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Post by chillychinaman on Jul 10, 2017 17:49:59 GMT
I assume that means ashen veil to get to 18, or fyanna to get to 19? There are quite a few units that can do this. Haley3 trenchers, nyss under ashlynne+rhupert, most anything under blur+rhupert, Mak1 keltarii+krea... Well, shows what I know. However, besides Trenchers and Mak1, are Mercs really tearing up the scene with those combos though?
After reading through this thread, I'm starting to feel that while certainly not good, Legion infantry isn't really outright bad, it's probably just that we run beasts so much better. PP should probably make the infantry much more niche, but powerful.
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Post by ForEver_Blight on Jul 10, 2017 18:03:57 GMT
*sigh. People are picking on my "wish" list. As in these are not needed but would be extremely nice.
The blade shield was in the idea that infantry is good, just hard to deliver. It's the only bonus that makes remote sense that doesn't also buff them in melee.
No, legion infantry is not terrible. We have mostly blank cards but the UAs give them good rules and for their points 80% of the units do work. The ones that need more focus are the Ogrun and the Legionnaires. Like the Bane CID, vengeance on the old bane knight was an offensive ability on a specifically defensive unit. I'd rather them get something else to solidify their brick-like intent.
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Post by pangurban on Jul 10, 2017 18:57:16 GMT
I assume that means ashen veil to get to 18, or fyanna to get to 19? There are quite a few units that can do this. Haley3 trenchers, nyss under ashlynne+rhupert, most anything under blur+rhupert, Mak1 keltarii+krea... Well, shows what I know. However, besides Trenchers and Mak1, are Mercs really tearing up the scene with those combos though?
After reading through this thread, I'm starting to feel that while certainly not good, Legion infantry isn't really outright bad, it's probably just that we run beasts so much better. PP should probably make the infantry much more niche, but powerful.
The new CID suggests allowing mercs/minions in themes for other factions. I fully expect a couple of these to become quite commonplace.
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Post by chillychinaman on Jul 10, 2017 19:16:00 GMT
pangurbanYeah I posted that before I read the Theme force update. So, my previous post is now mostly invalid.
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princeraven
Junior Strategist
Shredder spam is best spam
Posts: 256
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Post by princeraven on Jul 11, 2017 6:23:54 GMT
Legionnaires don't hit hard enough for Vengeance to be worth the points they pay for it, don't have good enough defensive stats and rules to hold a position on the board, and are too slow to be used as a jamming force. They don't fill any role Legion needs them to.
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Jul 16, 2017 14:04:52 GMT
Everyone in this thread is crazy. It's clear that the worst unit of them all is Holy Zealots.
The only reason they're so 'Holy' is because they have so many holes in them from being stabbed and shot because they're no longer immune from all non-magical damage for a turn.
Now they get brought back to life... ! To die... again!
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Post by Stormsmith Dropout on Jul 16, 2017 15:21:29 GMT
Everyone in this thread is crazy. It's clear that the worst unit of them all is Holy Zealots. The only reason they're so 'Holy' is because they have so many holes in them from being stabbed and shot because they're no longer immune from all non-magical damage for a turn. Now they get brought back to life... ! To die... again! Hey there! Holy Zealots are great!... at dying.
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Post by Gamingdevil on Jul 17, 2017 7:38:29 GMT
Hey there! Holy Zealots are great!... at dying. That is literally their purpose though.
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Post by Cryptix on Jul 17, 2017 13:03:32 GMT
Don't forget the RAT 6 POW 16 fire bombs with Sevvy1 and Hand of Judgement. Toasty!
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martini
Junior Strategist
Posts: 119
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Post by martini on Jul 17, 2017 13:40:58 GMT
Don't forget the RAT 6 POW 16 fire bombs with Sevvy1 and Hand of Judgement. Toasty! Rat 5 PoW 17
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Jul 18, 2017 0:34:05 GMT
Everyone in this thread is crazy. It's clear that the worst unit of them all is Holy Zealots. The only reason they're so 'Holy' is because they have so many holes in them from being stabbed and shot because they're no longer immune from all non-magical damage for a turn. Now they get brought back to life... ! To die... again! Are we playing the same units? My holy zealots typically go body for body with bane warriors. Several POM units could use a buff, zealots among them, but the only ones in need of something radical are the bastions.
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Post by gobber on Jul 18, 2017 2:16:26 GMT
Everyone in this thread is crazy. It's clear that the worst unit of them all is Holy Zealots. The only reason they're so 'Holy' is because they have so many holes in them from being stabbed and shot because they're no longer immune from all non-magical damage for a turn. Now they get brought back to life... ! To die... again! Are we playing the same units? My holy zealots typically go body for body with bane warriors. Several POM units could use a buff, zealots among them, but the only ones in need of something radical are the bastions. Are deliverers not on par with bastions?
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Jul 18, 2017 19:58:19 GMT
Are we playing the same units? My holy zealots typically go body for body with bane warriors. Several POM units could use a buff, zealots among them, but the only ones in need of something radical are the bastions. Are deliverers not on par with bastions? Nothing's "on par" with worst in faction. I want buffs to deliverers, but not big ones. they're much better than most assume: see my dojo in the Menoth forums.
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Post by greytemplar on Jul 18, 2017 21:10:20 GMT
Hey there! Holy Zealots are great!... at dying. That is literally their psoldier though. Which wouold be fine... If they werent hideously expensive. They should be almost as cheap as McThralls. Yet they're more expensive than TFG, which are actual trained soldiers... I'd like to see zealots get their rules split. Give us a dirt cheap jam unit without bombs. And a unit that has bombs but is slightly more expensive, but also can do a good amount of damage and can actually hit stuff. Currently they're suffering an inflated price tag because of their bombs which, with 20+ points of support, have very high damage output, but otherwise are quite sucky.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Jul 19, 2017 3:06:13 GMT
They're not expensive, hideously or otherwise. 13 points is cheapish and none of their offensive power is attached to the Bearer. What he brings is a meh (but situationaly brilliant) recursion mechanic and a meh survival buff along with being difficult to shoot off a zone. Take him if you want but the base unit is cheapish with interesting abilities and potentially powerful ranged output. Pow 14 is nothing to sneeze at, especially when there's a dozen ways to buff that and half are stackable. If you don't like how the unit is put together that's one thing, but they're not awful.
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