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Post by Rowdy Dragon on May 4, 2017 1:01:14 GMT
Whilst Cid isn't over, and PP might randomly decide to nerf everything into oblivion (Not Bitter about the Gun Carriage At all! ), I'm really happy that Cryx is getting some MAJOR loving. You deserve it! Im not a Cryx player, but I played against allot OF cryx. The misery was palpable.
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Nyxu
Overseer
NaCl Elemental
Posts: 119
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Post by Nyxu on May 4, 2017 5:00:06 GMT
But that armory doe.
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Post by Cookielol on May 4, 2017 6:18:02 GMT
I hate the idea of PP making themes "Fix" our issues.
"Want to play out of theme? Well your playing an uphill battle. Want to play in theme? Oh, well any valid issue you had dont exist in theme!"
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Kavrae
Junior Strategist
Posts: 182
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Post by Kavrae on May 4, 2017 11:35:31 GMT
A lot of the fixes being implemented right now aren't theme specific though. Bane Warriors still get tough moved to their flagbearer (which people have been complaining for since the start of MK3, but probably still won't be satisfied with). Bane Riders get Vengeance and a 2" reach, which is equally good in and out of theme. Wraith Engine... I want see where it lands before saying anything. Mechanithralls are being adjusted in terms of both accuracy and points. Necrosurgeon is getting something. Desecrator might actually be usable. Tartarus is cheaping, which is literally exactly what people have been asking for to make him playable. None of these have anything to do with the theme bonuses.
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Post by tiberius on May 4, 2017 11:48:42 GMT
I would have liked to see the mechanithralls stay at 5/8 and lose the defense. Then they would be the definition of cheap disposable models. 6/9 isn't bad, I will take it! 2" reach and vengeance on the riders is good. Cheaper banes all around is really good. I am looking forward to giving this a spin.
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Post by ForEver_Blight on May 4, 2017 13:50:30 GMT
I'm amazed it took this long to give the riders 2" reach (or another point of speed). for a melee only cav unit they had the shortest threat range for so long.
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Post by svirfneblin on May 5, 2017 2:42:49 GMT
The Wraith Engine still feels like a 15 point anchor, imo. I'm also not overly fond of the Bane's minifeat being reduced to D3+1 instead of model killed. It's more of a sideways move than a straight nerf since it's automatic but brings back fewer models than the Bane's have the potential to kill.
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Kavrae
Junior Strategist
Posts: 182
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Post by Kavrae on May 5, 2017 3:31:44 GMT
The Wraith Engine still feels like a 15 point anchor, imo. I'm also not overly fond of the Bane's minifeat being reduced to D3+1 instead of model killed. It's more of a sideways move than a straight nerf since it's automatic but brings back fewer models than the Bane's have the potential to kill. The question is, how often did you actually get the minifeat to give you any decent number of Banes? I feel like this is stronger due to being able to consistently use it every game (well, unless the unit is wiped) and less reliance on killing models that they don't particularly want to fight anyway.
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Post by tiberius on May 5, 2017 10:13:06 GMT
Agreed, I never actually used the mini-feat, my banes are usually hunting heavies and not hitting infantry. The mini-feat as it is now is much more reliable. Consistency and match up independence is definitely key.
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Post by Morganstern on May 5, 2017 12:40:32 GMT
Agreed, I never actually used the mini-feat, my banes are usually hunting heavies and not hitting infantry. The mini-feat as it is now is much more reliable. Consistency and match up independence is definitely key. Since MK3 dropped I've made a total of 5 Banes in all of my games. Most of the time it never comes up. This change is very welcome.
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Post by darkshroud on May 5, 2017 15:06:26 GMT
The Wraith Engine still feels like a 15 point anchor, imo. I'm also not overly fond of the Bane's minifeat being reduced to D3+1 instead of model killed. It's more of a sideways move than a straight nerf since it's automatic but brings back fewer models than the Bane's have the potential to kill. but i played skorn last night and he pretty much just brought beasts. so there werent any infantry to kill to bring back. welcomed change also, that means that i can go after a jack or beast instead of needing them to kill infantry which isnt what theyre suppose to be doing. now only if theyd make knights have an actual job
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walden
Junior Strategist
Posts: 136
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Post by walden on May 5, 2017 17:01:09 GMT
The Wraith Engine still feels like a 15 point anchor, imo. I'm also not overly fond of the Bane's minifeat being reduced to D3+1 instead of model killed. It's more of a sideways move than a straight nerf since it's automatic but brings back fewer models than the Bane's have the potential to kill. but i played skorn last night and he pretty much just brought beasts. so there werent any infantry to kill to bring back. welcomed change also, that means that i can go after a jack or beast instead of needing them to kill infantry which isnt what theyre suppose to be doing. now only if theyd make knights have an actual job I usually face legion. Most of the games I okay have very little infantry on the opposing side. Or they have a high enough defense that it works be useless for me to target them. So this change is fantastic.
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Post by MiNDmaZing on May 5, 2017 17:24:54 GMT
How does the returning work? After i lose one model like revenants?
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Post by Morganstern on May 5, 2017 17:31:16 GMT
How does the returning work? After i lose one model like revenants? Void Bringer - This model can use Void Bringer once per game at any time during its unit’s activation. When this model uses Void Bringer, return d3+1 Grunts to this unit. Place the returned Grunts completely within 3˝ of the this model. Returned Grunts must forfeit their Combat Actions this activation. Basically this works like other abilities that return models, so models that have been removed from play can't be brought back.
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Post by MiNDmaZing on May 5, 2017 18:11:09 GMT
So you can start with a min unit, mini fest and with luck you have a max unit in the first turn?
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