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Post by copperflame on Jun 16, 2017 20:09:52 GMT
I want to use and love the Teraph so much more than I do today. I love the look of the model but outside of a weird janky Lylyth 2 list that spammed them in MK2... I haven't found many compelling reasons to take them. I don't have Beth but I think that her synergy with the Teraph sounds awesome. I hoped that they would update the Teraph's ranged weapon to straight up Cont' Fire for Kallus2 enablement. One can hope... But on the note of its animus, I have a love/hate relationship with it. I love the concept - out of turn reaction sounds pure gold. In practice, the trigger range being so low that it is easily avoidable. Furthermore, most retaliatory attacks (Counterblast, Ornery, Saeren's feat) fall short of being effective due to low stats/no-boosting. Now that I muse over this... one of the things that the Teraph is priced against is its critical effects (crit fire, crit poison). What if its animus was changed out for Zuriel's old animus? Eh - it was too powerful for poor Z, it would never happen. Legion actually has a surprising amount of Crit effects compared to any other faction in the game - check it out. You'd think with so much crit, we'd have more ways to introduce more dice into the equation, but maybe that's down the road, somewhere. Legion also has a fair amount of (crit) poison attacks, and that doesn't do us any favors in a jack-heavy meta. I'm personally not a fan of crit effects - you can't rely on them, and they usually end up contributing too much to a model's cost, it seems. Back to the Teraph, specifically, I'm of a similar mind that it contributes much less on the table than the beast in a vacuum would have you believe. I've always thought that counter-blast being 1 cost would resolve a lot of the issues - but, honestly, I'd rather it just had a more useful animus. Overall, the Teraph is an excellent representation of Legion's most common complaints of its models: Has a bunch of circumstantial rules that can be worked around (often accidentally), isn't particularly great at anything but has a few corner-case strengths, and needs to load up on fury to get any work done - with all of this contributing to a mildly inflated points cost. Thing kind of design is fine against balanced lists in a diverse meta, because you can kind of do a lot of things, and leverage buffs and circumstances to pull out the best options - however, in a meta dominated by spamming highly-efficient models, circumstantial strengths tend to have a hard time against raw power, and I think that's what we're seeing in the current meta. I've got two of the little buggers, and would love to use them, but on the table they have failed to prove their worth. I completely agree with a dislike of how high cost Crit-effects are (especially Poison).
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Post by piedpiperwtf on Jun 20, 2017 12:48:47 GMT
The teraph is rather nice with L1 against hordes, counter blasting an extra fury onto an approaching beast
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whydak
Junior Strategist
Posts: 288
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Post by whydak on Jun 20, 2017 13:45:23 GMT
But if best use for Lylth1 fury is to cast counter blast something very strange happened. Or its turn one and no one will be in her command range anyway. Parasite and Pursuit are both nice spells. And you always can boost to kill something, far strike and camping something never hurts.
This animus really should be changed. Maybe weapon range? Cost one? Able to boost attack/damage/both/choose one?
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Post by DanX on Jun 21, 2017 10:06:00 GMT
I've used Counterblast on my Teraphs quite a lot, and I occasionally kill something with it. Very occasionally.
Basically they advance 5", Digin and use their animus. And wait. With a pair of them near each other but not close enough that they can both be easily engaged - they can shoot at what engages the other, and hit with a power 7 blast damage effect. Its not worth 2 fury. It does effectively give your caster Defensive strike - which is better than Ornery, and probably better than counter charge. I've used it on Kallus occasionally when I've nothing better to do. I think Ornery and Counterblast are both rubbish animus. Like the Blightbringers spray, and the Shredders scurry, and the overtake one, they are extremely hard to get any use out of regularly and when they do work they are not that impressive generally.
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Hjard
Junior Strategist
Posts: 123
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Post by Hjard on Jun 21, 2017 11:03:09 GMT
Counter Blast was waaaay funnier back when Lylyth 3 had Auto Fire [3] instead of ROF 3. It's still not that bad on some casters that pack a punch. Giving them some protection from melee attacks (becomes more valuable the longer a game stretches) but most of the time it's too expensive at 2 fury.
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Post by Wanderer on Jun 21, 2017 13:53:37 GMT
DanX, I believe that counterblast allows melee attacks, so with their 2" melee you don't have to worry about them being engaged to use it.
In that sense it's a better version of defensive strike. I've considered the animus with Rhyas, but have never had enough reason to take a teraph with her or the twins.
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Post by Wanderer on Jun 21, 2017 16:11:31 GMT
Nevermind Dan, I should have read your post more carefully before adding my 2 cents
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Post by maximumhippo on Jun 21, 2017 22:19:52 GMT
I played a game this past Sunday against Caine 3 and the Teraph was almost comically pivotal. Abby2 has return fire so when he moved a charger up to shoot the teraph; number 1, it ate a counterblast number 2 it ate a return fire shot. My second teraph did largely the same, but since return fire doesn't force you to attack the thing that attacked you, I fired at ace and killed off watts with the blast damage. So only one game so far, but I'm a fan.
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Post by copperflame on Jun 26, 2017 19:42:29 GMT
I usually do Ravagores with Abby2... double shooting out of turn does sound sexy... maybe I'll try it out.
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Post by maximumhippo on Jun 27, 2017 14:44:11 GMT
I usually do Ravagores with Abby2... double shooting out of turn does sound sexy... maybe I'll try it out. I also had 2 ravagores in the list. S&H for a big no shooting bubble and BFS for damage buffs. Proteus is for Bracer. Legion Army - 75 / 75 points [Theme] Oracles of Annihilation (Absylonia 2) Absylonia, Daughter of Everblight [+28] - Naga Nightlurker [8] - Proteus [19] - Ravagore [19] - Ravagore [19] - Teraph [10] - Teraph [10] - Succubus [0(4)] Blighted Nyss Sorceress & Hellion [0(6)] Blighted Nyss Sorceress & Hellion [0(6)] Spell Martyr [1] The Forsaken [4] The Forsaken [4] Blackfrost Shard [9]
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Post by Plungingforward on Jun 28, 2017 13:55:41 GMT
I wish it had Long Leash...
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Post by davycannonhound on Jul 16, 2017 23:57:41 GMT
Its a bit gimmicky, but Lyllyth2 can trigger swift hunter out of turn with counterblast up. Not reliable, but funny when it happens.
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Post by copperflame on Jul 17, 2017 13:58:50 GMT
True. Someone mentioned Puppet Mater would help out fishing for crits. I don't know what the spell does (or if we'll get 1 instance of it or 3 out of the Ice Witches) but would that help out the Teraph?
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Jul 17, 2017 15:24:45 GMT
It'll help the Teraph a bit yeah. All the spell does is it allows you to re-roll, so if you miss an attack or fail to crit you can have another chance at it. Amusingly enough I think one of the better uses for the Ice Witches will be letting the Blackfrost Shard re-roll misses. 3 man unit following 3 man unit around the board should be funny.
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Post by chillychinaman on Jul 17, 2017 17:56:39 GMT
Amusingly enough I think one of the better uses for the Ice Witches will be letting the Blackfrost Shard re-roll misses. 3 man unit following 3 man unit around the board should be funny. It'd be funny but, you'd be spending ~18pts for...? Ice Cage? Kiss?
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