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Post by Azahul on Jun 1, 2017 23:00:20 GMT
Azahul is a man who finds a couple lists he likes, plays them forever, then uses those games to convince people to buy lots of the same model. I wonder if I can convince my friends to play ikrpg so I can have them fight an army of bone grinders. You're welcome Though I do feel we're only one release away from Bone Grinder spam being good again. We just need a delivery mechanism... So I keep hearing Arkadius has a cool assassination run like top of two but I think I'm missing something. Can someone explain how it works? See you next Saturday azahul! Top of two is easy. You run everything forward 10" on Turn 1. Your War Hogs threaten 17" from there, so they can get to any Warcaster that moved 4" or more out of their deployment zone (7" deployment plus 10" deployment plus 10" run plus 17" threat plus whatever the Warcaster moved). The Road Hogs can get them if they're 2" out. I've been working on perfecting my bottom of one
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Post by Azahul on Jun 2, 2017 0:22:46 GMT
Round 3 - Team QLD Maroon - Incursion I got... Haley2 on Incursion. Brilliant. On the plus side though, this was the Haley2 build I reckoned I had the best odds into in a straight fight. Almost all the others were Colossal plus some Hunters on Jakes plus a Journeyman plus some other stuff. That build was basically why I'd been practicing bottom of one assassinations. Instead, this guy had: Haley2 -Stormclad -Stormclad -Defender -Thorn -Firefly -Squire Journeyman Warcaster -Charger Allison Jakes -Stormclad Arlan Strangeways It was paired with Kara Sloan. I dropped Arkadius, figuring I could assassinate Sloan from a million miles away, and that I could actually attrition the Haley2 list if it came down to it. Since I got to pick tables for this game, I deliberately picked one with virtually no meaningful terrain to hide behind. Deployment My opponent won the roll-off, so I stuck him on the table side with the smaller forest. This is where it became apparently that this player, also from Brisbane, had been paying attention to my practice attempts at first turn Arkadius assassinations. He deployed Haley close to the forest, and everything else primed to barrel down the middle of the table. Cygnar Turn 1 Sure enough, Haley went behind the forest with Force Field up. Everything else ran up the table. Jakes put Sidekick up and the Journeyman slung Arcane Shield onto the leftmost Stormclad. The Firefly ran about half an inch too far and ended up outside of Haley's Control Area. Forgot to take a picture here. Pigs Turn 1 I barely left my deployment zone. The Splatter Boar walked up and shot a Smoke Blast out, using Lucky Shot to ensure a minimal scatter distance so my opponent's ability to choose direction wasn't going to have a big impact. I jokeyed for position a bit, moving one Road Hog just close enough for him to send in a Stormclad if he wanted to move Haley up and burn her entire stack for it. Cygnar Turn 2 My opponent considered it, but opted against gunning for it. The Defender and Charger shot a Gun Boar off the table with some very nice damage rolls. My opponent bricked his Warjacks up, ran Thorn out onto the right flank, and gingerly edged Haley out of cover to get the Firefly back into Control. Passed turn. Pigs Turn 2 I had both Road Hogs and one War Hog close enough to charge. I ran the one War Hog that wasn't going to be able to make it into melee, so I'd at least get a Frenzy attack out of it. The Splatter Boar took a shot at the other War Hog, missed, and scattered the AOE somewhere nice for Arkadius to Reposition back into. Primal went on the Forced Evolution'd War Hog. Arkadius moved up and Feated, sending the first War Hog into the Defender for some ok damage, the two Road Hogs up the left flank (the second one frenzying towards the Gobber Chef who had run onto the flag to serve as a homing beacon). Arkadius camped about 5 Fury and went back into his cloud to hide. Hutchuck had also come on this turn, so he knocked down Thorn with a Quake bomb and charged the Firefly in the rear to contest. Neatly knocked off the Firefly's gun. Meanwhile, my remaining heavies went to town. The fully buffed War Hog charged the Defender and destroyed both it and Jakes' Stormclad with nary a miss nor a low damage roll in sight. The two Road Hogs worked together to kill a second Stormclad, leaving the one with Arcane Shield unscathed. An assault spray also tagged the Charger, which was pretty funny. My remaining Gun Boar went onto the centre flag, so I went to 2 CP. Cygnar Turn 3 Haley came up, Feated, and pulled one Road Hog out of my Control Area and placed it facing my Primal'd Road Hog so that they'd Frenzy on each other. The Stormclad was fully loaded and killed the other Road Hog. The Charger came up and shot Arkadius three times with Temporal Acceleration, hitting Def 17 like it was no big deal. Damage was put on the Splatter Boar and the Gun Boar. Thorn and the Firefly killed Hutchuck. The Journeyman contested the left flag, hiding behind the obstruction there. My opponent went to 1 CP. I forgot to take a picture this turn. Pigs Turn 3 The Gun Boar shot the Charger twice with Targ's Ancillary Attack. I finished it off with a Primal Shock through the War Hog. The Splatter Boar moved onto the left flag, the Gobber Chef backed into the forest. The Road Hog and buffed War Hog smacked each other around a bit with their Frenzy attacks. I had no way of contesting the right flag. I went to 3 CP, my opponent went to 2. Cygnar Turn 4 Haley used TK on the Road Hog and War Hog to spin them around, facing away from the Stormclad. The Stormclad then moved in to attack them. It crippled the Road Hog's mind on the first attack and killed it pretty easily, then swung at the War Hog. Hit it, did some damage, and I used Hyper Aggressive to turn around and make my Retaliatory Strike with the Gore attack. Got the Crit Knockdown. My opponent didn't contest the centre flag. He went to 3 CP, I went to 4. Looking at that picture I think he may have forgotten to activate Thorn and the Firefly. Not that I think it would have changed things with Haley that close to an angry War Hog Pigs Turn 4 There was no way I could not get to 5 CP.
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Post by thwartingmyplans on Jun 2, 2017 0:54:55 GMT
I literally played this same scenario and list at the last SEQSE and I hated every second. After going back and forth in my head I dropped rask + all lessers just because I didn't want to play it. Turn one he's at the halfway line with everything and Haley. I pretty much called it there. I do like the way you waited out sending in your heavies. It's something I'm slowly learning with minions to try and go in rather than take the hit and retaliate.
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Post by Gaston on Jun 2, 2017 1:17:56 GMT
You got the Retaliatory Crit KD when needed? Born under a Minion star...
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Post by Azahul on Jun 2, 2017 1:42:20 GMT
Strictly speaking I don't think it was necessary. He was hitting on 7s with the remaining attacks as he was no longer in the War Hog's back arc, had already spent three attacks killing the Road Hog, and I was probably going to win on scenario regardless even if he had succeeded in killing the War Hog too (if my opponent had contested the centre it might have been interesting, a lot may have hinged on my ability to kill the journeyman and score on the left). But yeah, it was still real nice
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Post by Azahul on Jun 2, 2017 23:57:14 GMT
Round 4 - Team VIC Bitter - Entrenched I ended up dropping into a Retribution player this round, running Helynna and Kaelyssa. His Helynna list was double Helios, and his Kaelyssa list had pretty minimal armour, so I felt confident dropping Carver. So long as I killed the two Colossals on my Feat turn, which they could just about do even through Helynna's Feat, then I figured I would be able to trade well from there. I picked a table with multiple forests, because it looked like it would be easy to build a cloud wall in the centre and mitigate my opponent's tractor beams while bunkering up in my own zone and sending Gremlins into his if he chose Helynna (I was about 90% sure he would drop Helynna). Sure enough: Helynna -Helios -Helios -Manticore -Manticore -Chimera Arcanist Mechanik Arcanist Mechanik Arcanist Mechanik Deployment I got the first turn. I deployed my War Hogs and Splatter Boars on the front line, and kept all four Battle Boars back to serve as Primal bots. A bit different from my usual set-up, but I wanted the additional board presence of having my War Hogs up the board turn 1 My opponent set a Helios on each flank, Helynna and the other Warjacks in the middle. Pigs Turn 1 I did the maths in my head for how far the Helios could threaten. That told me I could Mobility and run everything full speed up the board Turn 1. ...I forgot to account for a Helios trampling. I mean, I kinda knew they could do that, though I've never seen it done before. I just spaced and didn't add 3" onto my maths. So anyway, I cast Mobility, Batten, and ran the front wave forward. The Battle Boars walked up behind. Retribution Turn 1 My opponent ran his Chimera up and slung Hand of Destruction onto the left War Hog. The Helios there trampled up and started to tractor beam the War Hog. Hit it, pulled it 3" forward. Hit it, pulled it 3" forward. Missed with the third shot, rolling 1, 2, 2. Some measurements later and we confirmed that it was too far from the other Helios for it to Tractor Beam. Helynna had already activated and hadn't Feated. The Manticores scrambled to get forward and put some shots into the War Hog, doing a few points of damage. I forgot to take a picture. Pigs Turn 2 Helynna was inside that leading War Hog's threat range. I had Carver cast Mobility, Batten, and Feated. Primal went on my two War Hogs. My right-hand War Hog could just about see the Manticore that was screening Helynna, so it charged and did a rather nice 21 damage on its charge attack. Killed the Manticore on the second hit, Overtook into the Chimera, killed it in two hits, finished its turn with a Fury to spare. The Helios on the left would get a free strike if I charged past it to get over the wall and into Helynna. I had Batten up, it was why I'd cast Batten (well, that and there didn't seem to be a way to get Quagmire onto Helynna), but I didn't want to risk it. I was still hitting on 9s over the wall and I shouldn't need more than two hits. The War Hog activated, charged Helynna, boosted the Gore attack as its charge attack, got the Crit Knockdown and killed Helynna. That was real, real dumb. My dice went off the charts, my opponent's failed him, and I could have played a proper game by just running a little bit less than my full speed. Ah well. Win is a win.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Jun 3, 2017 10:49:03 GMT
Nice write ups and really helps with the pictures. I'm starting to get into minions, still playing my Khador of course, and very much appreciate these reports. It's so weird coming into a new faction and new system actually WM to Hordes. Hopefully I will be able to post up some of my own rumblings soon.
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Post by Azahul on Jun 3, 2017 13:17:33 GMT
Round 5 - Team Tassie - The Pit This round I got paired against their Cryx player, which was easily the worst match-up I received in the entire tournament. He had a Denny1 Ghost Fleet list, but the one that actually scarred me was a Skarre1 list with half a dozen Stalkers and two Wraith Engines. Blessed Weapons and Skarre's Feat, coupled with the problems of combating Stalker defence with Mat 5 lights, meant that I didn't think Carver would stand a chance. So I had to drop Arkadius, but with no meaningful way to deal with the Wraith Engines and the list being comfortably able to attrition through my army I didn't feel I'd have a great chance with that either. And if I dropped Arkadius and he dropped Ghost Fleet I would be playing for a lucky assassination there too... Sure enough, he dropped: Skarre1 -Stalker -Stalker -Stalker -Stalker -Skarlock Thrall Min Blackbane's Ghost Raiders Scrap Thralls Warwitch Siren Aiakos -Stalker -Stalker Wraith Engine Wraith Engine Deployment I won the roll off, thankfully. Going second would be a nightmare on top of the myriad problems the list was already giving me. I deployed with my heavies all in the middle, Arkadius off to the left where he could aim for the flag, and my guns over there with him. My opponent set up his list pretty much evenly, with the Blackbanes opposite my flag ready to sweep in and be basically impossible to remove. Pigs Turn 1 I ran everything up. Arkadius cast Guardian Warbeast, which in retrospect I feel was a mistake. I would have gotten more work out of Aggravator. I was worried about Stalkers coming in and Leaping for the Assassination, but if he sent in Incorporeal models instead then I wouldn't be able to get any work done with Guardian Warbeast. Lucky Shot went on one of the Gun Boars so Targ could Ancillary Attack a shot at my opponent's AD line, but it refused to scatter into a Stalker. Cryx Turn 1 The Stalkers didn't advance very far, seeing as they were all in my threat range. The Wraith Engines ran to make it very hard for me to actually get to some of the Stalkers. Blackbanes rushed up on the left, and I think Ritual Sacrifice from the Skarlock scored a 2. Pigs Turn 2 Hutchuck came on, walked up and failed to hit the rightmost Stalker with a Quake Bomb. I Primal'd my left Road Hog, hit it with a Raw Adrenaline needle, and Feated everything up the board. The Road Hog charged the Stalker in the rubble, hit Aiakos with the spray and rolled the 12 necessary to kill him even through the Focus, rendering his two Stalkers (behind the Wraith Engines) inert. It then smashed up the Stalker it had charged as well. On the right the other Road Hog went in and trashed the Stalker there as well. My War Hogs couldn't get to anything of note. On the left the Gun Boars went in against the Stalker there. One was able to get within 5", hit its shot and crippled one of the Stalker's arm. The other was too far away, so I had to hope for a good Lucky Shot scatter on either its attack or the ancillary attack. Sadly, four distance rolls passed without a 1 or a 2, so I wasn't able to finish it off or remove its Cortex at least. I probably needed to remove, at minimum, one more Stalker than I did. Still, downing Aiakos was better than I'd expected (I'd hoped to do enough damage that Fire would kill him). Cryx Turn 2 Skarre Feats for 7 health, tagging two Blackbanes, both Wraith Engines, both operational Stalkers, and herself. She walks by the two inert Stalkers and reactivates them as well, and casts Dark Guidance. Ignoring the Primal'd Road Hog, the Stalkers and Wraith Engines proceed to kill one of the Gun Boars on the left, cripple the spirit (with a Stalker, so Grievous Wounds) of the other, one of the War Hogs and the Forced Evolution'd War Hog. Something somewhere also became a Machine Wraith and charged Hutchuck, doing five damage I think. I forgot to take a picture this turn. Pigs Turn 3 I make a pretty big mistake and cast Psycho Surgery to try and heal the Gun Boar, and then get reminded of Grievous Wounds. Oops. That cost me the Fury needed to Primal Shock a corporeal Blackbane out of the way, which means I won't be getting my War Hog somewhere where it could conceivably smash both Wraith Engines in an activation. Instead it has to content itself with one... and since I'd already Primal'd it, it's basically out of the game now. There's not a lot else I can do. My Road Hog frenzied into a Blackbane. I had considered a Primal Shock assassination but the odds aren't exactly in my favour at dice minus 14 for damage... Cryx Turn 3 My opponent makes sure to kill my Road Hog, gives my War Hog a Blackbane to Frenzy on to stop it from getting close enough to Primal Shock Skarre, and also removes my Gun Boar and my Gorax. Hutchuck refuses to die to the Machine Wraith, so Skarre Sacrifical Strikes her Warwitch to kill him. I forgot to take a picture again. Pigs Turn 4 I'm basically out of models at this point. My Splatter Boar punches some Blackbanes. I think Arkadius goes onto his flag and manages to score 1 CP. Sorry for the blurry picture there. Cryx Turn 4 My opponent kills Targ, the War Hog dies to Stalkers, everything else goes into Arkadius and the Splatter Boar dies to transfers before he, too, dies. Definitely an instance of taking one for the team I would have expected to lose this game even if it wasn't into a thoroughly excellent player. Killing Aiakos actually made me think I may have had a chance for a minute there, but it wasn't really enough.
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Post by Azahul on Jun 4, 2017 6:52:59 GMT
Round 6 - VIC Batman - Extraction For the final round I ended up playing into their Skorne player. After three Cryx, a Cygnar, and a Ret it was kind of nice to see a fellow Hordes player sitting across the table. He had Xerxis2 and Rasheth. I figured Arkadius could assassinate Rasheth pretty easily if he ever left himself on less than 4 Fury, and that I had a pretty good shot of just trading through the Xerxis list, so I dropped Arkadius. He dropped Xerxis, with the following: Xerxis2 -Despoiler -Titan Gladiator -Archidon -Archidon -Basilisk Krea -Cyclops Savage -Cyclops Savage -Cyclops Savage -Cyclops Savage -Razor Worm Max Paingiver Beast Handlers So the Savages threaten about 15" and can theoretically be hitting at P+S 17 with additional die, dropping the lowest. That's kinda scary. I figured though with a good alpha I'd be able to drop most of the heavies and trade through the rest thanks to Retaliatory Strikes. Deployment I won the starting roll, opted to go first. Deployed all my guns behind the annoying bit of water in front of me, the heavies aiming for the gaps between terrain. My opponent stuck Xerxis behind the rubble and most of his heavies on the right, away from my War Hogs where they'd be able to leverage their access to Pathfinder/Flight to threaten me across the water. Pigs Turn 1 Everything ran. Arkadius put up Aggravator to deal with all the Reach weapons. Forced Evolution went on a Road Hog. Arkadius dropped all his Fury to allow the entire list to run. Skorne Turn 1 Most of the list used the free charges from the Beast Handlers to get up the board. The Archidons formed a wall on the hill with the Krea behind them to stop me from being able to get to Despoiler. The Gladiator stayed squarely behind the rubble. Xerxis spent a long time making sure he wasn't within 19" of a Road Hog, which kept him from going very far out of deployment. He put Ignite on the Gladiator and Rapport on one of the Savages. Pigs Turn 2 Hutchuck ambushed in. My opponent had put Despoiler about a tenth of an inch too close to the table side, so I'd be getting a charge off there later. I figured I would kill the Archidons at least three lights this turn, and hope that was enough. Arkadius and the Gorax Primal'd a War Hog and the right flank Road Hog. Arkadius hit both the Forced Evo'd Road Hog and the Gun Boar beside it with Raw Adrenaline needles and put Lucky Shot on that Gun Boar. He then Feated everything up the board, sending the ranged Warbeasts through the water. The Primal'd Road Hog walked from its Frenzy point into melee with both Archidons. It proceeded to roll like the blazes, killing both Archidons. Targ then used Ancillary Attack on the Raw Adrenaline'd Gun Boar to shoot the Krea. It hit, rolled something like a 15 for damage, doing 12 points to it. The Gun Boar then activated, aimed, and made the same shot. It rolled a 15 for damage on the Krea again, killing it. Then the other Gun Boar activated and shot one of the Savages. It rolled a 15 for damage as well. The Splatter Boar activated, used Lucky Shot on itself, walked up and boosted a Smoke Blast into the same Savage. It rolled high enough to kill the Savage (I think it needed an 11). So I'd just killed two lights in four gun shots. Then Hutchuck activated and charged Despoiler, hit, and rolled... a 15 for damage, doing 11 points. I needed to have some bad luck at some point to make up for this. My Primal'd War Hog walked in to attack the Savage and Razor Worm that were standing side by side. Killed the Savage easily enough, then missed three of its four attacks on the Razor Worm (hitting on 5s). The non-Primal'd War Hog charged the Savage standing in the Rubble and killed it. The Road Hog charged and killed the last Savage also tagging a Beast Handler with the Raw Adrenaline Spray, then sprinted back behind the Primal'd Road Hog. The Gobber Chef on the left ran to contesting range of the left flag without stepping into the forest, just to be annoying. Skorne Turn 2 So... full props to my opponent for not giving up on the spot after that display. He now had no real way to remove Hutchuck and unjam the Despoiler, so he healed it once, Enraged it and the Gladiator, and stuck models base to base to give them free charges. Xerxis walked over and cast Rush on Despoiler and popped his Feat. Then Despoiler accepted the free strike from Hutchuck. I "only" did 8 damage, but by a sad miracle rolled the exact right column to be 1 damage off from crippling anything. Despoiler went in to try and kill the Forced Evolution'd Road Hog rather than bothering with the Primal'd one. He could only get in range for his tail attack. He boosted to hit and rolled 1, 1, 2, 2. Miss. Rather than possibly lose an aspect to a Retaliatory Strike from the Primal'd Road Hog he opted to forfeit his claws and buy another tail attack. This time he hit, with a crit, and did something like 19 damage to the Road Hog and removed its Mind. I walked up for a Retaliatory Strike anyway, couldn't hit the attack. He hit a second attack too, but left the Road Hog standing on about half a dozen boxes. The Gladiator went in on the left and killed the un-Primal'd War Hog there. The Razor Worm chose not to attack. It was on fairly low health and I think he was worried a Retaliatory Strike would finish it off. Pigs Turn 3 The War Hog frenzied on the Razor Worm and killed it. The Primal'd Road Hog Frenzied on Despoiler, got a Critical Knockdown, left it on just a few boxes. My two Gun Boars started punching each other and the Splatter Boar for fairly considerable amounts of damage, all things considered. The Gobber Chef on the right fed itself to the Splatter Boar to remove its Fury. The Splatter Boar went first, shot Despoiler with a Smoke Blast, killed it. Arkadius used Psychoc Surgery to heal up his Battle Group. Hutchuck killed two Paingivers with a Quake Bomb and a third with his charge. I had the Forced Evolution Road Hog back up out of range of anything in Xerxis's army, just set it so it could threaten any contesting models. I ran the Gobber Chef to claim the left flag and went to 2 CP. Skorne Turn 3 The Gladiator had too much Fury for Xerxis to remove. It didn't Frenzy though, but without Enrage and only a few attacks it couldn't quite kill the War Hog. The Paingiver wasn't close enough to contest a flag. Xerxis accepted a free Strike from Hutchuck to race up to the left flag but couldn't kill anything there. I went to 4 CP. I forgot to take a picture. Pigs Turn 4 Crippling Grasp went on Xerxis and some buff spells got handed out. A Gun Boar shot him for some damage. Hutchuck charged him in the rear and killed him. I went to 5 CP. And that was the lot. Went 4-2 in the end in a really great weekend of gaming. Had some fantastic opponents and a really great time all-round. Not upset at the two losses either. Both were against players I am confident are better players than I am, and Cryx is a might challenging at the moment. I don't think Ghost Fleet is necessarily the issue, Carver has game there even if you do need to be more careful than I was, but that Skarre1 Stalker list... no idea how to play into that. It was good doing battle reports again, too. I'll need to think about doing them again on a more regular basis. Maybe not the weekly updates I did back on the PP forums through Mark 2, but maybe tournament reports. I'll think about it.
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Post by zwergenkrieger on Jun 4, 2017 16:51:31 GMT
Thank you for your great batreps. Whenever I read your batreps I learn some new moves. Rather than possibly lose an aspect to a Retaliatory Strike from the Primal'd Road Hog he opted to forfeit his claws and buy another tail attack. This time he hit, with a crit, and did something like 19 damage to the Road Hog and removed its Mind. I walked up for a Retaliatory Strike anyway, couldn't hit the attack. What do you mean by "I walked up for a Retaliatory Strike"? Do I miss anything in the rules that allows for a move when using Retaliatory Strike? Zk
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Post by Azahul on Jun 4, 2017 20:42:49 GMT
What do you mean by "I walked up for a Retaliatory Strike"? Do I miss anything in the rules that allows for a move when using Retaliatory Strike? Zk Arkadius has Aggravator, giving Hyper Aggressive to every friendly Warbeast in his Control Area. Had he hit with the first attack I'd have had more of a dilemma, since moving close enough to Retaliatory Strike would have given him two more initial attacks.
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Post by Azahul on Jun 6, 2017 12:22:43 GMT
I was asked over on the PP forums how I felt about my match-ups going in, and I thought it might interest some people here. So, for reference, the lists for each team were released ahead of time and we rated the opposing teams on a spectrum of red-orange-yellow-light green-green (translating roughly to 10% chance of winning, 30% chance of winning, 50% chance of winning, 70% chance of winning, 90% chance of winning). Round 1 - I had their Cryx player down as a yellow. Was reasonably confident Carver could play through it, but I haven't had many games into either Gaspy2 or Goreshade2 so I wasn't sure. Round 2 - Ghost Fleet was down as a yellow. Carver can tank the assassination run ok and is pretty hard to attrition. I've played it out a few times, but made a couple of mistakes and completely blanked that engaging the riflemen was better than killing them. It may be leaning a bit more towards an orange, particularly in the hands of a player as good as my opponent. I'm still undecided. Round 3 - Haley2 was down as a red. I'm actually unsure if this is because I didn't think I could beat her or if I just didn't want to play into her because it's kind of unpleasant Round 4 - I had that Retribution player down as a Green. I don't think my opinion on that was changed by playing the game, but it was about to go very, very bad if the trampling tractor beam trick had worked. Round 5 - That was a red down on my spreadsheet. It was definitely a red. Ugly, ugly match-up. Assassination was really the only way to play that in retrospect I think. Round 6 - I think that Skorne player was a light green? The ability of the lights to hit like the blazes had me worried a little, but I was pretty confident Arkadius could bull through it. Dice skewed that game so hard though I'm not sure I can reasonably take anything away from it...
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Jun 7, 2017 1:19:25 GMT
I appreciate your reports and they definitely gave me more things to consider. I have recently picked up Minions, still playing Khador, and so far my first games have been pretty difficult. I think I am having trouble getting the hang of list building within the Hordes rule set. Likewise, the few games I have played, have left me feeling like I need something to turn my list around, but I am not sure what it is? I will continue to review your reports and Gaston reports too to try to get a better understanding of why you guys are doing what you're doing.
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Post by Azahul on Jun 7, 2017 1:40:23 GMT
Glad you're enjoying them. If you do have any questions with regards to stuff like list building then please don't hesitate to ask, I'm always more than happy to explain my thought process.
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zeffid
Junior Strategist
Posts: 163
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Post by zeffid on Jun 9, 2017 7:36:48 GMT
Thanks for the perorts. Great read. Minions are not present in my meta and what I know of them is that Rask is the best caster. You seem to stick with piglets though and you were quite succesful (luck involved). So what is your special opinion - would you substitute one of your pair for rask or is he not the top dog anymore?
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