kuarnix
Junior Strategist
Posts: 145
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Post by kuarnix on Jun 30, 2017 23:32:22 GMT
It is a serious problem.
Currently thinking about something like this (see below). The idea here is that the battlegroup composition benefits a lot from Hyper-Aggressive, and also Shadowmancer (if you see through stealth I can close the gap, if you can't I'll engage you after you shoot me; two 2" melee helljacks to make it easier to apply Dark Shroud). And it's a lot of thralls to chew through with a decent ability to bring them back (especially with the necrosurgeon changes!), and of course Bane Warriors after that. Between Dark Shroud and Breathtaker, Mechanithralls should be able to get some work done. Of course, it's likely a better build with Gaspy3, but it's a first pass at the idea.
Goreshade1 -Inflictor -Inflictor -Seether -Leviathan -Deathripper 10 Mechanithralls 10 Mechanithralls 10 Mechanithralls 10 Carrion Thralls Necrosurgeon Necrosurgeon (free card) Warwitch Siren (free card)
Also, yes, I know...I should probably have Brute Thralls in at least one of these units (or play Ghost Fleet). The other two things that would really benefit this list, I think, would be a necrotech (or two) and at least one Machine Wraith. It starts to get a bit tight on the points though; perhaps the Deathripper is a luxury here.
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Post by Cryptix on Jun 30, 2017 23:42:15 GMT
Goreshade has spells other than Shadowmancer? *ducks thrown thing*
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kuarnix
Junior Strategist
Posts: 145
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Post by kuarnix on Jul 1, 2017 0:25:49 GMT
Goreshade has spells other than Shadowmancer? *ducks thrown thing* Yeah, I know right? It's probably one of those situations where I don't actually need the arc node, but sometimes you just have to blast a solo or land a Hex Blast, and don't/can't walk Snoreshade within 10" to do it. Not sure how often I'll see that though.
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Post by Tigerkralle on Jul 1, 2017 4:40:08 GMT
Im trying to run P-Shade now since release of the game....he was awesome at MKI, he was nearly unplayable (because underpowered) in MKII and now....
The problem is, the other caster do it much better and especally easier, then P-Shade.
I tried many many many lists....
Its not so easy to get the Deathwalker at the spot we want him for "debuffing" because to run, also P-Shade must give the charge/run - Order and there is where the Problems start.
For Attrition, to move closed together, you should get Darragh (with Deathwalker you get - 4 STR).
I dont say he does not work, but he never worked easy enough to make me happy.
Maybe give feedback after a few tries how your list worked out on the battlefield.
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walden
Junior Strategist
Posts: 136
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Post by walden on Jul 1, 2017 6:00:49 GMT
I was literally passing with some lists today. This is what I came up with. Should deal with most shooting. Also destroys upkeep focused armies, and hits quite hard.
War Room Army
Cryx - shade stealth skew
Theme: No Theme Selected 75 / 75 Army
Goreshade the Bastard - WJ: +27 - Deathwalker - The Withershadow Combine - Maelovus, Admonia & Tremulus: 9 - Deathjack - PC: 23 (Battlegroup Points Used: 23) - Deathripper - PC: 6 (Battlegroup Points Used: 4) - Seether - PC: 13 - Deathripper - PC: 6 - Seether - PC: 13
Warwitch Siren - PC: 4 Warwitch Siren - PC: 4 Hellslinger Phantom - PC: 7
Satyxis Blood Witches - Leader & 9 Grunts: 13 - Satyxis Blood Hag - PC: 4
---
GENERATED : 06/30/2017 22:58:20 BUILD ID : 2044.17-06-23
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marke
Junior Strategist
Posts: 187
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Post by marke on Jul 1, 2017 8:47:47 GMT
Heh, my only thrall unit is the ambushing mcdonalds. I don't feel the free points are worth playing ton of badthralls, although the Necrosurgeon change might help. Then again, our jacks are still kinda underperforming.
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kuarnix
Junior Strategist
Posts: 145
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Post by kuarnix on Jul 1, 2017 17:52:05 GMT
Heh, my only thrall unit is the ambushing mcdonalds. I don't feel the free points are worth playing ton of badthralls, although the Necrosurgeon change might help. Then again, our jacks are still kinda underperforming. Yeah, I've thought about doing it this way too. I find I usually end up getting close enough to the 20 point mark that it's worth it to build to 20 points of thralls; 40 I'm less sure about, but I want to see how a list with a little more insulation for the helljacks does. Mechanithralls seem to do okay, maybe it's just my area - most shooting lists seem set up to plug high power shots into targets, there's not a lot of volume of fire it seems. What list are you using? Honestly I wouldn't mind this becoming an Infernal Machines build spitball thread, either.
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Post by Gamingdevil on Jul 3, 2017 6:53:04 GMT
Goreshade has spells other than Shadowmancer? *ducks thrown thing* Well, he does have Lamentation.
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Post by far2casual on Jul 3, 2017 13:49:16 GMT
And Hexblast.
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npe
Junior Strategist
Posts: 221
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Post by npe on Jul 3, 2017 15:26:19 GMT
It is a serious problem. Currently thinking about something like this (see below). The idea here is that the battlegroup composition benefits a lot from Hyper-Aggressive, and also Shadowmancer (if you see through stealth I can close the gap, if you can't I'll engage you after you shoot me; two 2" melee helljacks to make it easier to apply Dark Shroud). And it's a lot of thralls to chew through with a decent ability to bring them back (especially with the necrosurgeon changes!), and of course Bane Warriors after that. Between Dark Shroud and Breathtaker, Mechanithralls should be able to get some work done. Of course, it's likely a better build with Gaspy3, but it's a first pass at the idea. Goreshade1 -Inflictor -Inflictor -Seether -Leviathan -Deathripper 10 Mechanithralls 10 Mechanithralls 10 Mechanithralls 10 Carrion Thralls Necrosurgeon Necrosurgeon (free card) Warwitch Siren (free card) Also, yes, I know...I should probably have Brute Thralls in at least one of these units (or play Ghost Fleet). The other two things that would really benefit this list, I think, would be a necrotech (or two) and at least one Machine Wraith. It starts to get a bit tight on the points though; perhaps the Deathripper is a luxury here. Since Gore1 doesn't have ghost walk, going 20 carrions might give you more flexibility. That is also a very nice Aggie list, swap out the warwitch for a ILO for an extra darkshroud and then stealth your whole army initially if necessary and enjoy your ghost walks.
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npe
Junior Strategist
Posts: 221
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Post by npe on Jul 3, 2017 15:27:08 GMT
Goreshade has spells other than Shadowmancer? *ducks thrown thing* Well, he does have Lamentation. Even bleed is nice when Deathjack has its arms shot off.
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npe
Junior Strategist
Posts: 221
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Post by npe on Jul 3, 2017 15:29:06 GMT
Heh, my only thrall unit is the ambushing mcdonalds. I don't feel the free points are worth playing ton of badthralls, although the Necrosurgeon change might help. Then again, our jacks are still kinda underperforming. With Agathia I'm happy to put 50 thralls on the field. 50 jamming thralls with back strikes and 2x attacks or CMA go from "lots of chaff" to "how did my def 15 infantry die to *that*?"
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marke
Junior Strategist
Posts: 187
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Post by marke on Jul 3, 2017 16:27:15 GMT
My list is just minthralls/maxbrutes. Support+jacks, dependant on caster. I need to get more brutes. On paper I still don't know how competitive this theme can be. I've been thinking Carrions as Leviathans enable them, but even with CRA finisher they're pretty weak to be honest.
50 thralls sound interesting, but no way I'm filing, fixing and painting that many.
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npe
Junior Strategist
Posts: 221
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Post by npe on Jul 3, 2017 16:36:17 GMT
My list is just minthralls/maxbrutes. Support+jacks, dependant on caster. I need to get more brutes. On paper I still don't know how competitive this theme can be. I've been thinking Carrions as Leviathans enable them, but even with CRA finisher they're pretty weak to be honest. 50 thralls sound interesting, but no way I'm filing, fixing and painting that many. The main use of Carrions is dying. Carrions provide flying hard to clear jams that become McThralls for the next wave. Ghostly backstrike CMAs are effective mat 9 p+s 9+2d6 which is often sufficient to clear the obnoxious high def stuff and a charge with mat 7, p+s 9 + 3d6 will a wall of steeled Bane Knight on average dice. With a wraith engine and parasite they become p+s 11+4d6 weapon masters on the charge.
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Post by TheGhost on Jul 7, 2017 8:28:43 GMT
I also have a silly infernal machines list: Lately I have been obsessed with playing denny2 because I just love the new model for her. conflictchamber.com/#c4201b_-0w0B1w1919hC2t2t1WdQi01Ki01K1F26Cryx Army - 74 / 75 points [Theme] Infernal Machines (Deneghra 2) Wraith Witch Deneghra [+28] - Deathjack [23] - Deathripper [6] - Deathripper [6] Hellslinger Phantom [7] Pistol Wraith [0(5)] Pistol Wraith [0(5)] Bile Thralls (max) [15] - Skarlock Commander [3] Mechanithralls (min) [6] - Brute Thrall (3) [6] Mechanithralls (min) [6] - Brute Thrall (3) [6] Necrosurgeon & Stitch Thralls [0(4)] Soulhunters (max) [18] This list wants to make use of hellmouth which is why DJ is in. Hellmouth is probably the only reason not to pick denny1. the thrall loadout is there to provide free pistol wraiths which together with the hellslinger make for decent assasination option. pistol wraiths are also nice with the feat because they provide both shadow bind and Stationary. Sure you can shake but it's gonna cost 2 focus/fury. Biles also seems like a good unit for the feat thanks to autohits on purge. Lastly the soul hunters are in to give me atleast something that is simply a good unit. Should I use that last point on a soul trapper? I never bother including them since I dont own any yet.
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