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Post by Havock on May 22, 2017 1:33:47 GMT
Heh, I really want to try Malakov but the sculpt is just so dogganm derp.
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Post by Rowdy Dragon on May 22, 2017 1:39:52 GMT
Heh, I really want to try Malakov but the sculpt is just so dogganm derp. Whilst Ruined by my painting skills, I posed a WGI as a Sucker, and so it looks better that way. He's Much better than you think. Sucker makes him ridiculously survivable, and 15/16 (With Escort) is better than average on its own. His Feat is also the Tit(mouse)s. It's way harder to prevent than just Admonition. So in a sense getting an alpha off twice with jacks is pretty great. Or you can pirouette them through enemy territory or who knows? Viel of mists is dependant on terrain, but when its there its amazing. Double great if you can hit, and then reposition back into the terrain.
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Post by thebuoyancyofwater on May 22, 2017 9:55:28 GMT
Jaws may be our 'jack list, but I think you can craft a 'skewie' Irusk2 list as well. It's less a jacklist and more a dick list that supports jacks well, a blast-immune, nearly all-stealth list can be an interesting list, especially when you pair it with a 'jack wall. Been having plenty of success with this. Behemoth in Irusk2's battlegroup and a marshalled destroyer, plus another jack or two with Irusk, depending on your exact set up. Put Fire For Effect on the destroyer and use the forgeseer to top up Behemoth. Puts out a lot of boosted firepower. Then there's a heap of tough, stealth, no knockdown infantry for your opponent to deal with, and some cover wherever the widowmakers stand. Battlelust is excellent on the melee units/solos you can take, plus you have Energizer for a threat extension on Irusk's heavies. Finally, no AD combines really well with his feat to hamper your opponent. About to try a slightly different version with a spriggan in it (dropping two juggernauts for a spriggan and a second eliminator unit), think that should be solid. Cheers, Dave
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Post by Havock on May 22, 2017 17:16:38 GMT
That was my impression as well, less warjack theme more dirty trick theme: -no AD for opponent -a buttload of stealthed dudes already exclude certain matchups -tough, steady and immube to blast shave off nost of their vulnerabilities. -after not getting AD your opponent also has to deal with Irusk's feat that also takes away the safety of rough ground and forests.
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Post by Cirga on May 23, 2017 13:46:58 GMT
Kommander Zoktavir, the Butcher Unleashed - WJ: +22 - War Argus - War Dog - PC: 3 - Ruin - PC: 17 (Battlegroup Points Used: 17) - Kodiak - PC: 13 (Battlegroup Points Used: 5) - Kodiak - PC: 13 - Kodiak - PC: 13
Greylord Forge Seer - PC: 0 - Behemoth - PC: 25 Greylord Forge Seer - PC: 0 Widowmaker Marksman - PC: 0
Widowmaker Scouts - Leader & 3 Grunts: 8 Kayazy Eliminators - Leader & Grunt: 5
THEME: Jaws of the Wolf
I'm planning on trying that list out. Don't have the Greylord forge seers yet and I haven't had time to try it out with proxies as I've been practicing my current Hark and I2 list pair for a steamroller this coming Saturday. I'm hoping that this list can handle the Cryx matchup, ghost fleet in particular, thanks to SOD RFPing and the Behemoth having magical guns. I'm also hoping that the theme denying AD will be enough for this list to be able to handle wurmwood as well. If this list can handle both of those matchups the plan is to Pair it with a Strakhov 2 LOS list.
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Post by Netherby on May 23, 2017 13:58:13 GMT
Well the list I plan to test a bit is Malakov2 running two units of Eliminators, Max Assassins with UA and Behemoth plus double Grolar for the battle group with the free points bringing two Forge Seers. That's the core, then there are enough points left to play around with trying Kossites or taking something more conventional.
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Post by Cryptix on May 23, 2017 14:58:41 GMT
Well the list I plan to test a bit is Malakov2 running two units of Eliminators, Max Assassins with UA and Behemoth plus double Grolar for the battle group with the free points bringing two Forge Seers. That's the core, then there are enough points left to play around with trying Kossites or taking something more conventional. See! I'm not crazy for taking Grolars with Malakov! The Kodiak chassis is basically his bonded character! Khador Army - 75 / 75 points [Theme] Jaws of the Wolf (Malakov 2) Kommander Andrei Malakov [+28] - Grolar [18] - Grolar [18] - Kodiak [13] - Kodiak [13] Greylord Forge Seer [0(4)] - Behemoth [25] Greylord Forge Seer [0(4)] Widowmaker Marksman [0(4)] Battle Mechaniks (min) [3] - Battle Mechanik Officer [3] Kayazy Eliminators [5] Kayazy Eliminators [5]
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Post by Netherby on May 23, 2017 15:27:45 GMT
Yeah, I wouldn't normally advocate for Grolars, but they are totally perfect for Malakov.
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Post by 36cygnar24guy36 on May 23, 2017 15:42:22 GMT
I would go for Irusk 2 with Kayazy, get the UA for free. Stealth, Tough, No Knockdown, Immune to Blast seems like a pretty good screening unit, especially when you consider Battle Lust and his feat.
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Post by Netherby on May 23, 2017 16:15:01 GMT
Oh, I'm sure you would like that... Wouldn't you Cygnar Guy >_>
Well I think Constant Blaze would be really good with gun mages, you should run that!
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Post by 36cygnar24guy36 on May 23, 2017 16:33:58 GMT
Oh, I'm sure you would like that... Wouldn't you Cygnar Guy >_> Well I think Constant Blaze would be really good with gun mages, you should run that! So you don't think it would be good? Outside of facing lots of lightning
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Post by Netherby on May 23, 2017 16:56:20 GMT
I think you can make a case for taking Assassins with Irusk2, but not in Jaws. The first reason for this is that Irusk needs to be within 10" of his stuff to make them tough. Jaws has no non-stealth infantry other than mechanics and solos, so there is very little blocking LoS to fairly vulnerable Irusk who will likely die to the first volley of gun fire The second reason is that Jaws is a Jack theme and needs a fair few points invested in jacks to get much benefit from the theme. Irusk really doesn't like to take too many jacks. Even with the Forge Seers he will struggle.
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Post by borderprince on May 23, 2017 19:20:37 GMT
I think you can make a case for taking Assassins with Irusk2, but not in Jaws. The first reason for this is that Irusk needs to be within 10" of his stuff to make them tough. Jaws has no non-stealth infantry other than mechanics and solos, so there is very little blocking LoS to fairly vulnerable Irusk who will likely die to the first volley of gun fire The second reason is that Jaws is a Jack theme and needs a fair few points invested in jacks to get much benefit from the theme. Irusk really doesn't like to take too many jacks. Even with the Forge Seers he will struggle. You don't need to maximise free points to get benefits from themes. Against some drops, anti-AD is a big advantage. Just think of a list running the full trencher boat as a cloud wall. They do not want their 27 point, 15 man cloud screen stuck in their deployment zone, clogging everything up. If you're considering Irusk2 with Kayazy (and they work well with him), then Jaws is worth considering. You're required to take enough jacks for at least one free solo anyway. Irusk2 is good at enhancing AoE shooting. I'd consider Behemoth and 2 marshalled Destroyers. Hot-swap FFE between the Destroyers and that's four fully-boosted AoEs at PoW14/16. Enemy jam on Kayazy with their high DEF in melee. Run a mechanik into the middle. Target mechanik with AoE that will be fully boosted. Kayazy are immune to the blast, enemy warriors are not. Kayazy then move on to the next target. Who cares about the mechanik? It's probably not optimal, but it doesn't sound outright terrible either. As for the specific concerns, I'm less bothered about tough from Irusk. It's a lovely benefit. But you don't always want everything clumped up like that. I've always been happy to treat it as a nice to have for those models near Irusk, rather than essential to the plan - tough is too unreliable for that. As for blocking LoS to Irusk, that's what an immune to knockdown jack is for. Together with his other jack friends. Not perfect, but doable.
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Post by Rowdy Dragon on May 23, 2017 19:43:58 GMT
I think you can make a case for taking Assassins with Irusk2, but not in Jaws. The first reason for this is that Irusk needs to be within 10" of his stuff to make them tough. Jaws has no non-stealth infantry other than mechanics and solos, so there is very little blocking LoS to fairly vulnerable Irusk who will likely die to the first volley of gun fire I don't think Stealth Blocks LOS....Does it?
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Post by Armchair Warrior on May 24, 2017 0:10:22 GMT
CirgaMom, is that you? First, jdeckert, now you. Be still my beating heart. Maybe Killax or Magnus will show up next. Rowdy, you're right. They don't. I think that was the point...But if you took Behemoth and 2 Destroyers who cares?
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