mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on May 17, 2017 16:51:24 GMT
All the blogs I read back in mark ii seem to have died, but I rather enjoy wmhforbeginnersblog.wordpress.com/ even though I've played for several years. I've recently started watching back issues of painting with Menoth John, and rather like it for hobby advice. Since I've been watching back issues, the tactical stuff has been dated, but he definitely has some good ideas. How about the rest of you?
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Post by Juicepimpson on May 18, 2017 1:03:13 GMT
Thanks for the source, I used to use trollblood scrum a lot, and the forums for entertainment. Now it's just this and FB really. I also watch YouTube battle reports a lot.
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on May 18, 2017 1:22:06 GMT
My favorites at the moment are arcane assist's battle reports on YouTube. They are sped up gameplays with useful commentary. I'd like to find a resource for the math associated with the game. If anyone knows of any specific charts/apps/blogs/whatever to help with this let me know. Typically I can see numbers really well once I understand them, but I'm not there with the 4 stats and d6 at the moment. I'd like to get to the point where I hear the enemy's def and arm and immediately have an idea of average damage to expect.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on May 18, 2017 1:48:08 GMT
mattmcd, your request reminded me of something I'd seen long ago. Check out buyorboost.herokuapp.com/ for assassination probability calculations. The average damage to expect is slightly better than assuming every die rolls 3.5, because you are not penalized by rolls below armor, but benefit from rolls that spike high. Unless you have a large volume of low POW attacks, though, assume 3.5 for every die and you will be good, as averages go. Your results _will_ vary, though. The tricky bit is memorizing or calculating the hit probability, and multiplying the typical damage by that to get the true likely damage per attack.
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on May 18, 2017 3:57:03 GMT
mattmcd, your request reminded me of something I'd seen long ago. Check out buyorboost.herokuapp.com/ for assassination probability calculations. The average damage to expect is slightly better than assuming every die rolls 3.5, because you are not penalized by rolls below armor, but benefit from rolls that spike high. Unless you have a large volume of low POW attacks, though, assume 3.5 for every die and you will be good, as averages go. Your results _will_ vary, though. The tricky bit is memorizing or calculating the hit probability, and multiplying the typical damage by that to get the true likely damage per attack. thanks. I just snagged the app. :-)
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