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Post by benjamini on Jul 24, 2017 20:22:13 GMT
Hey Tyrants,
On the weekend it hit up a local-ish tournament with the new SR 2017 rules. Skorne is not the faction I normally take to tournaments, but I've been having fun with them lately so decided to bring them out. I did okay, but Cryx seemed to be out in force. One thing in particularly I had trouble dealing with was Asphyxious 2 in the Dark Host theme. Fortunately I only had to deal with the list once, but eventually I was overwhelmed by 40+ (not counting recursion) banes and lost the game.
After spending a couple days thinking about the game, I'm not really sure there was a whole lot I could have done to change the outcome of the game. Charge lanes and LOSs were blocked by clouds, and the presence of parasite and dark shroud in the list made me hesitant to commit any real armor. Admittedly, Skorne isn't my main faction so I am sure you all know it far better than me, but upon reflection I was hard pressed to figure out any real way of getting a leg up on this kind of threat in the faction (especially within the list of stuff that I own, which is extensive, but mostly lacking duplicates).
I know this theme list is pretty new, but has anyone thought out how best to deal with it? I ended up playing a Winds of Death list into it and finding only minimal success.
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didder
Junior Strategist
Posts: 166
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Post by didder on Jul 24, 2017 21:29:46 GMT
Hexeris2 is Skorne's go-to anti-infantry warlock. Reaching for Winds of Death seems good, but Reivers and the Animantarax are kind of bad against massed stealth WM, so if you do go winds avoid them. He has the black spot spell, which lets something like some Drakes/Chiron/Hydra, or Cannoneers/Mammoth clear them out very, very fast. He also has an efficient troop clearing spell himself, and can protect an armored thing from Parasite with banishing ward.
Hexeris1 can clear a lot of models out with his feat. It's really good against weapon master infantry. When you kill an enemy warrior, you get to walk it 3" ignoring free strikes and make an attack before RFP-ing.
Makeda3 can send in a melee beast with reach on her Feat to surf through enemy infantry very efficiently.
Morghoul3 can turn nihlators into troop clearers with his feat as well, as overtake and berserk are just the combination you'd want. Plus, you can put Blind on a unit of banes and generally not have to worry about it for a turn as it is a severe debuff.
I assume you were playing Zaadesh2? He can play into bane swarms, because he has a great anti melee feat and he has the clouds. You have to build him with less beast brick and more infantry is all, as lots of heavies is exactly what weapon master units want to see on the other side. With 2-3 units like immortals or nihlators or karax, the # of defensive strikes gets way too high to alpha into for the banes. Including an archidon can let zaadesh himself do some big flashing blade turns too before sprinting out.
Any armor based list is going to have little chance against massed weapon masters with potent debuff backing them up.
Slingers and Incindiarii are great against massed infantry. Both don't mind the stealth or high-ish arm too much. However, these units are also completely useless into all heavy lists, so it's hard to fit them in
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Post by gobber on Jul 25, 2017 6:40:21 GMT
Skorne also ain't my main faction, but it seems like skorne will be able to win the melee infantry mirror match especially once the praetorian theme drops. Bane warriors will really struggle to trade well against speed buffed swordies (Tyrant, Makedas, etc) who probably get the alpha and can reasonably kill two banes each with minifeat. Banes are only mat6 (7 w/tartar) and want to be attacking things more expensive than they are; Karax and Swordies should do well.
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Post by benjamini on Jul 25, 2017 13:16:48 GMT
Part of the problem is that I likely ran the wrong list for this sword of encounter. Another part of it was Asphyxious himself, who spammed cloud walls that limited my movement because of corrosion, blocked line of sight, and as a result forced me to surrender the alpha or the scenario.
Unfortunately swordsmen are one of the things I do not own as of yet, (as are Nihilators for that matter). Perhaps I'll look into them in the future.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jul 26, 2017 2:04:47 GMT
swords are double bladed PS 9s with weapon master and can auto deal 1 damage to jacks and beasts. blood runners have anatomical where all you have to do is crack their defense. Unfortunately, they are all 1 boxed. However, this is why we always take a Extoller Soulward or a Cyclops Shaman. Soulwards can hand out eyeless sight and magical, while the Shaman has a ranged attack that is not affected by LoS. Imagine giving our siege engine eyeless sight and magical when facing off against Cryx x.x; make them cry ^-^
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Post by gobber on Jul 26, 2017 2:35:21 GMT
blood runners have anatomical where all you have to do is crack their defense. Sadly anatomical doesn't work on banes (living only) Also potentially relevant: discountgamesinc's Hordes Opened/Used section sells the skorne half of the 2 player box for 40$. This is ~$7 cheaper than buying a normal swordsmen unit, and you get Xekaar/Gladiator/2cyclops for free.
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zich
Junior Strategist
Posts: 690
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Post by zich on Jul 26, 2017 8:49:13 GMT
The question is "What list can deal with Denny1Fleet and Ghaspy2Host?". I'm not sure about the answer. Winds is good into Fleet, but probably terrible into Ghaspy.
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Post by benjamini on Jul 26, 2017 13:20:20 GMT
This is true, that is what we should be asking. I would have been fine into ghost fleet at least! Turns out neither of the Cryx players brought it though
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jul 26, 2017 17:56:32 GMT
everyone plans for ghost fleet now so it's only good as a scare list (you don't actually use it, but it's there to force everyone else to make a list to counter it. every time they play it against you, you simply use your secondary list that counters its counter).
As for a counter, I'd go with Hexy 1 or 2. Hexy 1 getting a good Dark Dominion trigger will clean infantry with ease, even more so thanks to him having obliteration and soul slave. Hexy 2 is a channeler with ashes to ashes and black spot to help throughout the game. Even if they bring 40 ghostly models, I think the Hexeris' will be more than enough to clean house with the right force behind them.
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Post by sardonicartery on Jul 31, 2017 19:32:06 GMT
Just mentioned this elsewhere, Hexy1 is good into Ghost Fleet or bane spam, just keep him waaaaaaaaaay back (or with a brute animus) against Denny1.
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Post by toconut on Aug 5, 2017 13:20:35 GMT
Do you guys think a Winds of Death list is good into banes? I've been playing Rasheth as a counter to ghost fleet with good results but I'm a bit worried about banes as they are mostly stealth/behind clouds. Has anyone played the matchup?
In theory the list has a good counter punch because you can use 22 reivers to shield cannons and lights that should take a toll on their numbers (together with a couple breaths of corruption) and kill plenty during the game, but I'm not sure if I'm comfortable enough to play into that. Another nightmare is Goreshade with his feat that brings back 8 fully healed bane riders at high arm against shooting.
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Post by Cryptix on Aug 5, 2017 16:35:05 GMT
Just mentioned this elsewhere, Hexy1 is good into Ghost Fleet or bane spam, just keep him waaaaaaaaaay back (or with a brute animus) against Denny1. I've been saying this since the Great Errata. All the cries of "Doesn't have a feat" were silenced when infantry themes started coming out. I can drop him into anything that doesn't have more than 4 heavies, after that I drop Makeda1.
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Post by Cryptix on Aug 5, 2017 16:39:56 GMT
Do you guys think a Winds of Death list is good into banes? I've been playing Rasheth as a counter to ghost fleet with good results but I'm a bit worried about banes as they are mostly stealth/behind clouds. Has anyone played the matchup? In theory the list has a good counter punch because you can use 22 reivers to shield cannons and lights that should take a toll on their numbers (together with a couple breaths of corruption) and kill plenty during the game, but I'm not sure if I'm comfortable enough to play into that. Another nightmare is Goreshade with his feat that brings back 8 fully healed bane riders at high arm against shooting. I don't think so, Reivers are at their worst against high ARM stealth small based infantry, which is exactly what hands are under Gaspy2.
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