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Post by fragpalm on Jul 12, 2017 18:01:01 GMT
Came up with this for the theme last night.
Morghoul1 Shaman Battle Boar Archidon Archidon Archidon Archidon
Task Master (free) Tormentor (free) Orin
Handlers (min) Handlers (min) Swamp Shamblers Nihilators (max) Bloodrunners (ambush)
13" threat Mat8 P+s21 Archidons, pretty good for fire-and-forget beasts. Def14 is pretty decent on Morghoul's feat turn.
Shamblers can just hang around Morghoul for Sac Pawn, Bloodrunners benefit from a free Tormentor. The list is full of goodies!
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Jul 12, 2017 21:27:37 GMT
I don't think Str stacking is really where the power lies in this theme. Many minion casters have Str buffs/Arm debuffs so all they're gaining is enrage. There might be something to exploiting lights with Naaresh, but it's a glass cannon skew list. I won't be pinning my hopes there. Casters profit differently from this, to wit...
Morghoul1: Loves Elasticity for himself, can make some use of Countercharge and using Counterblast before Admonitioning away is just hilarious. The big winner here is the interaction between Road Hogs and Abuse I think. Enrage + Abuse + dial thingy + Prodding + Rush = 14" movement, 15" melee threat which can easily switch to Lightning Strike for a 9" retreat. 24" of continous fire threat should make casters nervous. His assassination game got a big uptick with this. Obvious survivability upgrade.
Morghoul 2: Elasticity is almost as strong here. Countercharge and Counterblast are even better because of the blind fan. Makes great use of an Arc node obviously, but with Sac Pawn does he really need one? Seems like he'll be able to play forward aggressively as long as he keeps minions about.
Morghoul3: Quite enjoys the damage buff animi as he doesn't posses any naturally. Better synergy with Blindwalkers as he can shutdown a unit without being nearby. Mostly the theme should allow him to deliver the crap out of his army though. Good upgrades all around. You might see him now with this theme.
Naaresh: That's...alot of Str stacking. I don't think light swarms is the way to go, but a healthy mix of light and heavy beasts of Skorne and Minion variety could be great. Primal is the bigger deal here, because Naaresh doesn't have a hit buff or an every turn str buff, but now he does.
Xekaar: Can't be shot off the table now! Has a high arm Arc Node! Will actually make use of Pursuit! I'm more excited for this than I should be. The theme fixes his glaring weaknesses but still doesn't make him good. Maybe with a couple units of Brigands and a whole bunch of shooting beasts he'll be ok but I don't think he'll do better than that.
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Post by Cryptix on Jul 12, 2017 21:53:52 GMT
I'm actually thinking a Brigand gunline with Morghoul2 using Meat Threshers for anti-melee
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Jul 13, 2017 10:44:03 GMT
My point is that I'm shocked at the extreme warlock limitations, especially when the 1 Warlock that actively supports Minion models is not included. What other faction has a theme force limited to 5 Warlocks? To be honest every theme force should have such limitation instead of allowing all casters in my opinion. I hope this means they are moving the way of limiting the caster choice which means, perhaps, that the will return existing "unlimited" themes to CiD to cut down on the number of casters who can use them.
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regleant
Junior Strategist
Sometimes things go right
Posts: 267
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Post by regleant on Jul 13, 2017 10:59:25 GMT
Agree completely!! When the MK3 theme force concept was first announced, it sounded as if they were limiting each theme force to a handful of casters. Then.... it never really happened that way for the main factions. At least, not until Skorne got one. Regardless of whether I like or dislike the theme force, I am irritated by the implementation.
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Post by benjamini on Jul 13, 2017 13:09:33 GMT
I gotta say, after running him in Winds of Death for a while... I think the most exciting part of this is that playing with Xekaar won't feel like I've tied my hands behind my back!
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Post by Rowdy Dragon on Jul 13, 2017 13:10:24 GMT
OK. So Skorne gets a theme force that hands them effectively the whole other faction. Including Arc Nodes, Rage, Reach.
"But we are limited to only 5 casters! How preposterous! Take away everybody else's options as well! It's only fair!"
Goddamit. Wow. Just. Maybe Skorne needs to remain as is if giving them anything makes no difference.
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didder
Junior Strategist
Posts: 166
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Post by didder on Jul 13, 2017 14:20:41 GMT
OK. So Skorne gets a theme force that hands them effectively the whole other faction. Including Arc Nodes, Rage, Reach. "But we are limited to only 5 casters! How preposterous! Take away everybody else's options as well! It's only fair!" Goddamit. Wow. Just. Maybe Skorne needs to remain as is if giving them anything makes no difference. I am surprised with the generous power level of this theme force. Even if the minion beast choices get restricted quite a bit further, I'd still be excited to play it. I'll be grateful for this theme unless the core idea of minion beasts as friendly faction gets completely chopped out, and even then, a replacement benefit would probably still get me jonesing. Free master tormentors and taskmasters and warlocks with sac pawn for playing the excellent brigands seems great on its own.
It's fair to call somebody out on a little bit of whining on what's overwhelmingly a boon to skorne, but that's some awfully inflammatory language. It's a valid detail that other main factions don't see this level of warlock/caster restriction in their theme forces. Anytime a substantial new precedent is set it's worth pointing out. And certainly it makes a big difference to the question of whether or not the theme is balanced. I noticed it myself. However, it certainly didn't curb my enthusiasm for the theme.
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Post by Rowdy Dragon on Jul 13, 2017 14:28:13 GMT
It's fair to call somebody out on a little bit of whining on what's overwhelmingly a boon to skorne, but that's some awfully inflammatory language. It's a valid detail that other main factions don't see this level of warlock/caster restriction in their theme forces. Anytime a substantial new precedent is set it's worth pointing out. And certainly it makes a big difference to the question of whether or not the theme is balanced. I noticed it myself. However, it certainly didn't curb my enthusiasm for the theme. [/p][/quote] I'm just heavily invested in the game as a game. I like it not just when my faction is happy, but EVERY faction is happy. The more happy players the healthier the game the more honest the challenge. But it really bothers me when PP (who's changed from "Enigmatic people who are perfect and can never be questioned" to "Very open to discussion and debate, and to learn") try to give you a horse (And a SUPER healthy and strong horse) they only reply is: "Well where is the other horse? I want another horse!"
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cassus
Junior Strategist
Posts: 156
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Post by cassus on Jul 13, 2017 14:33:18 GMT
It's fair to call somebody out on a little bit of whining on what's overwhelmingly a boon to skorne, but that's some awfully inflammatory language. It's a valid detail that other main factions don't see this level of warlock/caster restriction in their theme forces. Anytime a substantial new precedent is set it's worth pointing out. And certainly it makes a big difference to the question of whether or not the theme is balanced. I noticed it myself. However, it certainly didn't curb my enthusiasm for the theme. [/p][/quote] I'm just heavily invested in the game as a game. I like it not just when my faction is happy, but EVERY faction is happy. The more happy players the healthier the game the more honest the challenge. But it really bothers me when PP (who's changed from "Enigmatic people who are perfect and can never be questioned" to "Very open to discussion and debate, and to learn") try to give you a horse (And a SUPER healthy and strong horse) they only reply is: "Well where is the other horse? I want another horse!"[/quote] To be fair we don't have this theme yet, its only in CID with no indication of a potential release date. Which leaves us with our one theme VS the 3+ themes that other factions have while we wait for September when our book will possibly / hopefully finally come out.
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Post by Rowdy Dragon on Jul 13, 2017 14:39:12 GMT
To be fair we don't have this theme yet, its only in CID with no indication of a potential release date. Which leaves us with our one theme VS the 3+ themes that other factions have while we wait for September when our book will possibly / hopefully finally come out. Which is sorta the paradox and Im starting to see why PP has been quiet for so long. They spoiled this to show Skorne players "Yo guys, we care allot! We get your plight!". On one hand if they didn't spoil, there would be more complaints, on the other hand now they have to deal with angry Minions players and still Angry Skorne Players.
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didder
Junior Strategist
Posts: 166
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Post by didder on Jul 13, 2017 16:05:17 GMT
Which is sorta the paradox and Im starting to see why PP has been quiet for so long. They spoiled this to show Skorne players "Yo guys, we care allot! We get your plight!". On one hand if they didn't spoil, there would be more complaints, on the other hand now they have to deal with angry Minions players and still Angry Skorne Players. It is extremely likely this theme will not be released for general play for quite a long time. I suspect it's quite likely Minions players will see a substantial positive change before we even get to use DoA outside of CID. I think Minions player have several valid concerns, but I also think that now that their grievances have been sufficiently aired, they should probably relax a bit until this theme's final form has been decided. I think you'd agree, though, that the number of Skorne players expressing negatives about this theme across the internet is extremely low.
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Post by skathrex on Jul 14, 2017 10:42:26 GMT
Which is sorta the paradox and Im starting to see why PP has been quiet for so long. They spoiled this to show Skorne players "Yo guys, we care allot! We get your plight!". On one hand if they didn't spoil, there would be more complaints, on the other hand now they have to deal with angry Minions players and still Angry Skorne Players. It is extremely likely this theme will not be released for general play for quite a long time. I suspect it's quite likely Minions players will see a substantial positive change before we even get to use DoA outside of CID. I think Minions player have several valid concerns, but I also think that now that their grievances have been sufficiently aired, they should probably relax a bit until this theme's final form has been decided. I think you'd agree, though, that the number of Skorne players expressing negatives about this theme across the internet is extremely low. You may be wrong there. Since Skorne only has 1 Theme atm, i think DoA is one of the missing "3" before command books. Thats why it doesn't get the full treatment that Trolls are getting now and that Cygnar got before. I think I read something along the lines of a very quick release. I would not be suprised to see it released in the next week after L&L, as it was just taken into CID because of the Merc/Minion thematic that is discussed right now. Anyhow I like the Idea I am just not sure I want to buy Minions. Because the reason Minions are upset is quite understandable. I can now mix most of their faction with some of mine, something even they can't. So basically I can buy a whole new faction (and probably need to). I like minions, but I don't want to buy them right now
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didder
Junior Strategist
Posts: 166
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Post by didder on Jul 14, 2017 13:36:39 GMT
It is extremely likely this theme will not be released for general play for quite a long time. I suspect it's quite likely Minions players will see a substantial positive change before we even get to use DoA outside of CID. I think Minions player have several valid concerns, but I also think that now that their grievances have been sufficiently aired, they should probably relax a bit until this theme's final form has been decided. I think you'd agree, though, that the number of Skorne players expressing negatives about this theme across the internet is extremely low. You may be wrong there. Since Skorne only has 1 Theme atm, i think DoA is one of the missing "3" before command books. Thats why it doesn't get the full treatment that Trolls are getting now and that Cygnar got before. I think I read something along the lines of a very quick release. I would not be suprised to see it released in the next week after L&L, as it was just taken into CID because of the Merc/Minion thematic that is discussed right now. Anyhow I like the Idea I am just not sure I want to buy Minions. Because the reason Minions are upset is quite understandable. I can now mix most of their faction with some of mine, something even they can't. So basically I can buy a whole new faction (and probably need to). I like minions, but I don't want to buy them right now I don't have any minion units besides Orin and Hutchuck. I'd have to buy a ton of stuff for this theme. I also don't have immortals yet. So, I might have to winds of death it far longer than I'd like.
Really, though minion players can get in on this theme for a really, really low dollar amount. Min handlers, a couple small based warlocks, and a taskmaster is all they'd need. Having to have a 2-list pairing kind of dampens that, but even so, another $10 skorne warlock and you could build two very different nearly all minions lists in this theme. I don't think any skorne units or beasts are very necessary, except maybe a shaman.
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Post by The 1336 on Jul 14, 2017 15:23:54 GMT
My plan here is to pick up Wrong Eye+Snap Jaw first because he'll be useful elsewhere. At that point I can at least run a paingiver heavy list with a random "wrastler" in this theme if I so choose. And if the theme gets nuked from orbit in the CID process, I just keep using Wrong Eye to be a complete nuisance with star crossed.
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