granor
Junior Strategist
Posts: 353
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Post by granor on May 13, 2017 12:43:33 GMT
I wanted to run mac2 list but I only have one unit of ferox so I want to try Wrongeye in the list for starcrossed conflictchamber.com/#b91b44cQ5JfCcv6L6ybF5U67Skorne Army - 75 / 75 points (Makeda 2) Supreme Archdomina Makeda [+27] - Despoiler [19] - Molik Karn [19] Hutchuck, Ogrun Bounty Hunter [6] Mortitheurge Willbreaker [4] Paingiver Task Master [3] Tyrant Rhadeim [9] Wrong Eye [17] Paingiver Beast Handlers (min) [5] Praetorian Ferox (max) [20] I am not happy with Hutchuck but he can get one more chance.
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granor
Junior Strategist
Posts: 353
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Post by granor on May 15, 2017 13:40:44 GMT
Mac2 starcrossed ferox vs xerxis1 Start drive.google.com/open?id=0BwDLR6YQge4TMXFrUlNxRnlkSTgBig building in the center for wrongeye to hide behind with the rough terrain looking stuff agreed to be rubble for the beasts. The ferox are going to try to hide behind the forest on my opponent's side. Rhadehm gets storm rager Top1 drive.google.com/open?id=0BwDLR6YQge4TRE5McS1kSEFfak0Starcrossed up tough the ferox everything runs. Bot1 drive.google.com/open?id=0BwDLR6YQge4TTlJFYUpRYzl1X1EThe legends get def ward everything else goes as expected. Top2 drive.google.com/open?id=0BwDLR6YQge4TTURjaTdWd0tCVlEHutchuck ambushes in behind the cetrati tosses a bomb that does nothing and charges and kills one guy. One ferox charges in doing little to no damage. The rest take up positions around mac2. Wrongeye gets scutter and brings starcrossed up the board with snapjaw looking to take a charge. Karn and despoiler rile and run. Bot2 drive.google.com/open?id=0BwDLR6YQge4Tb28xdkNiRE9NZ3MThe legends and tibbers charge snapjaw killing him. The BB kills the ferox that is outside stay death range and that allows the cetrati to advance up. 3 stay back and kill hutchuck. The rest advance doing nothing to the ferox. Glad and aggy follow up behind. Top3 drive.google.com/open?id=0BwDLR6YQge4Tak9xVkNrTDJSVmcThe ferox advance and jump tieing up the BB killing the cetrati and missing the aggy. Karn tries to kill the legends and misses horribly needing elevens. I put up starcrossed again and shift sides to try to take the other zone. Bot3 Missing a picture here but tibbers comes up trying to kill karn but fails due to starcrossed and rerolls and some really bad dice. Cetrati can’t kill any ferox under starcrossed and stay death. Glad tries to lend a hand but fails to kill anything also. The drakar (proxy) shots and kills my PGTM holding the zone. Top4 drive.google.com/open?id=0BwDLR6YQge4TZzZKekpUYjlJRVkDespoiler and karn kill off tibbers. The ferox kill a few cetrati and get into the zone. Starcrossed goes up again. Bot4 Xerxis tries to come in on despoiler and karn and with the legends kills off karn but leaves despoiler fully functional (again some bad dice here) Opponent gives up after leaving xerxis next to a fully functional despoiler and getting really bad dice throughout the rest of the turn. No pathfinder on the beasts was a problem. Hutchuck is not very impressive.
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didder
Junior Strategist
Posts: 166
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Post by didder on May 15, 2017 14:54:27 GMT
The only way you can really get away without having a gladiator in this list is to drop Molik and the Despoiler for some mix of Brutes, Krea/Agonizer, and Raider just until you fill out free points. Now you don't need PGBH, and you can buy Legends, Swordsmen, or more Ferox. I'd recommend Swordsmen, since Vengeance is a nice freebie that Makeda2 seems to always give up. I don't think Ferox actually kill heavies all that well, since usually you can only get two off on the charge, while Swordsmen will have a better chance at killing a heavy and pick up the slack from your heavy-less battlegroup. Legends are probably the best in faction choice to put under star crossed. They abuse high def very efficiently. They do a good job at killing heavies too. Probably have to get rid of Hut Chuck. He's a good ADR option, though.
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granor
Junior Strategist
Posts: 353
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Post by granor on May 15, 2017 15:30:53 GMT
When ferox are under starcrossed and dodge they eat up a ton of resources from your opponents heavies. Them being tough also really powers up stay death. Killing heavies can be an issue for the list. Despoiler giving a free stormrager helps with staydeath and he helps the list crack armor.
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didder
Junior Strategist
Posts: 166
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Post by didder on May 15, 2017 17:03:20 GMT
I wasn't suggesting to get rid of Ferox or Star Crossed. That's for sure a great combo.
Do you want to deal with arm cracking within your battlegroup? then you need a gladiator. If you want to deal with arm cracking without your battlegroup, because you don't want to include a gladiator, then you need weapon masters. Our weapon masters are Swordsmen, who get vengeance with her, and Legends, who are just plain great. If you're running a Despoiler, then I'd argue it's low arm and lack of resiliency all around sort of demands a Krea to prevent it being obliterated at range.
As you can see, Star Crossed takes up a lot of room. Enough room that Molik and Despoiler might not be optimal anymore.
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granor
Junior Strategist
Posts: 353
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Post by granor on May 15, 2017 17:43:00 GMT
I wasn't suggesting to get rid of Ferox or Star Crossed. Sorry I misunderstood your point. I am going to skip sworsmen right now. I do have a game with a glad. I made a bunch of mistakes but it was an interesting game. I have one more game with the list as is I will post when I am done writing it up.
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didder
Junior Strategist
Posts: 166
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Post by didder on May 15, 2017 18:04:25 GMT
It's smart to make only a couple minor changes over several games rather than big changes between every game. Good luck
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granor
Junior Strategist
Posts: 353
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Post by granor on May 15, 2017 18:41:49 GMT
Mac2 starcrossed ferox vs Circle Start Same day same table I take the other side. The rough terrain is just rough terrain this time not rubble. Top1 drive.google.com/open?id=0BwDLR6YQge4TU09FRlZjSXNxUUkEverything runs with no big surprises at all Bot1 drive.google.com/open?id=0BwDLR6YQge4TNjFFTnRFZmxJVEESubmerge starcrossed and charging for wrongeye and snapjaw. Get into the water for concealment if i need it later. Ferox sit right outside the threat range of all the beast on the other side of the zone. Rhadem doesn’t get stormrager this time because I am worried about needing staydeaths but I really don’t. Top2 drive.google.com/open?id=0BwDLR6YQge4TdzhIVEh6Nkt2NEUIgnore hutchuck took the picture too late. So ambushers come in again (why do I always forget about those dumb things.) They get to willbreaker attacking it first with 3 attacks on it I let it die after the first. (mistake) All the rest of the attacks either miss the ferox or the ferox tough so I end up not spending any staydeaths. The ranged unit CRAs onto karn but fails to do any damage both times. Bot2 who ambushes the ambushers? drive.google.com/open?id=0BwDLR6YQge4TbnhoaUxIOUFoNkkRoll nines on both frenzy checks like a boss. Hutcuck comes in tossing a bomb and charging a trooper and killing it. Mac2 casts dash and the ferox charge all the beasts not doing much but tying all of them up. Rhadem armor pierces The new hook throwing circle guy to keep mac2 safe. Wrongeye and snap aw kill of a bunch of the unit and starcross with snapjaw submerged and Wrongeye on one transfer. Top3 drive.google.com/open?id=0BwDLR6YQge4TM2pwRVVYUnBxdzACircle puts a bunch of attacks into Rhadem finally dismounting him after several dodges and staydeaths. The rest of the ferox fair well getting missed making toughs and staydeaths staying alive. The ambushing unit tries to get to mac2 but can’t. The unit is able to land 2 attacks on wrongeye but one is transferred and the other only does 4 damage. Rick and Summer at it again. drive.google.com/open?id=0BwDLR6YQge4TNkN1NG85ME5nckkIf you can see it in the previous picture but there is a nice walking path for all the ferox to take to the caster. Mac 2 casts dash and feats. Dismounted Rhadem stabs the caster in the face for 14 damage taking her last transfer. I get 4 cats on the caster with a total of 4 spear attacks and 3 boosted mount attacks. After 2 booster CMAed mounts the caster is dead. No pathfinder on the beasts was a problem. Hutchuck is not very impressive.
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Post by sardonicartery on May 15, 2017 22:17:11 GMT
Tempted to try this (just blowing off beast handlers here):
(Makeda 2) Supreme Archdomina Makeda [+27] - Basilisk Krea [7] - Despoiler [19] Mortitheurge Willbreaker [4] Swamp Gobber Chef [1] Tyrant Rhadeim [9] Wrong Eye [17] - Snapjaw Cataphract Cetrati (max) [18] - Tyrant Vorkesh [6] Praetorian Ferox (max) [20]
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granor
Junior Strategist
Posts: 353
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Post by granor on May 16, 2017 0:30:21 GMT
I would strongly recommend will breaker tough on the ferox really makes your opponent have issues with stay death
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granor
Junior Strategist
Posts: 353
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Post by granor on May 18, 2017 19:29:16 GMT
Mac2 starcrossed ferox vs hexy1 5/11/17 Start drive.google.com/open?id=0BwDLR6YQge4TX2N3VzZsWXE4WDgNot much to do here going first. Top1 drive.google.com/open?id=0BwDLR6YQge4TbU4tU3o0M1lBTk0I remind my opponent the PGMT has AD so he moves her. Starcrossed, tough and charge wrongeye and snapjaw. Archidon gets into the forest for concealment vs the cannoneer. Rhadem gets storm rager. Rest of the ferox toe into the zone. Bot1 drive.google.com/open?id=0BwDLR6YQge4TNmZHSEVoaHdHT2cNothing really surprising here except that the cannoneer was able to tag Rhadem for a chunk of damage. This did panic me a little. Top2 drive.google.com/open?id=0BwDLR6YQge4TeXZvMjJSNEgtRzAI end up having to cut for fury. So here are a bunch of big decisions to be made. The Archidon is within charge range on the BB but only just. Rhadem can walk and jump into melee with tibbers. The ferox are spoiled for choice vs the keltarrii so they charge impact attack and take out 70% of the unit. I decide to go for the charge on the BB and try to get in a crit pitch (need 3” to hit the glad behind) I get the crit but roll a one on the distance. Given the number of fail points of this plan I think I should have just gone for damage instead. Rhadem walks over to tibbers jumps and * attacks (my opponent and I are pretty sure on the * attack you lose the mount attack unless it is an impact attack.) I do some damage I don’t remember how much. Starcrossed and submerge goes up again and arcane suppression goes up but it pretty far back on the board. Scutter was put on wrongeye which is why he got so close to the middle building. Bot2 drive.google.com/open?id=0BwDLR6YQge4TY2hSOHBuMzZEVXMThe BB kills the archidon giving the cannoneer a shot onto despoiler. The PGBH heal up all the damaged beasts. Tibbers is able to dismount rhadem with enough attacks to kill off 2 cats. With the feat this causes me to eat up far more stay deaths than I expected. The gladiadtor comes in a finishes rhadem off while the aggy comes up behind the building a crys no spells catching wrongeye in the bubble. The keltarii maneuver around but can’t get any real damage on the cats. The PGMT ends up being able to charge snapjaw and catch mac2 in the thresher putting some damage I have to transfer to the glad and takes out the mind of snapjaw. The soulward shots something putting a chunk of damage out but I forget what, could have been one of the cats that died this turn. Top3 drive.google.com/open?id=0BwDLR6YQge4TeXlsWUh2Y3BQazgI cut down to 5 health for fury. So between needing to heal beasts move mac2 and killing the aggy so wrongeye can cast star crossed I end up in a big order of activation knot here. The cats move and jump killing the soulward and 2 keltarrii. Wrongeye goes moving back to cast starcrossed and heal snapjaws mind. The PGTM runs to the empty zone on the left. This is a mistake I should have given wrongeye scutter so he could step out of the aggy’s bubble cast starcrossed and then step back up to catch more models in his bubble. Also getting ahead on scenario really didn’t matter at all. Mac moves kills the PGMT that the cat missed heals up some beasts. Snapjaw steps around the building killing the aggy and putting a bunch of damage on the glad. The despoiler runs to get in front of mac2. This is the second time I have had to run a beast in front of mac2 in my games. This is usually a game losing decision and I need to stop doing it. Bot3 drive.google.com/open?id=0BwDLR6YQge4TQ0xKUF80bzFRTFEWithout starcrossed to contend with my opponent kills the despoiler, and wrongeye using parasite. Once getting to mac2 under starcrossed I have enough transfers to live. Top4 drive.google.com/open?id=0BwDLR6YQge4TRlZfdDdHdFBSbE0Mac2 backs up I jump all over tibbers putting a little damage on him from the back arc. The glad is able to kill off my opponents glad. Wrongeye cuts for fury steps up and casts starcrossed again. Bot4 drive.google.com/open?id=0BwDLR6YQge4TRGJnXzd0cVM4MUUTibbers steps forward a little kill wrongeye getting rid of starcrossed. Because I have had to cut for a bunch of fury throughout the game I am at 5 and Hexy1 is able to hellfire me off the table. Knowing how many staydeaths you need is really important cutting for fury will add up over the game. Running a beast to protect mac2 will lose you the game most of the time. I have to keep starcrossed impactful and I should use scutter to help with this. Trying to go for scenario was a bad idea and my opponent never really cared that I was ahead by 3 or 4 points during the game.
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Post by fragpalm on May 30, 2017 15:43:54 GMT
Tempted to try this (just blowing off beast handlers here): (Makeda 2) Supreme Archdomina Makeda [+27] - Basilisk Krea [7] - Despoiler [19] Mortitheurge Willbreaker [4] Swamp Gobber Chef [1] Tyrant Rhadeim [9] Wrong Eye [17] - Snapjaw Cataphract Cetrati (max) [18] - Tyrant Vorkesh [6] Praetorian Ferox (max) [20] I'm looking at this list as well. How did it work out for you? Do the Cetrati do enough work? The alternative is a second unit of Ferox and an extra Willbreaker, more of a hyper focus on Staying Death Star-Crossed, Steady, Dodging, Toughed Ferox. Also, they're more of an assassination vector than Cetrati. Does the lack of Handlers bug you? I'd actually come up with this list on my own yesterday, and it was weird not to include them for once.
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Post by sardonicartery on Jun 1, 2017 19:24:47 GMT
Tempted to try this (just blowing off beast handlers here): (Makeda 2) Supreme Archdomina Makeda [+27] - Basilisk Krea [7] - Despoiler [19] Mortitheurge Willbreaker [4] Swamp Gobber Chef [1] Tyrant Rhadeim [9] Wrong Eye [17] - Snapjaw Cataphract Cetrati (max) [18] - Tyrant Vorkesh [6] Praetorian Ferox (max) [20] I'm looking at this list as well. How did it work out for you? Do the Cetrati do enough work? The alternative is a second unit of Ferox and an extra Willbreaker, more of a hyper focus on Staying Death Star-Crossed, Steady, Dodging, Toughed Ferox. Also, they're more of an assassination vector than Cetrati. Does the lack of Handlers bug you? I'd actually come up with this list on my own yesterday, and it was weird not to include them for once. Only played it once, and it was into someone with grievous wounds, so no real knowledge yet. Handlers were not the issue. Wrongeye having a huge target on him was. May try more after the Rocky Mountain Rumble.
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