Post by jonnyboy on May 26, 2017 2:58:45 GMT
So my FLGS has a CID tournament coming up shortly, the first real tournament i'll be part of too. The two lists I've come up with are for Butcher1 and Irusk2. The irusk2 has two variants I can't decide between. I have a wide range of models, and I'm looking for any advice I can get.
War Room Army
Khador - Khador-o-War
Theme: No Theme Selected
75 / 75 Army
Orsus Zoktavir, The Butcher of Khardov - WJ: +28
- Juggernaut - PC: 12 (Battlegroup Points Used: 12)
- Juggernaut - PC: 12 (Battlegroup Points Used: 12)
- Ruin - PC: 17 (Battlegroup Points Used: 4)
Man-O-War Kovnik - PC: 5
Man-O-War Drakhun - PC: 9
Ragman - PC: 4
Man-O-War Shocktroopers - Leader & 4 Grunts: 16
- Man-O-War Shocktrooper Officer - PC: 4
Kayazy Eliminators - Leader & Grunt: 5
Kayazy Eliminators - Leader & Grunt: 5
Battle Mechaniks - Leader & 5 Grunts: 5
Great Bears of the Gallowswood - Volkov, Kolsk, & Yarovich: 9
I tried to bring a lot of hard to kill targets in my butcher list that also benefit immensely from his buffs/feat. I think the weakest parts are the kayazy, bears, and drakhun. Bears do great with B1, but they are squishy, so the manowars might make a good wall for them. The kayazy are most likely going to be out of range of anything B1 can do. The drakhun is great, but a hefty point cost. I found the mechanics super helpful against ranged lists as my jacks take quite a beating.
War Room Army
Khador - The Red March
Theme: No Theme Selected
74 / 75 Army
Supreme Kommandant Irusk - WJ: +27
- Sylys Wyshnalyrr, The Seeker - PC: 4
- Destroyer - PC: 14 (Battlegroup Points Used: 14)
- Juggernaut - PC: 12 (Battlegroup Points Used: 12)
Kovnik Jozef Grigorovich - PC: 4
Ragman - PC: 4
Winter Guard Rifle Corps - Leader & 9 Grunts: 13
Winter Guard Mortar Crew - Gunner & Grunt: 5
Winter Guard Mortar Crew - Gunner & Grunt: 5
Winter Guard Infantry - Leader & 9 Grunts: 10
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
Winter Guard Field Gun Crew - Gunner & 2 Grunts: 4
Great Bears of the Gallowswood - Volkov, Kolsk, & Yarovich: 9
Kayazy Eliminators - Leader & Grunt: 5
Kayazy Eliminators - Leader & Grunt: 5
My first Irusk2 list tries to take advantage of Tactician, total obedience, and solid ground. Flood the field with lots of winter guard that have tough and cant be knocked down. Hiding behind them is a bunch of shooting and great bears waiting to charge through my own units. Again the kayazy are pretty expensive and won't benefit too much from irusk, unless they are within 8" for battle lust.
War Room Army
Khador - Jaws of Irusk
Theme: No Theme Selected
75 / 75 Army
Supreme Kommandant Irusk - WJ: +27
- Sylys Wyshnalyrr, The Seeker - PC: 4
- Behemoth - PC: 25 (Battlegroup Points Used: 25)
- Juggernaut - PC: 12 (Battlegroup Points Used: 2)
Kovnik Jozef Grigorovich - PC: 4
Greylord Forge Seer - PC: 4
- Destroyer - PC: 14
Winter Guard Field Gun Crew - Gunner & 2 Grunts: 4
Winter Guard Mortar Crew - Gunner & Grunt: 5
Winter Guard Mortar Crew - Gunner & Grunt: 5
Winter Guard Infantry - Leader & 5 Grunts: 6
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
Winter Guard Rifle Corps - Leader & 9 Grunts: 13
My second Irusk list is a bit more of a gun line. I really want to tank advantage of Fire for effect, hot swapping it around. I'll have at most 8 blasts going off each turn, and even if I get up close and personal behemoth and Juggy can hurt. Very little flanking potential, a bit more armor though.
I really can't decide between the two irusk lists, but I'll take any help I can get for any of the lists.
The current meta at my store involves trolls, 2x khador, legion, cygnar, cryx, and circle.
Trolls seems to bring grisle and gunbjor. Focused a lot on aoe shooting and war wagons. Im thinking my irusk list will work best here, aside from those crazy wagons.
I've only played one of the khador players and he seems to bring Vlad1/2 a whole lot and some irusk. Focusing a lot on rocket spam, behemoth, battle wagon. I think if he does not bring irusk I could beat vlad in a fire fight, immune to aoe and tough would be great.
The legion player will be using fyanna and thagrosh one. Typhon, angelius, and overall speed of the army have been a pain. B1 has been a pretty good counter vs thagrosh's dmg debuff and full throttle is great against fyanna's feat.
The cryx player brings tons of cold bodies, i know little of his army just lots of zombies. I didnt have too tough a time against him. Irusk munched all his solos with air burst. Other than im not sure what to expect.
Our cygnar player likes gun lines, 3 defenders and character defender has been common. Might also be bringing a pirate shooting list.
As for the circle player, i have no clue, also plays minions.
War Room Army
Khador - Khador-o-War
Theme: No Theme Selected
75 / 75 Army
Orsus Zoktavir, The Butcher of Khardov - WJ: +28
- Juggernaut - PC: 12 (Battlegroup Points Used: 12)
- Juggernaut - PC: 12 (Battlegroup Points Used: 12)
- Ruin - PC: 17 (Battlegroup Points Used: 4)
Man-O-War Kovnik - PC: 5
Man-O-War Drakhun - PC: 9
Ragman - PC: 4
Man-O-War Shocktroopers - Leader & 4 Grunts: 16
- Man-O-War Shocktrooper Officer - PC: 4
Kayazy Eliminators - Leader & Grunt: 5
Kayazy Eliminators - Leader & Grunt: 5
Battle Mechaniks - Leader & 5 Grunts: 5
Great Bears of the Gallowswood - Volkov, Kolsk, & Yarovich: 9
I tried to bring a lot of hard to kill targets in my butcher list that also benefit immensely from his buffs/feat. I think the weakest parts are the kayazy, bears, and drakhun. Bears do great with B1, but they are squishy, so the manowars might make a good wall for them. The kayazy are most likely going to be out of range of anything B1 can do. The drakhun is great, but a hefty point cost. I found the mechanics super helpful against ranged lists as my jacks take quite a beating.
War Room Army
Khador - The Red March
Theme: No Theme Selected
74 / 75 Army
Supreme Kommandant Irusk - WJ: +27
- Sylys Wyshnalyrr, The Seeker - PC: 4
- Destroyer - PC: 14 (Battlegroup Points Used: 14)
- Juggernaut - PC: 12 (Battlegroup Points Used: 12)
Kovnik Jozef Grigorovich - PC: 4
Ragman - PC: 4
Winter Guard Rifle Corps - Leader & 9 Grunts: 13
Winter Guard Mortar Crew - Gunner & Grunt: 5
Winter Guard Mortar Crew - Gunner & Grunt: 5
Winter Guard Infantry - Leader & 9 Grunts: 10
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
Winter Guard Field Gun Crew - Gunner & 2 Grunts: 4
Great Bears of the Gallowswood - Volkov, Kolsk, & Yarovich: 9
Kayazy Eliminators - Leader & Grunt: 5
Kayazy Eliminators - Leader & Grunt: 5
My first Irusk2 list tries to take advantage of Tactician, total obedience, and solid ground. Flood the field with lots of winter guard that have tough and cant be knocked down. Hiding behind them is a bunch of shooting and great bears waiting to charge through my own units. Again the kayazy are pretty expensive and won't benefit too much from irusk, unless they are within 8" for battle lust.
War Room Army
Khador - Jaws of Irusk
Theme: No Theme Selected
75 / 75 Army
Supreme Kommandant Irusk - WJ: +27
- Sylys Wyshnalyrr, The Seeker - PC: 4
- Behemoth - PC: 25 (Battlegroup Points Used: 25)
- Juggernaut - PC: 12 (Battlegroup Points Used: 2)
Kovnik Jozef Grigorovich - PC: 4
Greylord Forge Seer - PC: 4
- Destroyer - PC: 14
Winter Guard Field Gun Crew - Gunner & 2 Grunts: 4
Winter Guard Mortar Crew - Gunner & Grunt: 5
Winter Guard Mortar Crew - Gunner & Grunt: 5
Winter Guard Infantry - Leader & 5 Grunts: 6
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
Winter Guard Rifle Corps - Leader & 9 Grunts: 13
My second Irusk list is a bit more of a gun line. I really want to tank advantage of Fire for effect, hot swapping it around. I'll have at most 8 blasts going off each turn, and even if I get up close and personal behemoth and Juggy can hurt. Very little flanking potential, a bit more armor though.
I really can't decide between the two irusk lists, but I'll take any help I can get for any of the lists.
The current meta at my store involves trolls, 2x khador, legion, cygnar, cryx, and circle.
Trolls seems to bring grisle and gunbjor. Focused a lot on aoe shooting and war wagons. Im thinking my irusk list will work best here, aside from those crazy wagons.
I've only played one of the khador players and he seems to bring Vlad1/2 a whole lot and some irusk. Focusing a lot on rocket spam, behemoth, battle wagon. I think if he does not bring irusk I could beat vlad in a fire fight, immune to aoe and tough would be great.
The legion player will be using fyanna and thagrosh one. Typhon, angelius, and overall speed of the army have been a pain. B1 has been a pretty good counter vs thagrosh's dmg debuff and full throttle is great against fyanna's feat.
The cryx player brings tons of cold bodies, i know little of his army just lots of zombies. I didnt have too tough a time against him. Irusk munched all his solos with air burst. Other than im not sure what to expect.
Our cygnar player likes gun lines, 3 defenders and character defender has been common. Might also be bringing a pirate shooting list.
As for the circle player, i have no clue, also plays minions.