|
Post by zwergenkrieger on Jun 26, 2017 9:15:22 GMT
Hello everyone,
I like to start a new faction and one thing that I never ever fielded in any army in any system is cavalry. So I thought why not just start your next WM/Hordes faction with a unit of cavalry (or two).
So which cavalry do you rate to be any good? I think that we all know about the prowess of Storm Lances, therefore I don´t think that you have to name that unit here. And please avoid any rants regarding Storm Lances.
Besides Storm Lances, I often see Praetorian Ferox in army lists. But what about the other choices / other factions?
|
|
whydak
Junior Strategist
Posts: 288
|
Post by whydak on Jun 26, 2017 9:40:33 GMT
My first thought is Protectorate. They have 2 different cavalery units, Vengers are solid and Daughters Flamebringers are phenomenal. Some example battle reports: druidsdice.blogspot.com/2017/05/battle-report-100-vindictus-exemplar.htmlThere is more on this blog. Khador could be fun with Vlad3, double Uhlans and War wagon. But not sure about play-ability. They have some light cav too. I play Legion and Raptors are great unit. Good at ragne and in melee. Many casters like to take one unit, mostly ones with occultation. They are also great under Fyanna2. Double raptors bulids could be viable but rather not optimal. I would also consider Cryx. Soul hunters have some uses and Bane Riders got buffed via Bane CID, but we don't have the final rules yet. Edited my "fenomenal" fail
|
|
|
Post by claptrap on Jun 26, 2017 19:43:24 GMT
I'm really only familiar with Protectorate and I wholeheartedly agree with whydak, except I think he's selling the Flamebringers ('Daughters') short.
|
|
|
Post by chillychinaman on Jun 26, 2017 20:14:00 GMT
I'm really only familiar with Protectorate and I wholeheartedly agree with whydak, except I think he's selling the Flamebringers ('Daughters') short. I mean he called them "fenomal," I'm pretty sure he means he likes them. 17pts you get good damage, speeds, and mobility from all their rules.
|
|
whydak
Junior Strategist
Posts: 288
|
Post by whydak on Jun 27, 2017 7:49:37 GMT
Yup. I wrote it wrong, sorry. Its great unit and I hate to play against them. Very fast. Almost impossible to jam, they murder infantry, threaten solos and legion beast don't like them either. Crit grevious wounds is also nice on cavalery charge. Add hand of fate or defenders ward and... you know .
|
|
|
Post by claptrap on Jun 27, 2017 18:43:08 GMT
I'm really only familiar with Protectorate and I wholeheartedly agree with whydak, except I think he's selling the Flamebringers ('Daughters') short. I mean he called them "fenomal," I'm pretty sure he means he likes them. 17pts you get good damage, speeds, and mobility from all their rules. Oh, sure, he likes them. My point was calling them 'phenomenal' (and I had to look that up, whydak) is not giving them enough credit. They are stupendously, phenomenally awesome. For all of the reasons whydak described above.
|
|
yak
Baby's First Wargame
Posts: 5
|
Post by yak on Jun 27, 2017 20:04:47 GMT
Circle has two cavalry options: Druid mist riders and Tharn Wolf Riders. Great models, but neither really shines on the battlefield. Bizarrely they don't even threat the furthest of our units - vengencing Ravagers go further. Love the models, but they aren't played much.
|
|
|
Post by streetpizza on Jun 27, 2017 20:30:58 GMT
Blazers are good as well as stormlances. They just tend to be forgotten because of how good the lances are.
You can actually make a pretty good all cav list with Stryker3.
Beyond Cygnar there is also the protectorate which can do a solid all cav list using Kreoss3 with 2x vengers and a unit of flame bringers. The makeda2 double ferox list is just gross in how good it is. In Khador there is Vlad3 with double uhlans under the iron fang theme list. I'm sure there's a decent list hiding somewhere in trolls under the blood of heroes theme with the toughalos In legion you can get a decent skirmishing list in ravens with their raptors Circle can (and i stress the word CAN there) get some mileage out of wolfriders under Una2 or Baldur1. Use the tharn theme to get some free points and snacking on beasts while you're at it. Cryx cav are workable in a variety of lists but I can't think of any off the top of my head.
Cav to avoid: Destors ... unless you're into flow charts Mist riders are too expensive and just add more infantry clearing to a faction that already excels at it. Maybe add wolfriders and Bane cav here too.
|
|
|
Post by macdaddy on Jun 27, 2017 23:06:50 GMT
I have to agree with everyone else if you want to run lots of Cav I think protectorate is the best bet. Flame bringers are phenominal and there are plenty of casters that will want to run 2 units of flame bringers or Vengers. Vindictus loves Vengers in the exemplar theme, Kreos 3 loves all flavors of Pony, Testament can run a really nifty Temple Theme list with 2 units of Flame bringers (incorp on them and daughters can be nasty) Thyra also can run double Flame Bringers really well. I cant recommend flame bringers enough they really do a lot of work. If you don't want the protectorate flavor I think Cygnar is the next good choice as both their cav units can do work and are supported in faction well. As a circle player don't look here. Our cav needs some serious looking at to be up to par. Skorne Ferox are literally amazing (I think they are best in the game now with Lance nerf and they were close to lances before the nerf!) But I find them to be bland and you basically play the same game every time you take 2 units of them. Overall I personally recomend protectorate (I also play protectorate so I am biased haha
|
|
Tucker
Junior Strategist
Posts: 103
|
Post by Tucker on Jun 28, 2017 3:26:20 GMT
Retribution Destors aren't terrible, but they're very frustrating to use. I played with them a lot in MKII and bizarrely I think they got worse in the transition, as they're worse at shooting now but marginally better at melee - but they're also worse at melee because they lost Unyielding. Ugh. Anyway, they're probably best with Vyros2 because of Veteran Leader, or maybe Issyria. I take them because I love the models but the rules are such a confusing mess I always miss out on attacks.
Mercenary Steelhead Cavalry are awful, except with Damiano. They don't do nearly enough damage and the lack of 2" melee range really hurts them. Individually they hit hard, but it's all but impossible to get more than two of them on a target and in flank range. On a charge you'll typically get one in base-to-base with the target and one at 1" range - only three attacks with Flank which isn't enough to seriously threaten a hard target. In MK II you could easily get three of them on a target and get 6 Flank attacks. Damiano helps them immensely with Money Shot and Deadeye, and his feat is fantastic on them as well. In MK II they were one of the best units in the game while in MK III they're one of the worst.
|
|
|
Post by Gamingdevil on Jun 28, 2017 7:07:43 GMT
Cryx cav are workable in a variety of lists but I can't think of any off the top of my head. Cav to avoid: Maybe add ... Bane cav here too. Bane Riders are pretty decent after the errata: they threaten as far as Satyxis Raiders and get Vengeance on top. They also have high MAT for Cryx and boosted charge attack rolls, as well as being the troops with the highest base ARM value. Reposition 3, Ghostly and permanent 2" melee are solid for jamming. They fit especially well in the coming theme for being exactly 20 points. Soulhunters are decent and are blazing fast, their problem is the 14/14 defensive statline. A POW 12 shot that manages to hit them will usually kill it on an unboosted roll, that hurts when there are only 5 of them. Satyxis Raiders have better defense against shooting and also die when hit, but at least there are more of them, so most people end up going for Satyxis because they're also more versatile. On top of that, their primary role is disruption and infantry blending and they're too expensive/valuable to sacrifice. They have a role and they're good at it, but I don't find me including them in many lists unless I can give them stealth or something. Both of them need slight help with cracking hard targets.
|
|
|
Post by greytemplar on Jul 1, 2017 17:31:19 GMT
If you like Cavalry, you'd want to play Cygnar. Stormlances are, still, the best cavalry unit in the game. Tempest Blazers are also still very solid.
Protectorate might be a close second. But it's not because of Vengers, who are suffering from being criminally overcosted and saddled with the awful Lance rule. You basically have to run them with Kreoss3 to get your points worth out of them. Flamebringers however are awesome. Run them with Vindictus, you will fall in love with 14.5" charges and up to 11" of repositioning(3 side steps and repo5). They reach out and touch you from downtown, and then head most of the way back.
|
|