Deller
Junior Strategist
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Posts: 605
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Post by Deller on Mar 8, 2017 12:43:44 GMT
So something that seems to have been overlooked in the whole forums exploding and transition is that both the OTC and the ATC took place this past week. While I haven't found much for the OTC aside from team rankings the ATC statics were released atcwmh.com/2017/03/06/atc-stats/ and man did Cryx perform. Here I wanted to look deeper into Cryx's performance to categorize what appeared to work, and what didn't. Overall we had 6 Cryx players: Brandon Andrews 5-0 (Florida Meta) Alex Smith 4-1 (Jank Tank) Dan Wasmer 4-1 (The Great Quimby and the Dirty Tricks) Lou Coduti 4-1 (Donkey Convergence of Cyriss) Dustin Wengert 3-1 (Five Guys) (based on caster play rate numbers it appears his team dropped round 5) Ryan Donnelly 1-4 (Cobra Kai) Lists found can be found: conflictchamber.com/?atclistsNow based on math and the statistics given I can extrapolate the following: Ryan Donnelly went 0-1 with Venethrax & 1-3 with Scaverous. Brandon Andrews went 5-0 with his Skarre1 list & never played Goreshade2. Alex Smith went 2-0 with Skarre2 & 2-1 with Asphyxious3. Dustin Wengert went 3-1 with Coven & never played Asphyxious3. Dan Wasmer went 2-1 with Coven & 2-0 with Deneghra1 Lou Coduti went 2-0 with Deneghra1 & 2-1 with Skarre1 Observation 1: Incorporeal spam appears brutally effective when opponents are not prepared to deal with it. The incorporeal lists that took at minimum Blackbane's + 2 other incorporeal models went a combined 11-1. Observation 2: Cryx's scenario game is weak. In games Cryx won they have one of the lowest average CP scored in every scenario except Outlast. This would lead me to believe the overwhelming majority of Cryx wins came from either early or last ditch assassinations. If anyone here happens to know any of the 6 ATC Cryx players I would love to know what they played into each round and how the actual games went.
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studderingdave
Junior Strategist
May the Gods have mercy on your soul.
Posts: 114
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Post by studderingdave on Mar 10, 2017 1:48:03 GMT
i heard musings that the cryx presence was strong at the ATC, how much of this was in theme? seems like a lot less Denny than i would imagine. good on the community for digging deep.
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Deller
Junior Strategist
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Posts: 605
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Post by Deller on Mar 10, 2017 2:19:39 GMT
There were 2 Ghost Fleet lists, a single Deneghra1 by Dan Wasmer version that went 2-0 and a Lou Coduti's Skarre1 that went 2-1. Personally I'm not a fan of Skarre1 in theme, I feel she loses too much. Personally I feel an incorporeal list out of theme like Brandon Andrews's is better than Coduti's version.
I personally feel Deneghra1 is THE Ghost Fleet caster. She just turns the list on in ways no other Cryx caster can. I think the list will gain popularity over time, and the biggest reason it isn't seeing major play is the fact most Cryx players don't own a lot if any Revenant Crew.
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Mar 10, 2017 2:22:13 GMT
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npe
Junior Strategist
Posts: 221
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Post by npe on Mar 10, 2017 2:22:36 GMT
There were 2 Ghost Fleet lists, a single Deneghra1 by Dan Wasmer version that went 2-0 and a Lou Coduti's Skarre1 that went 2-1. Personally I'm not a fan of Skarre1 in theme, I feel she loses too much. Personally I feel an incorporeal list out of theme like Brandon Andrews's is better than Coduti's version. I personally feel Deneghra1 is THE Ghost Fleet caster. She just turns the list on in ways no other Cryx caster can. I think the list will gain popularity over time, and the biggest reason it isn't seeing major play is the fact most Cryx players don't own a lot if any Revenant Crew. I'm still trying to find my sea legs with the list and Terminus. It was his original theme after all
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Mar 10, 2017 3:22:49 GMT
I've played the Terminus version, but in my experience it's just a weaker version of Deneghra1's. Deneghra1 just brings so much to the list that no other caster can replicate, I've been thinking about doing a Ghost Fleet write up since I've been playing the Theme Force exclusively with different variations and different casters since the end of January. I'll see if I can get a write up done for later tonight or some time tomorrow.
For a while I thought the Ghost Fleet was the best Terminus list you could build, but now I'm not convinced. I honestly feel like Terminus is better off with hordes of our Cheap undead like the Carrions than with Revenants. Terminus is easily the most selfish Cryx caster, doing next to nothing for his army. This fact combine with the massive nerfs to Cryx's infantry makes it very hard to play him for attrition since Cryx troops die to anything and wiping full units isn't hard, and his scenario game is weak since he doesn't really have anything to prevent your opponent from gaining ground. Terminus' plan every game is assassination, typically by applying Doomslayer to your opponent's face. Now melee assassinations by using your caster is typically a last ditch effort plan, and usually a game losing plan. Terminus has a lot of defensive tech to help him survive, but I feel like he's better off out of Ghost Fleet for a few reasons.
1) Survivability. The Terminus game plan is Doomslayer to face. Terminus only has a charging threat range of 11", that's not very far. You're not going to be pulling the Molik Karn Side Step from down town assassination here, you've probably only got an 11" straight line to work with (maybe you can manage a Reaper Drag, but that's costly focus wise and probably leaves you with too little focus on Terminus). Now this means Terminus is going to be either close to or on your frontline, and that's a scary place to be. Luckily Cryx has some options to help Terminus survive on nonfeat turns. Darragh Wrathe gives +2 armor vs living, Madelyn gives him immunity to warrior models, and Wrong Eye gives us Star Crossed which combine with our Defense 14 means if our opponents want to hit us reliably they'll have to boost to hit meaning we'll be tanking less attacks. Unfortunately none of those models are available to the Ghost Fleet.
2) Threat Range. Terminus only threats 11", which as I said before isn't far. However Cryx does have some tools to extend that a little. The first is Darragh who can give Terminus an extra inch if needed. The second is Reapers. Now while Reapers are available in theme, they are highly focus inefficient in theme requiring Terminus to fuel them if you want to get a drag. Terminus is selfish, and does not wish to fuel anything unless it's going to get him a mountain of souls for his feat. Outside of the Ghost Fleet though Reapers can be fueled by other things. You can keep them on Terminus and fuel them with Sirens, or you can put them on Aiakos1 or an ILO with Siren support and get your boosted Drags that way. You also have the option to go with Malice, although she does compete with Terminus over souls.
3) Erebus. Remember when I said Terminus was selfish and didn't want to fuel anything. This guy is the exception. I remember the first time I got to live the dream in Mark2 & Gerlak pacman'd himself through 23 models. With Terminus Erebus is Gerlak on Cocaine. You have a Mat 7 Bazerking, Overtaking monster that auto Stationaries anything it hits. Load him full of focus on Feat turn and watch as he mulches entire units and leaves Terminus on armor 25+ before you've activated anything else.
4) Wurmwood. Few things have frustrated me more than playing Terminus into a caster than can't run away from him, but being unable to kill him because he keeps Strangleholding me. You can't Sac Pawn, Shield Guard, or shake the effects of Stranglehold. The only thing Cryx has to stop things like this from slowing Terminus down is Orin Midwinter.
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Post by skittles on Mar 10, 2017 3:34:27 GMT
I'm Dan, captain and cryx player for the Great Quimbini and the Dirty Tricks. Some quick thoughts on the pairing. Witch coven is a solid drop into shooting, and Denny1 ghost fleet is borderline OP if your opponent doesn't know what's coming. With the amount of incorporeal in my list, it can be borderline Op when your opponent knows it's coming. Battle Reps round 1: Denny1 vs Thaggrosh1. I rolled a 7, and chose to go first My opponent this round is played very cautiously, which allowed me to very quickly win on scenario. Also speed 1 scytheans are funny. Round 2: Denny1 vs Sevi2. My menoth player and I were the last two to be paired, and had a choice of menoth and ret. He decided to jump on the ret grenade so that he didn't have to play the menoth mirror, which is never a fun time (both sides saying "no" to the others "no" and whatnot). I wasn't really thinking it through, and picked Denny. I then realized how terrible of an idea that was, with sevi2 feat and 3 shield guards to guard against assassinations. This game was ugly; my opponent and I both made a ton of poor choices and dice flubs that led to 4 failed assassinations runs before I finally finished Sevi off with a ghost raider. Pro tip: don't be lazy and estimate scourge AoE range while holding a blast key - to teammates will become angry after you miss knocking down the key model. round 3: Coven vs Iron Mother. 6+ jacks vs 22 satyxis? Sign me up. Early feat and threat of feedback kept iron mother back for much of the game. Eventually I had to clear the Axium and an assimilatior out of the zone to win; and dice failed me. However, I was positioned such that his only hope was to assassinate me before I finished the job next turn. He moved out of the zone to do so and conceded afterwords. Round 4: coven vs Durgan. Primed steelheads are not as scary when you have force barrier. once again coven feat early and force my opponent back, and I eventually win on scenario. I almost clock myself because early in the round I spend a few minutes watching my circle player telebark irusk2 to death with his mohsar list. Round 5: coven vs hexi2. I had a building to hide the ball, so early feat it was. My opponent was most uncooperative and kept hexi arcane warded the entire game. I was in a very commanding presence, but mis-allocation of focus to the seethers left the coven empty, and my opponent was able to slam a seether into one witch, and killed the others with two boosted hellfires into the ball.
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Mar 10, 2017 4:34:00 GMT
Some quick thoughts on the pairing. Witch coven is a solid drop into shooting, and Denny1 ghost fleet is borderline OP if your opponent doesn't know what's coming. With the amount of incorporeal in my list, it can be borderline Op when your opponent knows it's coming. I actually settled with the exact same Ghost Fleet build you're on, with the only difference being Bunker over Effigy of Valor. What are your thoughts on the Coven pairing in a traditional masters environment? Currently the two big issues I've been running into with Ghost Fleet are Wurmwood, who I can't shoot to death thanks to Stealth, RFPs my Revenants with Hellmouth, and has magic sprays for the Incorporeal, and Retribution, who has plenty of magic weapons, infantry clearing, and ways of seeing through stealth to shoot down Deneghra. I'm not really sold on Coven into Circle, and planning to dodge Wurmwood doesn't sound like a great plan in masters. Are there any other major weaknesses (Yea I know casters like Caine1 and Hexeris1 are brutal, but nobody really plays them) you've encountered in testing?
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Post by skittles on Mar 10, 2017 12:18:41 GMT
Some quick thoughts on the pairing. Witch coven is a solid drop into shooting, and Denny1 ghost fleet is borderline OP if your opponent doesn't know what's coming. With the amount of incorporeal in my list, it can be borderline Op when your opponent knows it's coming. I actually settled with the exact same Ghost Fleet build you're on, with the only difference being Bunker over Effigy of Valor. What are your thoughts on the Coven pairing in a traditional masters environment? Currently the two big issues I've been running into with Ghost Fleet are Wurmwood, who I can't shoot to death thanks to Stealth, RFPs my Revenants with Hellmouth, and has magic sprays for the Incorporeal, and Retribution, who has plenty of magic weapons, infantry clearing, and ways of seeing through stealth to shoot down Deneghra. I'm not really sold on Coven into Circle, and planning to dodge Wurmwood doesn't sound like a great plan in masters. Are there any other major weaknesses (Yea I know casters like Caine1 and Hexeris1 are brutal, but nobody really plays them) you've encountered in testing? So, I haven't had much play time into either. Ret I would drop coven into; the feat stops enough of their tricks to give you a turn to get the attrition war going; just watch out for phantom hunter. I need to get more wurmwood games in before I can comment on that one. Otherwise, ive had issues with nemo3, but thankfully and inexplicably he is going out of vogue already. im still working on my masters and IG pair for adepticon, but I may fall back on this for painting reasons. There's also a good chance that I may play mort2 and/or a new theme if they are available for purchase there.
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Grimolf
Junior Strategist
Posts: 246
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Post by Grimolf on Mar 10, 2017 17:20:58 GMT
Thanks for the battle reports, Skittles. I always enjoy the flexibility of playing the Coven, but haven't tried the Ghost Fleet yet. It sounds like your first game into Thagrosh1 with GF probably stumped your opponent due to the incorporeal? And, your second round you managed to outlast some poor decisions in pairing and dice due to Denny1's power. What were you looking to drop it into and what do you see as its strengths?
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Post by skittles on Mar 11, 2017 17:59:15 GMT
My plan was to drop Witch Coven into jack walls, high volume shooting, or armies with a ton of magic weapons, and drop Denny into everything else. The main strength of the Denny1 list is that it combines a nasty assassination run with Scourge/Feat/Parasite and 9 Ghost Shot guns, a tough question with 14 incorp models, and amazing recursion power with all the pirates. I am not sold into its ability to handle heavy armor, so that is something I was looking to avoid when possible. Or, like round 2 showed, when presented with a heavy armor list, to ignore it for the caster.
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