didder
Junior Strategist
Posts: 166
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Post by didder on Jun 1, 2017 14:04:28 GMT
- Hexy 2
- Xekaar1
- Morghoul3
- Mordikaar1
I see some competent warlocks for us this season, but the consensus seems to be that it's problematic for pairings nonetheless. I agree with that, because the warlocks have a lot of similarities. They all really hate to see spell immunity-type effects on the other side of the table. All of the ADR warlocks want to land nasty spells on the enemy, namely, Ashes to Ashes, Mortality, Blind, and Essence Blast. Spell immunity is only a minor concern, though.
Also, this group of warlocks all specialize a fair bit against enemy infantry. Warjack heavy lists are still popular, but the pendulum swing might be on the cusp of a return. We'll have to see how the new steamroller scenarios really influence army composition with zones now being controllable only by certain model types. Since jack spam is likely going to make a strong go at it anyway, they might be fine with only contesting. Can't tell yet. Ghost Fleet is supposed be a big trend, but no one can really predict the future. The only way to increase damage with this ADR is Xekaar's Mortality and Despoiler's Dark Shroud. Neither of these on their own is going to make a jack spam list shake in its boots. I wouldn't run them together since Xekaar has no spells to upkeep for free with the Despoiler.
Anyway, this ADR seems at first to be not worth it. Is there a way to work it though? Hexy2 in ADR seems very nice. I just wish Xekaar were basically anyone else. Could folks post lists and pairings that might mitigate our ADR's shortcomings?
For myself I propose:
Hexy2 (Winds of Death) -27 Aptimus Marketh 0 Shaman 8 Cannoneer 17 Brute x 2 16 Gladiator 15
Soulward 0 Venator Dakar 4
Max Slingers Max Reivers +UA 19 Reiver Cannon 5 min beast handlers
Xekaar -31 aptimus market 5 chiron 19 gladiator 15 Sentry 15
Orin Midwinter 5 Zaadesh 4 Rhinodon 12
Min Karax 7 Max Handlers 7 Max Swordsmen + UA 17
Specialists would be Agonizer, Krea, and 2nd extoller, and mastor tormentor.
Lastly
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Post by fragpalm on Jun 1, 2017 16:14:24 GMT
My thoughts on it are that Mordikaar is a very strong caster independent of ADR, and so adding flexibility to him can only ramp up his potential. Particularly since he brings more than one Archidon in a lot of cases, which is easy to swap around for other stuff. His def skew is no Oracles (Neraphs are better than Archidons, Dodge is better than Poltergeist, etc.) but it's got its own flavour with Host of Shadows. Well worth a try.
My current Mordikaar list is:
Mordikaar Archidon Archidon Archidon Archidon Archidon Despoiler Krea
Void Spirit Void Spirit
Keltarii (max) Handlers (min)
I figure the Krea can come or go, depending on the shooting across the table, and the Archidons can be swapped for most other beast load-outs, including maybe a Molik + Glad module. If I can, I'd like to see how I can fit some infantry in there as well if I need it, mostly as Hollow feeders.
Hexy2 would be my pairing pick with Mordikaar. I've sampled him a bit in mark 3 and found him strong. Against the current rise in infantry as well as Grymkin he might be our best ADR caster meta-wise. He does little for armour-cracking battlegroups, but I've found it wise to bring beefy things with him to round out his options. With ADR this will be even better. I've been wanting to test a hyper-healing list with the hydra and Vampiric Harvest and a ton of Handlers. Not sure what that would look like yet.
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granor
Junior Strategist
Posts: 353
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Post by granor on Jun 1, 2017 16:56:52 GMT
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Post by sardonicartery on Jun 1, 2017 19:27:32 GMT
Yes, because Hexy2 alone makes it work.
However, he invalidates Mordikaar and Xekaar is a shelfwarmer, so there's only one pairing.
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Post by fragpalm on Jun 1, 2017 20:08:04 GMT
Yes, because Hexy2 alone makes it work. However, he invalidates Mordikaar and Xekaar is a shelfwarmer, so there's only one pairing. I think PP might be wanting us to give Xekaar a chance as a battlegroup warlock, since basically Mordikaar, Hexy2 and Morg3 are virtually all geared to handle infantry. But being stubborn, I'm avoiding Xekaar for now and giving Hexy2 a chance to be the armour cracker here, if only because of Vampiric Harvest, Black Spot (pretty good against Circle and Legion beasts) and Banishing Ward being really strong on gargs. Not to mention, Hexy handles infantry almost single handedly, so a large battlegroup takes on the role of cracking armor. I've been reading your battle reports with interest, Granor. I've had similar results, where things are just so risky throughout the game, and you're biting your nails on your feat turn. Generally I win with him, but not without sweat on my brow, heh. It's either baffle the opponent with your feat turn, or orient your entire game towards assassination. Not a super comfy game, but it is ultimately very powerful.
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Post by bennep on Jun 2, 2017 8:33:05 GMT
Yes, because Hexy2 alone makes it work. However, he invalidates Mordikaar and Xekaar is a shelfwarmer, so there's only one pairing. ...., Black Spot (pretty good against Circle and Legion beasts) ...... Sorry to burst the bubble, but Black Spot is warriors only : \ I think Hexy2 can be flexible and Xekaar may be able to fill up the armour matchups with a heavy battlegroup build?
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Post by fragpalm on Jun 2, 2017 11:38:20 GMT
Crud, thanks Bennep. Shows I haven't played the Hexies in a while...
I'm still not sure it's worth fielding Xekaar.
I'm pretty annoyed at the line up, to be honest. In the few years I've been playing, the ADR has always been meh. I suppose that's the point, in a way, but it also kind of highlights the mediocrity of some casters.
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Post by Cryptix on Jun 2, 2017 12:31:44 GMT
Xekaar (+31) - Rhinodon (0) - Rhinodon (0) - Rhinodon (5) - Rhinodon (12) - Titan Sentry (15) - Titan Gladiator (15) - Cyclops Shaman (8) - Cyclops Shaman (8) Max Beast Handlers Marketh
I used this list the other day to beat out Karchev. Used Rhinodons to initiate the piece trade and feated so I could force him to counter feat. He finished off the rest of the Rhinodons, but couldn't hit gladiator who slammed a grolar into Karchev so I could get an enraged Sentry into him.
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Post by bloodsplatterartist on Jun 2, 2017 12:34:42 GMT
Xekaar (+31) - Rhinodon (0) - Rhinodon (0) - Rhinodon (5) - Rhinodon (12) - Titan Sentry (15) - Titan Gladiator (15) - Cyclops Shaman (8) - Cyclops Shaman (8) Max Beast Handlers Marketh I used this list the other day to beat out Karchev. Used Rhinodons to initiate the piece trade and feated so I could force him to counter feat. He finished off the rest of the Rhinodons, but couldn't hit gladiator who slammed a grolar into Karchev so I could get an enraged Sentry into him. What are the shamans for? Just ranged spot removal?
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Post by sentinel on Jun 2, 2017 12:41:17 GMT
Xekaar (+31) - Rhinodon (0) - Rhinodon (0) - Rhinodon (5) - Rhinodon (12) - Titan Sentry (15) - Titan Gladiator (15) - Cyclops Shaman (8) - Cyclops Shaman (8) Max Beast Handlers Marketh I used this list the other day to beat out Karchev. Used Rhinodons to initiate the piece trade and feated so I could force him to counter feat. He finished off the rest of the Rhinodons, but couldn't hit gladiator who slammed a grolar into Karchev so I could get an enraged Sentry into him. What are the shamans for? Just ranged spot removal? Guess its craft talisman also
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Post by Cryptix on Jun 2, 2017 12:47:56 GMT
Craft Talisman and getting more Rush's on the table, considering I was typically putting out two Mortalities a turn.
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didder
Junior Strategist
Posts: 166
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Post by didder on Jun 2, 2017 13:16:49 GMT
Had my first win with Hexy2 last night into Legion all heavies. It was a pretty bleak outlook going in, but Hexy2 sniped out the hellion first turn, and 2 forsaken on the 2nd turn. If my opponent had blocked those solos off a bit better, I probably would have lost, but he had no other fury mitigation. Also, his 3 ravagores should have ran first turn, since he went first. he tried for lucky scatters to stop my kelterii before they jammed but the scatters were very unlucky. Might have lost if they all ran.
I have yet in half a dozen games with Hexy2 to even have a reason to cast black spot.
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Post by Cryptix on Jun 2, 2017 13:20:12 GMT
Hexy2 is still inferior to me, when Hexy1 now has Parasite. I can take down 4 Marauders a turn with Double Reivers, Double Flayers, and Double Cannonneers.
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Post by joetortillas on Jun 2, 2017 15:07:26 GMT
There's more to the game than kiling 4 marauders in one turn. Hexy2 has the right tools for a good pairing, Hexy1 is a solid drop in GF as well.
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Post by Cryptix on Jun 2, 2017 15:09:52 GMT
There's more to the game than kiling 4 marauders in one turn. Hexy2 has the right tools for a good pairing, Hexy1 is a solid drop in GF as well. Don't come to my meta, you're too sweet and pure. But yeah, Hexy2's good. I just have an irrational hatred of spellslingers.
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