each corpse token spent. Magic Ability: 7. Has Frostbite, Hoarfrost, and Draconic Aura. Font of Blight: Friendly Faction model's within 5" of this model gain concealment. When this model uses it's combat action to make a Magic Ability Special Attack, it may make an additional Magic Ability Special Attack. Arcane Construct: Friendly Faction Warlock models with this model in their control range may Channel from this model. This model may channel while engaged. Blight Monsters: At any time during it's activation, this model may spend three corpse tokens to place a Friendly Faction Light Warbeast within 1" of this model. The warbeast must be placed in a warlock's battlegroup and within that warlock's control area. I'm not sure I understand why it would have attacks. Also, 3 corpse tokens for a light seems cheap (though, it does require another beast, not just anything).
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Post by josephkerr on Jul 31, 2017 6:14:03 GMT
That looks like fun! Hows about: Arm 18 Forward Deployment Impervious Flesh 28 Boxes CMD 10 has: Beast Recycler: At the beginning of it's activation, this model Gains a corpse token. If a Friendly Warbeast within this model's CMD is destroyed, this model gains the beast's corpse token, regardless of other Proximity. This model may have 5 corpse tokens at any time. Blood Drive: When making attacks, this Model may spend corpse tokens to boost one attack or damage roll for each corpse token spent. Magic Ability: 7. Has Frostbite, Hoarfrost, and Draconic Aura. Font of Blight: Friendly Faction model's within 5" of this model gain concealment. When this model uses it's combat action to make a Magic Ability Special Attack, it may make an additional Magic Ability Special Attack. Arcane Construct: Friendly Faction Warlock models with this model in their control range may Channel from this model. This model may channel while engaged. Blight Monsters: At any time during it's activation, this model may spend three corpse tokens to place a Friendly Faction Light Warbeast within 1" of this model. The warbeast must be placed in a warlock's battlegroup and within that warlock's control area. I'm not sure I understand why it would have attacks. Also, 3 corpse tokens for a light seems cheap (though, it does require another beast, not just anything). The idea it eats beasts for corpses is to promote a chain from unit to spawning vessel to lessers to structure to light. I like it being able to attack based on the new Trencher Blockhouse. It places trenches and reinforces trencher units, but also has a big gun and 2 military rifles. Id imagine they cost a spawning structure like the spawning vessel, ie a bit more cost than 2 cheapest spawns, so in the 16-18 point range, and for that price id like some other utility besides making beasts.
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Post by davycannonhound on Jul 31, 2017 18:14:56 GMT
I'm not sure I understand why it would have attacks. Also, 3 corpse tokens for a light seems cheap (though, it does require another beast, not just anything). The idea it eats beasts for corpses is to promote a chain from unit to spawning vessel to lessers to structure to light. I like it being able to attack based on the new Trencher Blockhouse. It places trenches and reinforces trencher units, but also has a big gun and 2 military rifles. Id imagine they cost a spawning structure like the spawning vessel, ie a bit more cost than 2 cheapest spawns, so in the 16-18 point range, and for that price id like some other utility besides making beasts. Fluff-wise, I can see channeling and some sort of aura, but I don't see it having a weapon, Plus, I'd rather not limit it to just spawning light warbeasts.
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