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Post by Blargaliscious on Jul 15, 2017 5:01:15 GMT
So, the L&L Keynote showed pictures of some new Man-O-War, including some that were labeled "Heavy Man-O-War."
Assuming: 1) The Heavy Man-O-War are roughly the same size as heavy warjacks 2) The Heavy Man-O-War are roughly the same strength, speed, and armor as heavy warjacks 3) The Heavy Man-O-War are piloted by people just like regular Man-O-War 4) One of the more expensive and difficult to produce parts of a heavy warjack is the cortex (that is the original reason why Khador doesn't have light warjacks and does have Man-O-War) 5) Heavy Man-O-War pilots are cheaper to train than producing a cortex
Why not just design a Heavy Man-O-War with an Ice Axe and a powered fist and not produce Juggernauts anymore?
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Post by Swampmist on Jul 15, 2017 5:54:29 GMT
Are you sure that isn't what's happening?
That, and some warjacks will be good for other things (gun platforms, Ram Piston Hammers, Obedience to a Caster, ect.) Also, it's possible that the suits will have a higher "upkeep" cost than jacks due, from combinations of Food, Fuel, Repairs, Medical Aid, ect (plus, I imagine training a heavy MoW isn't the cheapest teaining course the Motherland could spring for.)
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Post by charlzheimer on Jul 15, 2017 9:14:58 GMT
Tell your "human soldier" to go fight that hulking abomination of a dragon spawn and die a horrible death to buy time for the motherland. OR direct a warjack.
thats one thing.
the heavy man-o-wars are mostly due to the time and cost it takes to build cortexes and both heavy man o wars seem slow and very Defensive focused. i think they lack the RAW strength of a warjack. effectively becoming a more Defensive tool then a offensive tool.
aaand since offensive tools need to be fearless...might aswell send in robots.
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Post by Rowdy Dragon on Jul 15, 2017 11:49:18 GMT
They where actually fearless in MKII. The MOW suit has actually more then 8 Boxes. Just at that point in time it malfunctions and boils you alive. Some warriors see it as such an honor and cool experience to be as tough as a warjack that they don't worry about the whole "Die a horrible painful death" And Warjacks will just be much more efficient really. No matter how good you are at piloting cars, a brain inside the car will pilot it better.
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isotope
Junior Strategist
Posts: 634
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Post by isotope on Jul 15, 2017 12:29:23 GMT
Khador spent all their cortexes making tons of mad dogs.
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Post by schostoppa1 on Jul 15, 2017 13:30:34 GMT
What if they were just like warjacks except they count as warrior model and not warjack? It would give non focus "warjack" access to warrior model spells but exclude them from battlegroup/warjack spells. Could be an interesting combo. or they could have the Man in the Machine rule to further restrict ths spells that can be applied.
Or what if they are jack marshals but can only marshal themselves? Would be cool if they had 3 drives to choose from to help make up the lack of focus.
I need to stop spit balling. lol
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Post by Big Fat Troll on Jul 15, 2017 19:57:04 GMT
Someone on Facebook already nicknamed it the "Hulkbuster."
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Post by Blargaliscious on Jul 16, 2017 3:06:36 GMT
OK, the ability to design in a lack of self preservation does have its advantages in certain situations, but if you strap someone into heavy enough armor they will feel sufficiently invincible to make foolhardy attacks in the name of the Motherland.
And if you have a sufficiently good cortex and "nervous system" in the warjack it could be better than having a human pilot with manually actuated controls. But that costs money.
Here's the thing guys, and the point we might want to make during the CID: lack of warjack cortex raw materials was supposed to be the reason why Khador never developed light warjacks and instead developed Man-O-Wars. Khador has probably made *a lot* of Man-O-Wars, enough that they have figured out how to make them in quantity and how to scale the designs up.
Someone is going to do a cost - benefit analysis and figure out a way to make "Hulkbusters" in a way that is on-par with warjacks dollar for dollar. If / when that is done, Khador can remake its military in ways that will make the anything else pale in comparison.
If Khador can make Man-O-War that are as big as heavy warjacks, that have roughly the same SPD, STR, DEF, and ARM as a heavy warjack yet are cheaper, easier to build, and more plentiful since there is no need for a cortex, imagine the changes that could come:
Why build Destroyers? Just build a Heavy Man-O-war (HMOW) with a heavy mortar and a bandoleer holding a variety of different shells. Why keep using Berserkers, Mad Dogs, and Ragers? They keep blowing up, and not when you want them to explode, right? How hard would it be to replicate these designs with HMOW? Juggernauts? Why bother? I smell squads of super-heavy infantry coming with Ice Axes and Steam Fists.
And if Khador can start using HMOW instead of HWJ, that should free up cortex for other uses. You know, like turning the Behemoth from a character warjack into a FA:2 warjack.
Don't get me wrong, I think some of what we saw for the MOW looks really neat. But if these HMOW are as big and capable as heavy warjacks a fundamental question needs to be asked, and I'm wondering if Privateer Press thought that far ahead.
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Post by Stormsmith Dropout on Jul 16, 2017 3:25:06 GMT
They won't have the same boxes/point that Khador Heavy jacks get. I'm sure of that. Unless they are a new model type, they are solos. My bet is arm 19, 10 boxes with a shield bonus from a weapon. Probably in the 6-8 point range with heavy weaponry to make up for less durability. Would not be surprised if they got carapace to help against shooting.
The guts of a warjack and the guts of a MOW are different. If sufficient force is applied to the armor of the MOW, the dude inside can break or turn to jelly. To kill the MOW, you only have to kill the person inside.
I think it is best to look at the new hMOW as mobile artillary with armored transport. Warjacks are powerful because they are directed by a Warcaster. MOW don't have cortexes, which come with many powerful advantages (don't forget that Khadorans). MOW are cheaper, likely with less upkeep costs. But they lack the potential power that a warjack carries.
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Post by droopingpuppy on Jul 16, 2017 7:17:41 GMT
OK, the ability to design in a lack of self preservation does have its advantages in certain situations, but if you strap someone into heavy enough armor they will feel sufficiently invincible to make foolhardy attacks in the name of the Motherland. And if you have a sufficiently good cortex and "nervous system" in the warjack it could be better than having a human pilot with manually actuated controls. But that costs money. Here's the thing guys, and the point we might want to make during the CID: lack of warjack cortex raw materials was supposed to be the reason why Khador never developed light warjacks and instead developed Man-O-Wars. Khador has probably made *a lot* of Man-O-Wars, enough that they have figured out how to make them in quantity and how to scale the designs up. Someone is going to do a cost - benefit analysis and figure out a way to make "Hulkbusters" in a way that is on-par with warjacks dollar for dollar. If / when that is done, Khador can remake its military in ways that will make the anything else pale in comparison. If Khador can make Man-O-War that are as big as heavy warjacks, that have roughly the same SPD, STR, DEF, and ARM as a heavy warjack yet are cheaper, easier to build, and more plentiful since there is no need for a cortex, imagine the changes that could come: Why build Destroyers? Just build a Heavy Man-O-war (HMOW) with a heavy mortar and a bandoleer holding a variety of different shells. Why keep using Berserkers, Mad Dogs, and Ragers? They keep blowing up, and not when you want them to explode, right? How hard would it be to replicate these designs with HMOW? Juggernauts? Why bother? I smell squads of super-heavy infantry coming with Ice Axes and Steam Fists. And if Khador can start using HMOW instead of HWJ, that should free up cortex for other uses. You know, like turning the Behemoth from a character warjack into a FA:2 warjack. Don't get me wrong, I think some of what we saw for the MOW looks really neat. But if these HMOW are as big and capable as heavy warjacks a fundamental question needs to be asked, and I'm wondering if Privateer Press thought that far ahead. Well, a cortex is salvageable if the warjack is smashed, more easy than save the lives of the pilot of Man-o-War. Also, although making a cortex is pricy, but it takes much shorter time than have a child, and wait until he is mature, prey for his physical is suited for become the Man-o-War pilot, after then graduate the Man-o-War training course and ready to war. In the short-term war cost seems more important, but for a prolonged war losing human resource cause much significant damage to the nation and armed force. You may buy some valuable jewels as long as you have enough coins, but at the same coins you can only hire Mercenary and you can't create your living, elite and loyal Khadoran soldiers from the factory. They are have to be born in Khadoran soil, and wait to grow for a long time. Even if you view the soldiers no more than a pawn in a game board, it is too important to be neglected. Also, as you have seen, Man-o-War is still weaker than the light warjacks generally - both durability by damage box and armor, and focus mechanism that fueled by the warcasters/marshaled by 'Jack Marshal, so you can imagine that Man-o-War is weaker than the warjacks with the same class. That's why you still need for a Juggernaut - you need something to face to face with an Ironclad, don't you? Second, for the necessary of the heavy Man-o-War, think about Khador already have a cheap replacements for the regular heavy warjacks - the Berserker chassis warjacks. But, as you know Khador is using them just because they have the stocks, not because they are superior(you know that vast majority of Mad Dogs are sabotaged by CRS about a half of a year ago, right?). But, I think that Khador high command do understand the possibility of 'cheap' heavy warjacks from the recent war, so they needs for a place for such things. However these warjacks are cheap because they are wear and tear, so the only solution for squeeze in their place seems a bigger Man-o-War.
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Post by mikethefish on Jul 16, 2017 11:59:46 GMT
Just FYI, the PP guys have stated that Large-based MoW we're going to be released in MK3. This statement was made back when MK3 was first coming out, so these guys aren't exactly surprising.
So the model being on a Large base is basically confirmed, for whatever that is worth
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Post by Torh on Jul 18, 2017 16:54:20 GMT
Cortex inside equals Warmachine. Human inside equals Battletech. But hey, we are already trying to become Malfaux.
Torh
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Post by pangurban on Jul 18, 2017 17:06:50 GMT
Heavy MoW aren't going to replace heavy warjacks altogether, but they'll probably be a better match for a similar role than regular MoW ever where for light jacks.
edit: I can't believe nobody's even mentioned Power Up so far.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Jul 19, 2017 2:48:18 GMT
We know too little about them to say one way or another. Are they just bigger MoW solos with 10hp? Are they more like Karchev with damage grids and special rules? Who knows. We literally know nothing except they exist.
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Post by Stormsmith Dropout on Jul 19, 2017 3:11:46 GMT
My bet is 10 boxes with arm 19. The dude with a big shield gets a shield bonus. The solos get Carapace to make them very durable into shooting.
They will probably be pricey for solos, but carry exceptional durability and damage output at range.
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