Post by ziggyqubert on Jun 16, 2017 20:18:33 GMT
So I wrote a version of this a while ago, but just got around to updating it (more of a rewrite really), this it a tool to simulate attacks and to see how things should turn out.
It an be found here: warhammer.ziggyqubert.com/warmaHordesCalc/
Basicly you enter the stats for an attacker and defender how their rolling etc should work and it will run a bunch of iterations of that combat and give you the stats on how that will work out.
For instance if you wanted to compare a Blackhide Wrastler charging a Juggeanaut you could enter them (or select them as thoes models have ben pre-entered) turn on charging click run and take a look at the stats.
There are also options for number of dice, weather to drop some of the dice (If you wanted to simulate star crossed for example) etc..
A couple of notes -
Note: Not everything has been added in as of yet, you are welcome to post below with comments / feedback / suggestions / bugs etc.. and I may get around to adding them if time permits
It an be found here: warhammer.ziggyqubert.com/warmaHordesCalc/
Basicly you enter the stats for an attacker and defender how their rolling etc should work and it will run a bunch of iterations of that combat and give you the stats on how that will work out.
For instance if you wanted to compare a Blackhide Wrastler charging a Juggeanaut you could enter them (or select them as thoes models have ben pre-entered) turn on charging click run and take a look at the stats.
There are also options for number of dice, weather to drop some of the dice (If you wanted to simulate star crossed for example) etc..
A couple of notes -
- Things are not always named after abilities, i.e. if you wanted to make something a weapon master, their is no "Weapon Master" option, but you could select to roll 1 additional die for damage (either for the weapon or for the attacker)
- Some abilities you will need to select multiple things for i.e. a spell that aadds +2hit and +2dmg you would need to add each modifier seperatly
- By default each iteration will continue untill all possible atacks have ben taken, you can add the "Stop on Kill" option (to the environment above the attacker) to make the attacker stop once the defender has ben killed
- The more iterations you run the more accurate the simulation will be, and the more time it will take (its fairly quick though)
Note: Not everything has been added in as of yet, you are welcome to post below with comments / feedback / suggestions / bugs etc.. and I may get around to adding them if time permits