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Post by dxman on Jul 7, 2017 15:46:07 GMT
I've been looking at something very similar. I'm half-tempted to give double Raptors a shot, maybe swapping the Angel for a Neraph to do it, but that makes me pretty nervous...
Twins -Zuriel -Neraph -Seraph -Protector Raptors (max) x2 Grotesque Raiders (min) Grotesque Assassin (free) x2 Spell Martyr
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Jul 7, 2017 15:53:09 GMT
It doesn't seem worth it if your only "real" heavy is Zuriel. Capping out at PS16 is going to leave you in a rough spot against any amount of armor.
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kungpoh
Demo Gamer
Legion Player
Posts: 10
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Post by kungpoh on Jul 7, 2017 16:48:17 GMT
I agree with Whiskie, Maybe consider an Angelius in the list dxman. If you run into things like battle engines, you will have a hard time dealing with them.
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Post by ForEver_Blight on Jul 7, 2017 17:56:06 GMT
I agree with Whiskie, Maybe consider an Angelius in the list dxman. If you run into things like battle engines, you will have a hard time dealing with them. Nothing against you or your opinion of Angels. But you're trading down with that. Pow 14 instead of pow 16. Yes armor pierce is a strong attack. But only once, after that you're dice off a ton. Or do you mean to fit the angel And Zuriel in? over simplified maths Arm 20 Zuriel averages = 12 (combo), 3, 3, 3 = 21 *precision strike* Angel averages = 15 (ap), 1, 1, 1 = 18 No free charge in the list. No Mat fixer so you can subtract 1 from the angel if it wants to boost to hit. The target is likely on fire from the spray but arm 20 laughs at fire dmg rolls. you could at least hit something behind the target. The gap widens as you go down in armor. Arm 18 Zuriel puts out 29 points Angel puts out 24.
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Post by dxman on Jul 7, 2017 18:00:41 GMT
Yeah, I know. Just tired of feeling forced to play Oracles and taking nothing but Hex Hunters. My paindeer need some love. I run the same battlegroup, Angelius included, in my Twins Oracles list.
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whydak
Junior Strategist
Posts: 288
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Post by whydak on Jul 7, 2017 18:20:34 GMT
over simplified maths Arm 20 Zuriel averages = 12 (combo), 3, 3, 3 = 21 *precision strike* Angel averages = 15 (ap), 1, 1, 1 = 18 No free charge in the list. No Mat fixer so you can subtract 1 from the angel if it wants to boost to hit. The target is likely on fire from the spray but arm 20 laughs at fire dmg rolls. you could at least hit something behind the target. The gap widens as you go down in armor. Arm 18 Zuriel puts out 29 points Angel puts out 24. I know you written "over simplified" but being dice-4 Zuriel should boost damage, Angelius even more. And only time when Legion player don't boost to hit armor piercing is when target is auto hitted When summing avarages its changes nothing on Zuriel and bring Angelius to 15 + 4 but bringing in standard variation ect it works And I think argument was to add Angelius to have 2 heavies together with Zuriel.
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Jul 7, 2017 21:06:22 GMT
Definitely I was saying to take the Angelius in addition to Zuriel.
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newsun
Junior Strategist
Posts: 140
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Post by newsun on Jul 11, 2017 0:56:56 GMT
I like double raptors with lyl3 row.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 25, 2017 5:14:54 GMT
So, got my first SR 2017 tourney in. It was champions, so take that for what it's worth. I ran Abby 1 with oracles and kallus 2 in CoTD. Every game was attrition heavy, very grindy with assassination being an option once we ground each others armies down. Scenario was incredibly frustrating, and while there was always an angle for me to score on my turn, it was the same for my opponent, with both of us also scoring on each others turn. Kallus felt OK on attrition, but late game I was really running out of contesting models. I wonder if the spawning vessel can make a comeback in that regard. Especially in oracles, 2-3 turns of spitting out lessers to contest may give a meaningful edge in some games. If I can find the right list for it, I will test this out.
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whydak
Junior Strategist
Posts: 288
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Post by whydak on Jul 25, 2017 7:19:33 GMT
So, got my first SR 2017 tourney in. It was champions, so take that for what it's worth. I ran Abby 1 with oracles and kallus 2 in CoTD. Every game was attrition heavy, very grindy with assassination being an option once we ground each others armies down. Scenario was incredibly frustrating, and while there was always an angle for me to score on my turn, it was the same for my opponent, with both of us also scoring on each others turn. Kallus felt OK on attrition, but late game I was really running out of contesting models. I wonder if the spawning vessel can make a comeback in that regard. Especially in oracles, 2-3 turns of spitting out lessers to contest may give a meaningful edge in some games. If I can find the right list for it, I will test this out. I like vessel with PThag in Cotd so other options also should be fine. 1) You can throw shredder early to score rectangle zone in dangerous place without risking some heavy. And keep heavy back but thretening the zone. 2) I manage usulally make 3-4 shredders without killing my own models turn one - nice for 7 points 3) In late game they take more effort to kill than random solo. And this random solo must go on flags. 4) They protect infantry well. I usually have unit of swordsmen, shredders, mistress and the pot on 1 flank. Some cheap beast who can activate before unit make things more easier when you must deal with something like kayazi elemintators in your face. 5) blighted bather Unfortunetly with current rulling vessel can't score
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