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Post by maximumhippo on May 31, 2017 3:17:06 GMT
Can't do that because of minimum battlegroup. Legionaires were also pretty good with that vengeance and minifeat. Warlord could be dropped, however. Play a point down? nothing in the rules says you have to use 100% of your BG points. Still can't get two units of Grots in though, there's only 23 points (+1 BG point). Maybe two min units and an assassin, keeping the shredder?
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tanan
Junior Strategist
Posts: 209
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Post by tanan on May 31, 2017 5:29:44 GMT
IMHO, full unit Legionnaires + UA > 2x min units grots + assassin. But I'm not a legion player so what do I know.
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Post by maximumhippo on May 31, 2017 6:53:57 GMT
The problem is what are the legionnaires doing? If their whole job is to hold a zone and turn into incubi on Feat turn, yeah okay I can see the value in that. Are you intending to screen the swordsmen with them? then no, they're slower and can't clear the lines. The Grots are going to be able to get in, jam, and do some damage, and this will allow the Swordsmen to get where they need to be. I dunno. I'd definitely need to put it on the table before I can really pass judgement. I'm just going off of the other guy's idea of Grots instead of Legos.
Also why proteus? genuine curiousity. If I'm not running BB with Kallus1 I'm looking to Typhon because fury generation/attack ratio. and the animus is really funny.
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Post by DanX on May 31, 2017 8:30:58 GMT
Proteus works well will helmouth. People stand base to base to stop them being dragged in by helmouth, but then proteus comes along and ruins their day, changing the angles. He's also a tough nut to crack, plus being Mat7 is a big deal. There is enough damage dealing more or less - proteus fills the gap well.
Legionaires are faster than swordsmen if they get hurt and vengeance is done. If your opponent doesn't proc vengeance then they are slow. I think I prefer double grots and an assassin rather than one of the warlords in this list. Double grots are generally great though in my opinion.
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tanan
Junior Strategist
Posts: 209
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Post by tanan on May 31, 2017 12:09:24 GMT
I think that Legionaires have been unfairly treated by the internet - 2" reach is significantly better than 1" or 0,5" when using Dark Guidance and Unyielding. - MAT6 matters little when they are always backed by Dark Guidance. - ARM15+wall of steel+minifeat+Unyielding means that you have to work kill them. Chain Lightning, blast dmg, knockdown and stationary don't remove them trivially. - Farigor has CMD10, which is great for any unit.
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Post by DanX on May 31, 2017 13:24:36 GMT
The reason Legionaires got so much hate is:
In Mk2 they were cheap, and in the change over they became expensive and lost, Spellward and Set Defence. They gained a point of armour and their minifeat became +3 not plus 4, but immune to knockdown and stationary. They went up about 10% compared to other units, so people were a bit shocked.
Its MK3 now, and what things used to be shouldn't matter. These guys are good now. Failor is pretty boss, (and when you can get him free is good - but that's just CoD). Are swordsmen better? probably, but With Saeryn and Kallus I've used Legionaires and not been disappointed with them.
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Post by snotling on May 31, 2017 14:29:00 GMT
The reason they get so much hate:
Def is better protection for infantry than arm, and weapon master is better than combined melee.
thats pretty much it.
of course some caster can polish the turnd enough to shine a little, but why go through all the troube if you cound just make swordmen awesome instead?
Dont get me wrong, I love the miniatures, I have a full unit+farilor, and would love to play them.....
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Post by ForEver_Blight on May 31, 2017 14:36:38 GMT
They still just don't quite shine. They are middle of the road at best. Idk. They just lack the same factor that units like the Iron fang have. Legionnaires are more flexible in that shield wall cause IFP to walk. But pow 13 crit knockdown is pretty fantastic for an infantry unit. CMa is the same. Price is the same.
Maybe if we could get a solo that could give desperate pace. That'd be great. Or just base Powerful charge. I think that would keep them from falling on their face without sacrificing dice volume to CMA.
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Post by snotling on May 31, 2017 14:45:57 GMT
Non character uas would be nice for both legios and hex hunters, for sure
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Post by Cheesebeard on May 31, 2017 16:04:05 GMT
Legionnaires are just too expensive for what they do, even by Legion standards (comparing them to other factions is a depressing exercise that I advise against). I'd rather they got additional rules than going down in price, but either would be acceptable - we just don't really need single-wound infantry that doesn't accomplish much while being kind of tanky.
Legionnaires had a lot more value before the lessers were nerfed, as at least then even if they weren't going to accomplish anything with PS 10s, each death was 1/3 of a lesser - but with the lessers being what they are, that further deteriorates their value (which has inconveniently increased, as well). I think in the MK3 redesign, they got hit from too many directions - similar to the Warspears.
Not being able to give them pathfinder (outside of Rhyas) in SR2017 is a whole other issue that hopefully we'll see some tools for sooner than later.
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Post by ForEver_Blight on May 31, 2017 16:17:04 GMT
I don't want to start on Lesser but I much prefer the new Shredder. The other two have lost purpose...
I think Legionnaires need a better defined role. As they stated in the Bane CID - The Bane Knights were meant to be a defensive unit but Vengeance was a specifically offensive ability. So Legionnaires have rules for both purposes and neither synergize.
Making them cheaper I would run them as is. But I don't think they'll get down to 8/13 like the Archers. But if they did I would field them way more. Bo pathfinder is kind of expected. We have striders and grotesque for that sort of deal. Can't have pathfinder on everything...
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Post by DanX on May 31, 2017 16:33:27 GMT
Comparing them to other factions, actually makes me feel a bit better. Vengance is what costs so many points and it is really good.
I think they are the worst vengeance unit except may be Immortals, because they have the lowest power, the others being:
Sentinels, Immortals, Fennblades, Bane Knights (also poor but recently cided), Menoth Cinerators. Tharn Ravagers. I think is about it?
None of those units shine that brightly other than Sentinels and may be Fennblades. I'm not sure Legioniares are much worse.
The easiest to compare:
Immortals Banes Knights Fennblades Legionaires Sentinals
Legionaires are not much worse than those, except Sentinels, but we know Retribution get all the good stuff. <cry> <cry>
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princeraven
Junior Strategist
Shredder spam is best spam
Posts: 256
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Post by princeraven on Jun 1, 2017 3:15:24 GMT
I don't see any reason why I would field Legionnaires when I have access to Hellmouths, Swordsmen, Hex Hunters, and the Grotesque units.
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tanan
Junior Strategist
Posts: 209
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Post by tanan on Jun 1, 2017 6:52:08 GMT
On comparing sentinels and Legionaires... Sentinels cost 11/18+4 - Legionaires cost 9/15+5 Sentinels have MAT7 - Legionaires have MAT6 and CMA Sentinels have p+s12wm - Legionaires have p+s10 and UA has wm Sentinels get relentless charge from UA - Legionaires UA has cleave --> Legionaires are slightly cheaper, more accurate against high DEF targets but do 5.5 less dmg on atttacks and lack pathfinder on charge. It's obvious that Sentinels are way better than Legionaires. However, the problem with this analysis is that Sentinels are sorely lacking offensive buffs. I mean there are couple of threat extenders in ROS, but that's about it. Legion has multiple casters that increase the dmg output of Legionaires.
On DEF vs ARM on single wound models, I think that ARM is largely irrevelant below 14. Single wound models with ARM 13 or less die very easily to previously mentioned non-attacks. You can avoid some of these effects with good placement and tactics, but this isn't not always possible in a game and eats up your deathclock. ARM15-17 models are good for holding zones and jamming.
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Post by ForEver_Blight on Jun 1, 2017 13:13:33 GMT
On comparing sentinels and Legionaires... Sentinels cost 11/18+4 - Legionaires cost 9/15+5 Sentinels have MAT7 - Legionaires have MAT6 and CMA Sentinels have p+s12wm - Legionaires have p+s10 and UA has wm Sentinels get relentless charge from UA - Legionaires UA has cleave --> Legionaires are slightly cheaper, more accurate against high DEF targets but do 5.5 less dmg on atttacks and lack pathfinder on charge. It's obvious that Sentinels are way better than Legionaires. However, the problem with this analysis is that Sentinels are sorely lacking offensive buffs. I mean there are couple of threat extenders in ROS, but that's about it. Legion has multiple casters that increase the dmg output of Legionaires. On DEF vs ARM on single wound models, I think that ARM is largely irrevelant below 14. Single wound models with ARM 13 or less die very easily to previously mentioned non-attacks. You can avoid some of these effects with good placement and tactics, but this isn't not always possible in a game and eats up your deathclock. ARM15-17 models are good for holding zones and jamming. one really minor correction: Only Farilor has cleave and it is not granted/tactics Legionnaires are good. I don't mind them for what they do. I don't mind the rules they have. When you push their armor they can be really annoying to remove. Yes, holding a zone was a big deal for them before. Especially if you took incubi. That would eat up tons of activation to clear. I think the new SR will hinder their success at that though. Since primarily scenario is not a flat out win at 5, and because they all have to be inside the zone to score. But who knows, maybe having them being the most annoying contesting models the games ever seen will give us an advantage since we have to score AND keep the enemy from scoring, to win by 6. As for the "I'd never take them when i have X, Y, Z". That's playstyle. Nothing wrong or right about it. It's just an option... an option that doesn't really synergize well with the current game plan of assassination with flags. So it's just that they fill a role that's not terribly popular.
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