Tucker
Junior Strategist
Posts: 103
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Post by Tucker on Jul 9, 2017 2:55:44 GMT
These are the Mercenary units that I hesitate to use:
Boomhowler & Co. are bad, but they aren't totally useless because Boomhowler's Fell Calls are great. However, you have to take both a warcaster that can keep Boomhowler alive and an army that can leverage the Fell Calls, so they're a niche choice at best. The unit itself has horrible stats and lacks any sort of offensive or defensive presence.
Steelhead Cavalry are awful, as they rely on Flank to get anything done but lack the melee range to do so.
Precursor Knights have some semi-useful tricks that don't quite come together.
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Jul 9, 2017 4:10:05 GMT
With all the changes Cryx has gotten the only units I consider unplayable are Bloodgorgers, Black Ogrun, and Cephalyx Drudges. Drudges just aren't good enough without access to Mindbenders, especially in a faction with Mechanithralls & Carrion Thralls. Black Ogrun & Bloodgorgers both suffer massively from the current meta, and I don't envision the meta will ever shift where they'll be in a good place. Black Ogrun aren't durable enough to be tanks since they're only 12/15, and drag isn't very good when it can't drag large bases. They're light armored medium base hunters which is not a niche that anyone needs, since the job can be done by either heavy hunters or infantry hunters. Bloodgorgers are amazing into low def, low arm melee infantry and nothing else. They get shot off the board, they have no punch to their attacks, and their mat is just average. I really do wish the Gorgers were better because I think the unit looks sweet, but there's just no good targets for them.
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Post by octaviusmaximus on Jul 9, 2017 6:25:05 GMT
Long Gunners Precursors Stormguard Silverline Gun Mages Black 13th None of these units have any kind of a place at all. Agreed on all counts except the gun mages. Their base unit is fine. The CA needs a redesign. If we are talking like that, then Sword Knight UA needs to do something good, too.
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Post by Stormsmith Dropout on Jul 9, 2017 18:50:35 GMT
Agreed on all counts except the gun mages. Their base unit is fine. The CA needs a redesign. If we are talking like that, then Sword Knight UA needs to do something good, too. Yeah. But the base units of sword knights and gun mages are okay. Sword Knights work well with a couple of casters. The gun mages suffer from a poorly developed theme, but are otherwise a solid unit.
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Post by smoothcriminal on Jul 9, 2017 22:20:31 GMT
Exemplar errants Assault kommandos Storm blades etc.
Aka "we are the assault+short melee threat+no CMA\CRA dudes". There is an entire subclass of those models and literally none of them work.
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Post by octaviusmaximus on Jul 9, 2017 22:31:10 GMT
Exemplar errants Assault kommandos Storm blades etc. Aka "we are the assault+short melee threat+no CMA\CRA dudes". There is an entire subclass of those models and literally none of them work. I play storm blades often in a competitive meta and I find that while they could use a *little* buff, they are quite playable with Maddox and siege 2.
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Post by Swampmist on Jul 9, 2017 22:38:30 GMT
Storm blades also do the most damage of the "assualt+melee" dudes by a pretty serious margin.
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Post by octaviusmaximus on Jul 9, 2017 22:44:01 GMT
Storm blades also do the most damage of the "assualt+melee" dudes by a pretty serious margin. Only a little more than sentinels, the other stand outs. Edit: misread. I would class blades more like exemplars and sentinels rather than errants and kommandos
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Post by Stormsmith Dropout on Jul 9, 2017 22:46:05 GMT
Stormblades are fine. They do enough damage to usually make up for their low threat. With an arm buff or a threat extension, they work well.
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Post by Swampmist on Jul 9, 2017 22:46:24 GMT
Sentinals don't have assault tho, or a ranged attack in general? I was comparing to things like Assault Kommandos, the Spec Ops Trenchers, Errants, ect. to be fair though, stormblades are probably more similar to sentinals\knights exemplar\nyss swordsmen\ect.
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Post by Stormsmith Dropout on Jul 9, 2017 22:59:56 GMT
Stormblades are Cygnar's pseudo weapon master infantry (instead of actual wm, they have really high damage). They have assaults at pow 14 (which can be buffed by lightning buffs) and pow 15s for the charge. Combined, those features are just as good, or better than, normal weapon masters.
They also have good guns for some ranged armor cracking. Snipe makes them range 10 pow 14s, that can be pow 16s with a firefly.
To make up for those abilities, they do have somewhat short threats in melee, which is what they really want. And outside of their mini feat, they die to shooting just as much as anything. So you generally need to put your arcane shield there. They also have to group up to get their damage, so their range of motion is limited. And they end up being a bit more expensive per model than their sentinel cousins.
But they work well with proper support. I would not classify them as a bad infantry unit.
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Post by darkshroud on Jul 9, 2017 23:14:54 GMT
bloodgorgers.
they finally saw play at the end of mk2 with gaspy3.
then they took gang away from them...
black orgun?
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Post by pangurban on Jul 9, 2017 23:17:29 GMT
Stormblades are Cygnar's pseudo weapon master infantry (instead of actual wm, they have really high damage). They have assaults at pow 14 (which can be buffed by lightning buffs) and pow 15s for the charge. Combined, those features are just as good, or better than, normal weapon masters. They also have good guns for some ranged armor cracking. Snipe makes them range 10 pow 14s, that can be pow 16s with a firefly. To make up for those abilities, they do have somewhat short threats in melee, which is what they really want. And outside of their mini feat, they die to shooting just as much as anything. So you generally need to put your arcane shield there. They also have to group up to get their damage, so their range of motion is limited. And they end up being a bit more expensive per model than their sentinel cousins. But they work well with proper support. I would not classify them as a bad infantry unit. Stormblades are a great example of a unit that begs the question if it's melee units not quite being up to snuff or anti-infantry options being too good. There's quite a bit of infantry models that does rather well against heavy jack spam for instance. The real issue for those is if they can be leveraged against that kind of opponent reliably enough or if it's too hard to avoid having to run them into their natural predators.
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Post by octaviusmaximus on Jul 9, 2017 23:22:46 GMT
Sentinals don't have assault tho, or a ranged attack in general? I was comparing to things like Assault Kommandos, the Spec Ops Trenchers, Errants, ect. to be fair though, stormblades are probably more similar to sentinals\knights exemplar\nyss swordsmen\ect. Yeah, the Units to compare to Assault Kommandos and Errants are probably Trencher Infantry, and they are good.
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Post by pangurban on Jul 9, 2017 23:35:31 GMT
Sentinals don't have assault tho, or a ranged attack in general? I was comparing to things like Assault Kommandos, the Spec Ops Trenchers, Errants, ect. to be fair though, stormblades are probably more similar to sentinals\knights exemplar\nyss swordsmen\ect. Yeah, the Units to compare to Assault Kommandos and Errants are probably Trencher Infantry, and they are good. Trenchers are good because of their support functionality though - you bring them for the smoke screen. Kommandos have gas grenades so I can see that somewhat, but Errants are supposed to do damage and tarpit/attrition.
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