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Post by Xtreme on May 23, 2017 3:33:02 GMT
Haven't played it yet just list crafting and painting models. Mostly a fun list, but at the same time i'd like to avoid getting my teeth kicked in. Any advice before I get to far along?
Mad Dog is there because I only have 2 Berserkers. Was looking to last stand them load them with focus and send them in and hope they blow up.
Assault Kommander Strakhov & Kommandos - WJ: +22
- Assault Kommander Strakhov & Kommandos (Cont.)
- Sylys Wyshnalyrr, The Seeker - PC: 4
- Mad Dog - PC: 9 (Battlegroup Points Used: 9)
- Berserker - PC: 9 (Battlegroup Points Used: 9)
- Berserker - PC: 9 (Battlegroup Points Used: 4)
Great Bears of the Gallowswood - Volkov, Kolsk, & Yarovich: 9
Widowmaker Scouts - Leader & 3 Grunts: 8
Winter Guard Rifle Corps - Leader & 5 Grunts: 8
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
- Winter Guard Rocketeer - PC: 2
Iron Fang Pikemen - Leader & 9 Grunts: 15
Man-O-War Bombardiers - Leader & 2 Grunts: 10
Man-O-War Bombardiers - Leader & 2 Grunts: 10
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Post by Voodoogk on May 23, 2017 3:52:55 GMT
Whats the plan with the bombardiers?
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Post by skathrex on May 23, 2017 8:09:01 GMT
Soo to be a bit brutally honest this list looks a little bit all over the place.
Mad Dogs and Berserkers. What are they for? Just for last stand? Marauders, Juggernauts and Kodiaks are plain better with or without last stand. I tried the Berserker with him and was a bit dissapointed to be honest.
The infantry has some good elements but without any support. The Winter Guard REALLY likes Jozef. The Pikeman Really like their UA. Maybe the Kovnik but hes just sprinkles on top.
Widowmaker are okay but not really needed with Strakov2. They just don't synergize at all. Same with Great Bears outside the theme.
Bombardiers probably work okay, but I would take a max Unit with a Kovnik
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Post by smoothcriminal on May 23, 2017 11:59:49 GMT
If you like to avoid getting your teeth kicked in you should play themes. With Strakhov 2 it's either wg or fang theme.
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