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Post by cayterpius on May 23, 2017 8:56:45 GMT
I've never played Calandra before and my games are casual at 50 points. Not looking to theme/optimise for a tournament or anything like that, just seeking some understanding of her as a caster and opinions if this list makes sense as is:
Calli *Bomber *Mauler *Earthborn *Storm Troll
Braylen Northkin Shaman Gremlin Swarm Northkin Fire Eaters
Genral premise being Fire Eaters threaten a flag/zone that the Gremlin Swarm sit on to contest. Figured that's 10 points of super annoying yet legitimate threat on one flank and with Bullet Dodger on the FE's plus potential Star Crossed coverage, it'll take more than a token effort to deal with. They can't ignore it completely and it's a cheap package/investment for me to grab some scenario points.
Other zone/flag/what have you will be taken care of by the battle group and supported by the two solos. Bomber and Stormy up front to project threat. Backed up by Mauler and EBDT to counter punch. Calli provides support with her abilities and spells. Braylen takes advantage of Befuddle to deal way more damage than a 5 point model should and Shaman protects caster with cloud plus occasional spray pot shot. I am slightly worried about lack of shield guard or Runebearer but I think it's ok. Haven't played it yet to find out.
Seems fair and fun. Any glaring mistakes or obvious elements this list will fail to cover?
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on May 23, 2017 12:41:25 GMT
Bullet dodger will only work on a single model, not a unit unfortunately. However, it's excellent on the Earthborn. I love Braylen with befuddle, but I'd rather snag a 2nd Shaman and have two clouds to hide behind, or a runebearer. Without one of those two other solos you're unlikely to be wise to pull Calandra forward for befuddle. This will often allow you to play further forward and get more inside of star crossed as well.
Otherwise Calandra is an incredible caster that makes every single model on the table better. She is by far my personal favorite.
Also, if you switch that solo and gain a point I would switch out the other merc solo for Lanyssa Ryssyl. Hunter's Mark is HUGE, winter storm could be as well and Calandra gives crit stationary on her attack a real chance.
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Robbe
Light Addition
Posts: 65
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Post by Robbe on May 23, 2017 12:52:01 GMT
Calandras dice shenanigans are friendly faction since mk3, aren't they?
But I have to say she will be very fragile without the second cloud
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on May 23, 2017 12:56:26 GMT
Calandras dice shenanigans are friendly faction since mk3, aren't they? But I have to say she will be very fragile without the second cloud Her feat is incredible at both making things hit and do damage. Star-crossed is effectively +2 def for half the table. I don't know the exact changes between mk2 & 3 though.
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Robbe
Light Addition
Posts: 65
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Post by Robbe on May 23, 2017 13:26:49 GMT
[...] Lanyssa Ryssyl. [...] Calandra gives crit stationary on her attack a real chance. Calandras fate blessed ability as well as her feat state that they only work on friendly faction models. So Lanyssa get's neither a better chance at critting nor at hitting or damaging. Same is true for every other minion/merc. In Mk2 Fate Blessed was friendly faction, too. But the feat worked on all friendly models. Star-Crossed works on enemy models, so the usually higher Def minions profit more from SC than the Def12 dudes we bring.
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on May 23, 2017 13:44:17 GMT
Ahhh ic. Thank you for clarifying! That's unfortunate. I'd still bring her for the +2 range and free charge.
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Post by cayterpius on May 24, 2017 0:59:33 GMT
Bullet Dodger, single model, got it. Does anyone then use it exclusively on Calandra to keep herself safe?
I would definitely add another Shaman and maybe even Runebearer at 75. At 50 though it's all about squeezing in as many of the useful elements as possible without losing punch. One cloud will, have to do. How critical is the Runebearer considering she's got 8 fury?
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Akeley
Baby's First Wargame
Posts: 4
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Post by Akeley on May 24, 2017 3:26:47 GMT
I think the runebearer is taken with her more so because he allows you to throw out a befuddle while Calandra stays back.
I guess now that I think about it though harmonious is above average with her because an extra fury has the utility of being either a transfer or a fate blessed reroll.
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Post by cayterpius on May 24, 2017 3:55:47 GMT
Befuddle from Runebearer is at "RAT" 6 though whereas from Calli herself it's "RAT" 8 ... plus she can boost the damage so it triggers.
If that's all he is for then maybe I can do without him.
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on May 24, 2017 4:36:27 GMT
I think all of your points are valid. The runebearer is less valuable without the stone to pour into on the 1st and 2nd turns. A single befuddle isn't worth 4pts.
Perhaps out of theme the swamp gobber bellows crew could be fit in instead of a 2nd Shaman. If I can only hide behind 1 I'd rather hide behind a 5".
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Post by dicebedamned on Jun 1, 2017 12:34:22 GMT
Befuddle does not need to damage to trigger, it is on hit. A Runebearer is great with Calandra for the second Befuddle. 'Rat'6 vs most heavies is still pretty good odds tho and I certainly use mine that way.
If you are going for the double Befuddle tho, you may want to consider going the Braylen and Highwaymen route (Befuddle an enemy model so the Highwaymen are in the rear arc, a max unit of Highwaymen can single round/ seriously mangle a heavy).
I would drop the shaman. The cloud is handy, but Calandra is not likely to get hit by shooting what with Starcrossed, Bullet Dodger and the Earthbourne's animus to prevent the knockdown. If you are worried about her getting charged in combat (aka you were using the cloud to block charge lanes) then just play her further back; her 16" control range is one of the best things about her.
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Post by robbleyourworld on Jun 1, 2017 13:12:29 GMT
I've got some questions. Why fire eaters without a way to light them up other than themselves, why braylen without highwaymen, and whats the storm troll bringing?
I'd consider dropping the fire eaters and northkin shaman for sure. The storm troll I feel like would be better served as a bouncer for a shield guard or initial speed bump to start trading with. A nice piece for bullet dodger is actually the impaler as it can be def 16 under star crossed against charges and such due to set defense so you can put it up front for a difficult piece to remove if they need to charge it.
Perhaps a list like this
Trollbloods Army - 50 / 50 points
(Calandra 1) Calandra Truthsayer, Oracle of the Glimmerwood [+27] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Troll Bouncer [9] - Troll Impaler [11] Braylen Wanderheart, Trollkin Outlaw [5] Gremlin Swarm [3] Trollkin Highwaymen (max) [15]
also its worth noting that with this many beasts the stone would be worth considering
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Post by trollquinn on Jun 1, 2017 14:31:42 GMT
War Room Army
Trollblood - Calandra
Theme: Band of Heroes 1 / 1 Free Cards 50 / 50 Army
Calandra Truthsayer, Oracle of the Glimmerwood - WB: +27 - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15) - Swamp Troll - PC: 8 (Battlegroup Points Used: 8) - Night Troll - PC: 7 (Battlegroup Points Used: 4)
Stone Scribe Chronicler - PC: 0 Troll Whelps - 5 Whelps: 4
Trollkin Champions - Leader & 4 Grunts: 17 Trollkin Warders - Leader & 4 Grunts: 17 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3
THEME: Band of Heroes ---
GENERATED : 06/01/2017 07:24:09 BUILD ID : 2042.17-05-22
This list is fun to play... I usually put bullet dodger on the mauler and have the chronicler put tales of mist or heroes tragedy on the champs. I keep the Warders within 3 inches of the champs and other key models for shield guard. Swamp troll like his animus under starcross and surprisingly the night troll ability to pull models to him comes in handy in certain situations
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