Post by spideredd on Jun 1, 2017 10:22:37 GMT
I was more asking if someone could summarize the changes to each as of the end of the CID.
CID Change log for 5/17/17
Khador
Gun Carriage: This change should solve the infinite attack issue while not introducing any additional unwanted effects. Please help us pick this apart!
Change the text of Crushing Weight to the following:
When it charges, this model is not required to move at least 3˝ to make impact attacks. Instead of making impact attacks only once, this model can make impact attacks each time it contacts a model for the first time during its charge.
Cryx
Desecrator: Many arguments were made for AOE 4 on the Desecrator and how it solidified its niche in Cryx. We felt it was still important to be able to charge your targets so we opted to allow both options.
Return Plague Bearer to AOE 4.
Replace Scather with Void Field on the Plague Bearer.
This attack’s AOE is a hazard that remains in play for one round. Non-undead models entering or ending their activations in the AOE suffer 1 point of corrosion damage XICONX.
Bane Knights: Much of the feedback stated how much better Warriors were to Knights. This point change should make the choice less automatic while keeping Warriors in a solid place.
Cost 9/15.
Bane Warriors: Much of the feedback stated how much better Warriors were to Knights. This point change should make the choice less automatic while keeping Warriors in a solid place.
Cost 10/16.
Wraith Engine: The Wraith Engine was being described as very passive and when it did leave Incorporeal being easily removed and having a low impact. Changing Cleave to Rapid Strike increases the Wraith Engines melee threat to non-infantry targets. The slight increase in boxes will hopefully force a little more commitment out of opponents trying to destroy the Wraith Engine.
Increase damage boxes by 2 (to 26).
Change Cleave to Rapid Strike.
This model can make one additional melee attack each Combat Action.
Retribution
Arcantrik Force Generator: Much of our feedback pointed out some issues the AFG was having. We hope these changes will help the AFG feel a little more fluid on the battle field while increasing its effectiveness.
Cut the Dual Shot special rule.
Increase the ROF of the Teleforce Cannon to 2.
Replace the text of the Destructor Attack Type with the following:
Damage rolls resulting from this attack are automatically boosted.
Mercenaries
Hammerfall Siege Crawler: Roadblock was an awkward rule to use on the Siege Crawler and did not benefit very many models. Girded will help the Siege Crawler wiggle into some non-rhulic lists as well as provide a much easier to use model.
Reduce point cost to 17.
Replace Roadblock with Girded.
This model and friendly models B2B with it do not suffer blast damage.
Trollbloods
War Wagon: This change should solve the infinite attack issue while not introducing any additional unwanted effects. Please help us pick this apart!
Change the text of Crushing Weight to the following:
When it charges, this model is not required to move at least 3˝ to make impact attacks. Instead of making impact attacks only once, this model can make impact attacks each time it contacts a model for the first time during its charge.
United Kriels Theme Force: A large portion of this feedback showed how difficult it could be to position all of your medium based infantry and draw line of sight to enemy small and medium based models. Hopefully this change will alleviate some of that headache and make the list a little more consistent. Please provide feedback on how this changes deployment as well as how you advance during your game.
Change the second special rule to the following:
Warrior models in this army can ignore other friendly warrior models when determining LOS.
Circle
Celestial Fulcrum: Battle reports showed the Fulcrum had a severe decrease in effectiveness, even in Wold centric armies. The return of Fury Bank should help smooth those turns out. We also noticed that because of the low range of Power of the Stones it required ranged Wolds to function. The increase in collection range should make some of the more melee oriented Wolds more attractive to take with the Fulcrum.
Regains Fury Bank.
Increase point cost back to 19.
Power of the Stones affects command range.
Skorne
Siege Animantarax: Applying the speed bonus from Cantankerous to the base SPD of the Animantarax should make it an easier model to play. It now has the option to forgo Cantankerous and play independently on a flank or the option to deploy more central and be attacked by Paingivers for tokens. Removing Critical Smite and replacing it with Knockdown should drastically increase the melee output of the Animantarax against higher defense targets.
SPD increased to 8.
The Cantankerous special rule no longer adds to SPD.
Replace Critical Smite with Knockdown on the Siege Animantarax’s Club Tail weapon.
When a model is hit by an attack with this weapon, it becomes knocked down.
Minions
Sacral Vault: Feedback showed that many players wanted a heavier support role out of the Sacral Vault. Telemetry synergizes very well with several of the Blind Water Warlocks and promotes the concept of the model.
The Sacral Vault gains Telemetry.
Telemetry - Other friendly Faction models gain +2 to magic attack rolls against enemy models in this model’s command range.