marke
Junior Strategist
Posts: 187
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Post by marke on Jul 7, 2017 8:46:31 GMT
I think you should reconsider paying for Hellslinger Phantom. I've been playing it vanilla coupple of games, and it surely is not worth 7pts in any kind of situation. Extremely overcosted solohunter. Pistol Wraith is almost always better if you want to pay for something, as the 2 pt difference gets you something useful, and at least Pistol Wraith has the stationary thing for assassinations.
IMHO.
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walden
Junior Strategist
Posts: 136
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Post by walden on Jul 8, 2017 15:29:20 GMT
I think you should reconsider paying for Hellslinger Phantom. I've been playing it vanilla coupple of games, and it surely is not worth 7pts in any kind of situation. Extremely overcosted solohunter. Pistol Wraith is almost always better if you want to pay for something, as the 2 pt difference gets you something useful, and at least Pistol Wraith has the stationary thing for assassinations. IMHO. I disagree. But then I've been using it as a unit hunter, as well as to threaten assasination attempts. He has always gotten his points back for me, and the few times he hasn't they had to dedicate more points to him.
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Post by tiberius on Jul 10, 2017 11:00:43 GMT
That seems to be the major use for it in my opinion too, a unit hunter. Being able to kill 4 relatively high defense single wound models a turn is pretty good and is relatively hard to kill in return with good positioning.
Back to infernal machines list, I played this into a Syntherion CoC list to try out our revved up battle engine and the overseer/seethercombo.
Lich Lord Venethrax - Slayer - Reaper - Ripjawx2 - withershadow combine Iron Lich Overseer - Seether Mechanithralls Max Brute thralls x 2 Necrosurgeon Pistol wraith Wraith Engine
I ended up winning after the seether got in there and berserked down a heavy warjack and half a unit of shield wall 8 wound guys. He didn't have anything that could retaliate well enough and I just kept eating through his stuff until syntherion came in to handle it himself. Eventually I was able to get Venethrax onto Syntherion for the win. It was interesting that CoC is one of the best to counteract Venethrax feat, it stops allocation, not the induction and not what that little jack we call R2-Dbag does.
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kuarnix
Junior Strategist
Posts: 145
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Post by kuarnix on Jul 10, 2017 16:14:02 GMT
How is the Wraith Engine working out for you in that case? I feel like I need to be taking more... perhaps tougher?... undead to justify the Wraith Engine. It looks like in there you are mostly benefiting from bumping up Venethrax's (and perhaps the Brutes?) armor, did that come in handy or am I missing something else?
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marke
Junior Strategist
Posts: 187
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Post by marke on Jul 10, 2017 17:26:20 GMT
Another list idea. I haven't tested, but it tries to make two subpar things work (Morty2 and IM). Leviathans enables Carrions, Mcdonalds ambush as usual, Stalkers enable feat, Seethers lift heavy things. IMO Seether is nice with this caster as Locomotion fixes it. Cheap and good beatstick.
Cryx Army - 75 / 75 points [Theme] Infernal Machines
(Mortenebra 2) Mortenebra, Numen of Necrogenesis [+27] - Leviathan [16] - Leviathan [16] - Seether [13] - Seether [13] - Stalker [8] - Stalker [8] Carrion Thralls (max) [10] Mechanithralls (max) [9] - Brute Thrall (3) [6] - Skarlock Commander [3] Necrosurgeon & Stitch Thralls [0(4)]
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Post by tiberius on Jul 10, 2017 17:28:42 GMT
Well it taught me to read my opponents cards. He had this three man unit that could hand out magic weapons to his heavy jacks when I thought it was pretty safe. So in all, it did survive the initial onslaught thanks to some really bad dice (it shouldn't have) and then in return, I crippled the auto-repairing jack in a list full of mechanics...haha. The ambushing mechanithralls eventually took care of it and triggered the reconstruct upkeep, when my ripjaw had to finish it off. Overall, other than handing out dark shroud for a round or two, it didn't do much, but it was mostly my own fault.
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kuarnix
Junior Strategist
Posts: 145
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Post by kuarnix on Jul 10, 2017 23:11:29 GMT
Ahhh that makes sense. Yeah my experience was that it protected my Bane Riders and handed out Dark Shroud (Leviathans rolling straight dice on their shots against Stormwall is pretty funny - I used other debuffs of course), and then it got pasted. Same thing, it's going to take a little practice for me. Another list idea. I haven't tested, but it tries to make two subpar things work (Morty2 and IM). Leviathans enables Carrions, Mcdonalds ambush as usual, Stalkers enable feat, Seethers lift heavy things. IMO Seether is nice with this caster as Locomotion fixes it. Cheap and good beatstick. Cryx Army - 75 / 75 points [Theme] Infernal Machines (Mortenebra 2) Mortenebra, Numen of Necrogenesis [+27] - Leviathan [16] - Leviathan [16] - Seether [13] - Seether [13] - Stalker [8] - Stalker [8] Carrion Thralls (max) [10] Mechanithralls (max) [9] - Brute Thrall (3) [6] - Skarlock Commander [3] Necrosurgeon & Stitch Thralls [0(4)] Oh that looks like fun! I'd play it. I wonder if there's a way to get at least one Siren and an Arc Node in there? If I was designing it I'd try to make sure I can throw Curse of Shadows out there, and having power booster would let you use locomotion and have 3 focus on a Seether, and have left-overs for another locomotion/curse of shadows/spellpiercer or more boosts to shooting.
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npe
Junior Strategist
Posts: 221
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Post by npe on Jul 10, 2017 23:21:24 GMT
How is the Wraith Engine working out for you in that case? I feel like I need to be taking more... perhaps tougher?... undead to justify the Wraith Engine. It looks like in there you are mostly benefiting from bumping up Venethrax's (and perhaps the Brutes?) armor, did that come in handy or am I missing something else? It's more with Agathia (the stealth on her feat helps with shooting too), but the wraith engine really helps thralls with blast damage. When the lines meet it also comes in really handy with dark shroud and machine wraiths.
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npe
Junior Strategist
Posts: 221
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Post by npe on Jul 10, 2017 23:24:38 GMT
Another list idea. I haven't tested, but it tries to make two subpar things work (Morty2 and IM). Leviathans enables Carrions, Mcdonalds ambush as usual, Stalkers enable feat, Seethers lift heavy things. IMO Seether is nice with this caster as Locomotion fixes it. Cheap and good beatstick. Cryx Army - 75 / 75 points [Theme] Infernal Machines (Mortenebra 2) Mortenebra, Numen of Necrogenesis [+27] - Leviathan [16] - Leviathan [16] - Seether [13] - Seether [13] - Stalker [8] - Stalker [8] Carrion Thralls (max) [10] Mechanithralls (max) [9] - Brute Thrall (3) [6] - Skarlock Commander [3] Necrosurgeon & Stitch Thralls [0(4)] Morty2 really shines with a sepulcher, shrikes and ripjaws. I run a similar list and I've had a lot of success with it.
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Post by TheGhost on Jul 11, 2017 4:56:44 GMT
I have found the Hellslinger very good in the few games I've played. He is a major threat for the opponent and can dictate positioning of enemy key models. Ghost shots at RAT 8 can eliminate a lot of things. He is also excellent when you need to apply -3 DEF from feat on anything the biles can't reach or biles have been eliminated.
Sadly my list seems better with denny1 in so many ways. Hellmouth into ghost fleet is nice to have tho.
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marke
Junior Strategist
Posts: 187
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Post by marke on Jul 11, 2017 8:03:21 GMT
Oh that looks like fun! I'd play it. I wonder if there's a way to get at least one Siren and an Arc Node in there? If I was designing it I'd try to make sure I can throw Curse of Shadows out there, and having power booster would let you use locomotion and have 3 focus on a Seether, and have left-overs for another locomotion/curse of shadows/spellpiercer or more boosts to shooting. There is! What an excellent idea Dropping Mcthralls to min as they are mostly to enable max brutes. This also removes the need for larger command bubble, so S.Commander isn't needed = 6 points for a deathripper. Necrosurgeon is not 100% needed, as there is usually only one unit on the table early on = Free WW Siren.
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Post by tarviche on Jul 14, 2017 0:53:02 GMT
What infantry loadouts are people using in IM? I tried out two units of 10 Carrions, 6 mcthralls + 3 Brutes ambushing, and two Necrosurgeons (40 points, two free warwitches) to test out the new Necrosurgeon functionality. As expected, it was cute, but the surgeons have trouble keeping up with SPD 7 fliers who want to run in and jam instead of charging much of the time. I only got to make 3 Carrions before the Surgeons were in combat and getting shanked.
I'm enjoying having three infantry units with support for 40 points, but I can't shake the feeling that those points are better spent on two more resilient and more damaging units, like Satyxis or Rev Crew or Banes.
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Post by Cryptix on Jul 14, 2017 1:20:17 GMT
I'm trying 3 units of max mcthralls + brutes or 2 max mcthralls + brutes + max bilethralls for maximum dude swam, 45 points so I can get two free necrosurgeons.
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npe
Junior Strategist
Posts: 221
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Post by npe on Jul 14, 2017 2:52:46 GMT
I usually do 2 carrions, 1 min thrall + max brutes, max thralls (ambush) + min biles + 2 necrosurgeons + 2 pistol wraiths. Carrions jam and become Mcthralls or Biles as necessary.
I have another loadout I'm experimenting with which subs out the max thralls for mobius and 2 bloats.
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