gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on May 4, 2017 8:02:37 GMT
Upon seeing the United Kriels theme I decided to take a look at dojo options for it and I immediately thought of Callandra. She has some of the best synergy with Highwaymen (befuddle them backwards then use feat and reroll tech to crank things) and Fire Eaters (nothing is more annoying than trying to clap some Bullet Dodging Fire Eaters, and they roll a lot of dice for you to improve).
Callandra - +27 - Glacier King - 35 - Pyre Troll - 9 Max Krielstone + UA - 12 War Wagon - 17 Fire Eaters - 7 Fire Eaters - 7 Max Highwaymen - 15 Braylen Wanderheart - Free Thumper - Free
Unfortunately I am currently 2 points short of getting the third freebie, but I'm struggling to figure out how to free the points out of my battlegroup (could downgrade the Glacier King to a Bomber and a couple lights, but I really like the anchor and concealment bubble). Plan is simple, use the +1 to start to more reliably go first, and set up for a devastating Callandra feat. One of the things I really like is the fact that once the scrum is in effect you can use Befuddle OR the Glacier King to t-bolt heavier targets into really nasty War Wagon knockdown areas.
I'll be making a similar list for Grim2 I think (probably less the Highwaymen but try and find a way to fit Double Sluggers, and run a different battlegroup layout - single bomber, 1/2 pyre).
I also think there is a Krielstone-less version of this list where you don't run War Wagon (I don't like investing so many points in a tanky anchor without a stone to multiply its effectiveness) and just try and put as much output on the table as possible. For now I'm going to stick with this iteration as I'm betting there will be a fair amount of change to the engine / the theme by the end of this cycle.
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Post by trollslayer on May 4, 2017 9:51:31 GMT
Uh, what United Kriel theme force?
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Post by tiberius on May 4, 2017 10:26:09 GMT
Uh, what United Kriel theme force? That's what I want to know!
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olsch
Baby's First Wargame
Posts: 2
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Post by olsch on May 4, 2017 10:30:02 GMT
Trollbloods
War Wagon – The War Wagon was lacking something in the way of accuracy. Shooting Gallery both grants this accuracy bonus and supports the intent of this model as a close in battle tank. The War Wagon also needed a theme force to support it. We found the majority of users only used the Trample Power Attack to gain extra threat range on its ranged weapons. •Gains Shooting Gallery: This model gains +2 to ranged attack rolls against models within 5˝ of it.
•Loses Power Attack: Trample
Kriel Company Theme Force – Kriel Company theme force added. This is the militant United Kriels themed force. Essentially this is the United Kriels militia. We felt this relevant to the testing of the War Wagon.
Army Composition An army made using this theme force can include only the following Trollblood models: •Trollblood warlocks
•non-character warbeasts with ranged weapons
•Pyg models/units
•Trollkin models/units with ranged weapons
•Krielstone Bearer & Stone Scribe units
•Troll Whelp solos
•War Wagon Battle Engines
Special Rules •For every full 20 points of units and battle egines in this army, you can add one weapon crew unit, command attachment, or medium-based solo to the army free of cost. Free models/units do not count toward the total number of units in the army when calculating this bonus.
•Weapon crew units and solos in this army gain Reposition [3˝]. (At the end of an activation it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)
•You gain +1 to your starting roll for the game.
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Post by tiberius on May 4, 2017 11:46:24 GMT
I really like getting reposition on the weapon crews. The rest is pretty par for the course for theme forces. It definitely feels like a gunnbjorn fluffy theme.
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Post by Kevin on May 4, 2017 15:02:22 GMT
I have to admit. PP really took me out with a suprise. Just when I thought that trolls can't get any more shinny things they release new tier list written just on knee for the troll players to not whine bout not being able to test BE in tier list Really I don't want to sound as negative as this post probably is, but when I first read it I thought that this is a joke But I have to admit. PP listens to us players. We were complaing about being compelled to take axer and mauler and stone in almost all our army list. Bang. Now we have to take only stone. Smart play Would somebody be so nice and explain to me why our kings that are fluffy unruly creatures are the only things available in this tier to crack armour. Fluffy wise, not having an ability to shoot wise. I have to admit, I would like to know why in the military type list that all of our fighting units are not allowed the kings are available cause fluffy wise they are not close to being a military. I regret that the second week of BE in CiD cannot look at least as intresting as the Bane one. On the other hand, the trolls BE is now secondary worst ine the game
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on May 4, 2017 17:25:28 GMT
I regret that the second week of BE in CiD cannot look at least as intresting as the Bane one. On the other hand, the trolls BE is now secondary worst ine the game That is demonstrably false. It still has one of the best guns in the game, and still has the same threat range if they're foolish enough to let you charge something. It's amazing with Grim2 and Gunnbjorn, and has a lot of synergies with our ability to push models around into optimal positioning. And for its trouble it got even tankier when it was already REALLY hard to one round. Admittedly I wish they had come up with something other than Shooting Gallery because if you end up within 5" of your target you're probably going to hit anyways but I'd still gladly take one of these without the rule at all. As long as the list doesn't want theme for a particular reason (or in the case of United Kriels, is field able in theme AND counts towards free points) it's an amazing piece.
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Post by Kevin on May 4, 2017 18:10:55 GMT
Good for you I strongly disagree and find it shitty but both of as can have different opinions
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on May 4, 2017 19:12:02 GMT
Good for you I strongly disagree and find it shitty but both of as can have different opinions If all you're going to do is complain about PP why are you even posting here
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on May 4, 2017 19:35:07 GMT
Are you really going to be able to get Calandra up the board for befuddle? How would you protect her afterwards? Does the list have anti-KD tech that I'm missing?
Not meaning to come across as rude or questioning at all. I figure you may have thought out a strategy I'm not thinking of.
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A-Mo
Junior Strategist
Posts: 204
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Post by A-Mo on May 4, 2017 19:38:49 GMT
Losing access to an Axer, Bouncer and Mauler in the theme list looks pretty terrible to me. Seems like you're forced into a taking a Mountain King just to be able to include rage. With the amount of heavies I see in the meta, not sure what all of our awesome POW 15 meaty fists are going to accomplish without rage. I'm be worried that any list developed out of this theme are more cute, than competitive. Guess I better get to playtesting.
The Calandra list you posted seems like it's got some legs, but It seems susceptible to being jammed up. Maybe this is where your list pair would come in, in a competitive environment. I'd be interested in how Bushwackers could work as a screen with the "slip away" order. Get them up the board to act as a backstop. Ideally they'd slip out of the way, and allow the rest of the force behind to unload. Hard to pass up backstrike and befuddle, but just throwing out another idea.
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Post by Big Fat Troll on May 4, 2017 19:42:44 GMT
I regret that the second week of BE in CiD cannot look at least as intresting as the Bane one. On the other hand, the trolls BE is now secondary worst ine the game That is demonstrably false. It still has one of the best guns in the game, and still has the same threat range if they're foolish enough to let you charge something. It's amazing with Grim2 and Gunnbjorn, and has a lot of synergies with our ability to push models around into optimal positioning. And for its trouble it got even tankier when it was already REALLY hard to one round. Admittedly I wish they had come up with something other than Shooting Gallery because if you end up within 5" of your target you're probably going to hit anyways but I'd still gladly take one of these without the rule at all. As long as the list doesn't want theme for a particular reason (or in the case of United Kriels, is field able in theme AND counts towards free points) it's an amazing piece. That was my idea. I was trying to help it work the way that Soles wanted it to. I can understand disagreement here. I can see how maybe people are hanging the wagon out on a flank and still not charging with it even after Soles said that's how it works. And then it does nothing but whiff shots all game and they think it sucks. Okay, I get it. Really, almost no one in the CID likes the thing. I still don't like how easily it gets jammed up and bogged down. For my own part, I'm trying, but really what it comes down to is that I need to get more games in and push harder to change tactics. Now, try to get a few dozen people to do that. See what I mean?
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on May 4, 2017 19:48:57 GMT
Are you really going to be able to get Calandra up the board for befuddle? How would you protect her afterwards? Does the list have anti-KD tech that I'm missing? Not meaning to come across as rude or questioning at all. I figure you may have thought out a strategy I'm not thinking of. No, thats a more than fair question. I'm assuming that you'd only go in for the befuddle if you were in a do-or-die situation or they didn't have very good knockdown tech to deal with you. TBH if they're going hard on knockdown assassination I'd play Doom2 (you stick him in cover with a Janyssa hill and he only goes down to def 11 and that's IF they can remove Earth's Blessing).
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on May 4, 2017 19:58:05 GMT
Losing access to an Axer, Bouncer and Mauler in the theme list looks pretty terrible to me. Seems like you're forced into a taking a Mountain King just to be able to include rage. With the amount of heavies I see in the meta, not sure what all of our awesome POW 15 meaty fists are going to accomplish without rage. I'm be worried that any list developed out of this theme are more cute, than competitive. Guess I better get to playtesting. The Calandra list you posted seems like it's got some legs, but It seems susceptible to being jammed up. Maybe this is where your list pair would come in, in a competitive environment. I'd be interested in how Bushwackers could work as a screen with the "slip away" order. Get them up the board to act as a backstop. Ideally they'd slip out of the way, and allow the rest of the force behind to unload. Hard to pass up backstrike and befuddle, but just throwing out another idea. So any United Kriels list works under the following predications. 1. Heavy armor is not a thing / your other pairing half can handle it. 2. Strong anti-shooting is not a thing / your other pairing half can handle it. 3. Steady on key models is not a thing / your other pairing half can handle it. For example, the Callandra list as written could not play into Fyanna2 full stop. Same with Rask, Kaya2, Wurmwood, and pretty much any battlegroup that has native Steady or easy access to Stealth. At the moment (at least locally) I'm willing to Dodge Fyanna2 and play Doom2 into the rest of that. Whether this works into Haley2 (maybe) and Ghost Fleet (probably not) is another question entirely so you'd have to retool the lists for better coverage. IMO the United Kriels is a weird list paradigm that favors mowing down infantry or hard assassination. I'm going to keep tinkering with it until it works for me because I think there's a hidden gem in there with Gunny, Grim2, Madrak1 or Callandra, I just need to figure out which one has the secret sauce.
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on May 4, 2017 20:01:36 GMT
That is demonstrably false. It still has one of the best guns in the game, and still has the same threat range if they're foolish enough to let you charge something. It's amazing with Grim2 and Gunnbjorn, and has a lot of synergies with our ability to push models around into optimal positioning. And for its trouble it got even tankier when it was already REALLY hard to one round. Admittedly I wish they had come up with something other than Shooting Gallery because if you end up within 5" of your target you're probably going to hit anyways but I'd still gladly take one of these without the rule at all. As long as the list doesn't want theme for a particular reason (or in the case of United Kriels, is field able in theme AND counts towards free points) it's an amazing piece. That was my idea. I was trying to help it work the way that Soles wanted it to. I can understand disagreement here. I can see how maybe people are hanging the wagon out on a flank and still not charging with it even after Soles said that's how it works. And then it does nothing but whiff shots all game and they think it sucks. Okay, I get it. Really, almost no one in the CID likes the thing. I still don't like how easily it gets jammed up and bogged down. For my own part, I'm trying, but really what it comes down to is that I need to get more games in and push harder to change tactics. Now, try to get a few dozen people to do that. See what I mean? Yeah thats entirely fair. I just don't love the rule because it seems like a narrow goodie. I'll still take it and sometimes the ability will be relevant but there's a lot of time where I think it won't. I'd rather they gave it kill shot [scattergun only] or native unyielding, something that really encourages you to shove it in people's faces. But that's just my preference.
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