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Post by slinkdawg on Jun 30, 2017 20:36:35 GMT
I can't be the only person in Cygnar going crazy how to deal with Fyanna2.
Has anyone found anything they like dropping into Fyanna2?
It seems very rough because you can't earthquake her serpentine beasts. Also, it's hard to out threat them with things that can actually hit them.
I was considering stryker3, but he has some problems with threat range. Thunderhead is another auto hit piece. Caine3 could be interesting, but can he reliably hit things against fyanna's feat?
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Post by Rork on Jun 30, 2017 21:47:25 GMT
*Open's Cygnar playbook*
Haley2?
Just don't let them get too close to you to dodge into melee.
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Post by octaviusmaximus on Jun 30, 2017 21:55:08 GMT
I can't be the only person in Cygnar going crazy how to deal with Fyanna2. Has anyone found anything they like dropping into Fyanna2? It seems very rough because you can't earthquake her serpentine beasts. Also, it's hard to out threat them with things that can actually hit them. I was considering stryker3, but he has some problems with threat range. Thunderhead is another auto hit piece. Caine3 could be interesting, but can he reliably hit things against fyanna's feat? Stryker 3 gravediggers would be legit hilarious into fyanna, but while you can't earthquake angels you can certainly earthquake fyanna.
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Post by slinkdawg on Jun 30, 2017 22:20:19 GMT
You can Earthquake Fyanna, but what's to prevent the legion player from putting serpentine beasts in between fyanna and your guns?
Re: Haley2, I forgot that we just put her on the table and you automatically win.
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Deleted
Deleted Member
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Post by Deleted on Jul 1, 2017 4:44:40 GMT
Nemo 3
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Post by oncouch1 on Jul 1, 2017 19:31:23 GMT
You can Earthquake Fyanna, but what's to prevent the legion player from putting serpentine beasts in between fyanna and your guns? Re: Haley2, I forgot that we just put her on the table and you automatically win. Uh yeah, it kinda is... In reduced complexity shoot them/run, they feat to get in, you shoot them again and feat, they do nothing, you punch them, game.
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Post by ForEver_Blight on Jul 3, 2017 20:38:31 GMT
If I may, without getting burned at the stake.
I'd vote Nemo 3 or Allison Jakes (2).
Nemo mostly because boosted pow 10s vs arm16 leaping around models clumped within her short control range can spread a ton of damage. Magnetic field keeps you from being pushed out of zone by Neraphs and repulsion. Or pulled by attractor. Repulsor could stop overtaking Neraphs/Angels. Fringe case force hammer can throw a beast out of control range.
Jakes however brings exactly what I would want. Escort can reel in threat range differences. Bullet dodger makes all her beasts less efficient, no one would risk that hard 7/8/9 so fury gets spent to hit. Positive charge is the to hit buff you want since again thing tend to clump together. Sprint lets you play the same cat and mouse game as the Neraphs. Parry lets you skip by models if you need to get to better targets (Angel, Fyanna, Seraph, etc). E-leap will roast shepherds, forsaken, and the sorceress. 2" is again, threat extension. Sprinting into Angels/Neraphs make them less efficient as well; no free charge.
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Post by 36cygnar24guy36 on Jul 3, 2017 20:41:48 GMT
I think of Fyannas feat as a time walk, deal with it like you would Haley 2, Ragnor, Doomy 3, Stryker 1 etc
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Post by streetpizza on Jul 4, 2017 17:58:55 GMT
Sloan, feat and cast fire group. Should remove most of Fyana's squishy beasts in one turn leaving her to scratch her head about what to do next.
Caine3 feat and unleash with Rat 9 chargers. Boosted Rat 9's should tag even the def 17 beasts. This will again result in a dead battle group and Fyana being very sad.
Nemo3 and a gaggle of electroleaping ranged attacks. Spark node it up on feat turn as those high def beasts do not have the armor to survive a high volume of pow 10, or 12+3d6 auto hitting damage rolls.
Fyana relies on getting those beasts close to you and feating so Stryker3 has awesome counter play with a counter feat turn.
Haley 2 and counter feat is about as brain dead as you can get.
Haley 1 with rangers and ranged centric list. Temporal barrier and rangers drops their defense vs shooting by -1 pre feat turn. Feat and blow the list down under massed fire. Also achievable with storm striders and electrical shooting.
Caine 1 with dead eye on a unit or two with rangers for spotting.
Caster independent:
Charging Cav for boosted dice Big CRA shots, rangers or long gunners Storm striders for electrical shooting accuracy buff
Cygnar should not be the faction worried about Fyana2.
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Post by Stormsmith Dropout on Jul 4, 2017 18:07:49 GMT
Stryker3 Gravediggers is on the way! Auto-hitting pow 14 weaponmasters!
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Post by wwjonnyd on Jul 4, 2017 18:28:45 GMT
I've had great success with my jakes2 list.
Hammersmith x4 Charger x4 Minuteman Lancer w/ solos from Heavy Metal
Chargers can do some great damage with all those double boosted shots, and Hammersmiths at mat 9 pow 19 fully loaded, use the focus to boost to hit, sprint away. Angels shouldn't be too hard to gun down on the approach with 10 boosted to hit pow 12's, a boosted pow 14 here and there, and neraphs will struggle even with an alpha to kill a hammersmith. straight dice 3 attacks doesn't kill a hammersmith on average.
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Post by Stryker1234 on Jul 4, 2017 22:58:00 GMT
You can table a fyanna player with kara sloan no problem. Just save your feat for the turn after they feat and you can arbitrarily take off 3-4 heavys. Fyanna2 and most of legion in general gets crushed by our gunlines.
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Post by ForEver_Blight on Jul 5, 2017 14:52:09 GMT
You can table a fyanna player with kara sloan no problem. Just save your feat for the turn after they feat and you can arbitrarily take off 3-4 heavys. Fyanna2 and most of legion in general gets crushed by our gunlines. I don't think that would work... If Fyanna gets to go first the counter-feat means nothing as you are already engaged with Def17s turn 2. Kara goes first; Fyanna may have to decide to feat before engagement. At which point if you are still saving the feat for the turn after (3), you'll still get engaged or pushed out of scenario. It's hard to stay completely away from 14" running models that know you have little to no melee capability.
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Post by 36cygnar24guy36 on Jul 5, 2017 15:11:36 GMT
You can table a fyanna player with kara sloan no problem. Just save your feat for the turn after they feat and you can arbitrarily take off 3-4 heavys. Fyanna2 and most of legion in general gets crushed by our gunlines. I don't think that would work... If Fyanna gets to go first the counter-feat means nothing as you are already engaged with Def17s turn 2. Kara goes first; Fyanna may have to decide to feat before engagement. At which point if you are still saving the feat for the turn after (3), you'll still get engaged or pushed out of scenario. It's hard to stay completely away from 14" running models that know you have little to no melee capability. Yeah I don't rate Sloans chances into Fyanna, def 17 is going to be a minimum, most likely going to be 19 or 21 with concealment or cover, even with aiming bonus (if you get it) Hunters still need 8s/10s/11s or 10s/12s/14s with no aiming, even with boosted attacks that is not reliable enough. plus you have the added difficulty of Hellions putting out bubbles of no shooting
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Post by slinkdawg on Jul 5, 2017 16:59:38 GMT
I played a very solid Kara list into a Fyanna2 oracles list, and that was my experience.
You'll either get hellions jammed down your throat, or have to roll exceedingly high on your guided fire shots. Note that if you miss a shot into the hellion, say during the feat turn, the legion player can dodge their hellion and the no shooting bubble further up the table.
In general, I'm not sure that our shooting is that effective into legion unless you roll hot on the attack rolls and hit everything. You don't really get to live the gunline dream into Fyanna.
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