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Post by drakkenblut on Jul 8, 2017 13:32:21 GMT
In MK3 we lost Tenacity but got Guard Dog on the Protector and Star Crossed on Wrong Eye, which makes our high Def warlocks unkillable, except for knockdown.
Knockdown is in most cases done by slamming since slams do not roll to hit on the model affected by the slammed model, and it seems we have no defense against it. But, could Raeks animus work? Slamming model slams another model which brings the slammer into range of Countercharge reaction (slammed model gets moved d6 inches, so if it is done from too far away it will not trigger countercharge, but it will likely also not reach your warlock), and then before slam gets worked out, our warlock charges the slamming model, getting out of the way of the slam. Now, it is not a perfect solution, since in most cases you need to charge through the slammed model (Thag2, Absy2 and both Rhyas can do it, and models with Reach can perhaps charge at an angle), you end up closer to the enemy army (still, slam avoided) and you may be now out of reach for Guard Dog and Star Crossed, and you may take a free strike from the slammed model (if it is the enemy model). Still, if worked out, it could give us invulnerable warlocks!
Of course, there are other ways to effect a knockdown, but this one is the most common.
Thoughts? Am I missing something here?
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Post by maximumhippo on Jul 9, 2017 1:49:01 GMT
It's interesting. I'm currently playing Rhyas in theme (children) so I can't take the raek. I think it's the kind of thing you'd try to bait the assassination with and it sort of relies on your opponent not seeing that it's a bait. And you would also need to avoid having something thrown at you instead. I don't know if it would work more than once though, it's an extremely gotcha type interaction. Test it and report back I guess?
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Post by drakkenblut on Jul 9, 2017 7:32:13 GMT
I disagree on the gotcha aspect, in my experience slams are the principle method of dealing with ultra high DEF. Throws come at a distant third(you need a double open fist beast or jack in the background to do a throw, lots of armies do not have that, also this should work on throwers too if they come within 6in), and second are some special knockdown effects, mostly feats. If you have anti-slam tech, you can get a warlock up front with impunity against most armies. I would really like to play more reckless with my Rhyases, Absy2, Kallus2 and Thag2.
Besides, I believe this is PP throwing us a bone, as we have no anti-knockdown of our own. Anti-slam should do it in most cases, though.
Will test and report when I get to play some games. If anyone else can do the same, it would be most appreciated.
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Post by maximumhippo on Jul 10, 2017 2:21:46 GMT
Might just be my meta then. The guys at my store LOVE throws more than anything, except maybe e-leaps. We have a ton of cygnar and the solution to high def casters is primarily e-leaps. You really only need a single open fist to throw, its just that much less reliable.
If you've unlocked the amazing secret #designspace goal behind Still as Death as Anti-KD tech, awesome. I commend you heartily. I don't think it will be nearly as successful as you think it will be. If it is, that's amazing, and I would be thrilled to have that bit of back-pocket tech. Good luck with the experiments.
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