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Post by Ajax on Apr 17, 2018 21:41:18 GMT
On the other hand...it's not like they're catching you off guard with the models either. All of the model sculpts have been previewed beforehand, and the "women-as-sex-objects" argument isn't really valid...they're doing pinups of men as well.
Sure, this is the PP version of pinups monthly, but buyers are WELL aware of what they're purchasing.
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Post by Ajax on Mar 29, 2018 20:51:47 GMT
I'm still trying to understand the GK pick. Seems like a Bomber/Mauler pairing would work so much better for you, and comes in at a lower cost as well.
I guess I understand the appeal to concealment, but it just seems like the champs are going to be outside of the concealment bubbles most of the time anyway. Why give your opponent the low DEF juicy target to shoot at? The bears like the Prowl, sure, but they're ambushing most of the time, or hiding in the snowstorm bubbles anyway.
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Post by Ajax on Mar 26, 2018 22:54:32 GMT
What are people enjoying about Grim1 over Grim2 or gunny? Grim2 just seems to do everything that Grim does, but with a better toolkit.
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Post by Ajax on Mar 26, 2018 20:56:10 GMT
Is it worth thinking about switching the storm to upgrade the ebdt to a bomber. This would increase the caster kill option and offer more range potential. Still 5 points to spent. I really like the option of knot + Bomber for fury managment. I previously was running double bomber instead of the Storm and double EBDT. Problem is, against Nemo3 you have a really bad time if you go second. Can you elaborate this? Thinking about Kolgrimma double bombers as an anti shooting/cygnar/grymkin/cryx drop, what issues were you having against Cygnar?
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Post by Ajax on Mar 13, 2018 23:48:10 GMT
HHH is now applicable in Kriel Company!
How does this change your guys' opinions on the Hauler? I'm still not entirely convinced that it has enough utility to outweigh the war wagon, but I'd love to get it to work.
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Post by Ajax on Mar 9, 2018 18:31:44 GMT
I also got a chance to use my HHH for the first time. Played 2 games yesterday, one against King of Nothing, and one against Stryker2.
Trollbloods Army - 75 / 75 points [Theme] Storm of the North
(Grim 2) Hunters Grim [+25] - Glacier King [35] - Pyre Troll [8] - Trollkin Runebearer [0(5)] Bog Trog Mist Speaker [4] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [0(3)] Northkin Fire Eaters [7] Northkin Fire Eaters [7] Northkin Raiders (max) [15] Hearthgut Hooch Hauler [18]
The HHH did a lot more work than I was expecting it to. Seemed to contest/tank almost as well as the GK did, and soaked up two rounds of melee damage from a stormwall. The HHH did half of the stormwall's damage on its own, without mortality. I was SUPER impressed with its damage output. Much like Jarrow stated though, I found that it just didn't hit much with its spray without mortality or mark target up.
I'm enjoying using it, but I still feel like it's missing a rule or two to put it at the same level as the war wagon. It can't really shoot well, doesn't have much range, and doesn't quite have the melee impact of the War Wagon. I think in order to get the most out of it, you really need to build around Oil and Veteran Leader. I'd like to give it more time to unlock it, but need to start getting in reps for Kingdomcon, so will probably end up defaulting back to Madrak1.
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Post by Ajax on Mar 1, 2018 1:12:27 GMT
Can't forget about SotN's free upkeeps as well. As mentioned, mirage helps to extend the HHH's range, and freeing up another fury for Grim2 helps a lot. The exclusion of Eilish means I REALLY wanna boost that mortality when it's necessary.
Combined with the snow banks, I still feel like SotN's benefits outweigh KC, for this list anyway.
I'm curious though, what are people typically having a hard time with their own snowbanks?
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Post by Ajax on Feb 27, 2018 19:46:20 GMT
What!? The snow banks have been functionally useless in every game i have played, except where they prevented MY models from going where i wanted them. +1 to go first on the other hand is probably the strongest theme benefit one could have (that does not change how the actual models work of course. +3 boxes on posse or carapace on jacks are obviously better) The HHH synergizes way better with the Raiders than the WW would, so in this list i would lean towards that (especially once they finally allow the HHH in KC). If you compare the two models in a vacuum though, then yes the HHH will do more damage with shooting, BUT the WW is not really meant to shoot. It is meant to run over an entire unit of infantry. Mirrage can extend the threat range of it, then you charge through an entire unit and THEN you shoot some things. The HHH can not come close to that kind of mayhem. It does offer some nifty support instead, but i do not think it is nearly as strong a table presence in and of itself as a WW. Actually, what I'm really waiting for is to include both once KC gets the HHH included! I think KC will be much better off when we can take both battle engines. I'd probably end up swapping the Glacier King out for the WW and a bomber (finding points somehow). I still think that our engines are one of the most efficient uses of our points. I can see getting tied up by your own snowdrifts happening, but not very often. Aren't most of your infantry immune to cold? Concealment just seems like a great way to deliver fire eaters on that turn 1 run up the board.
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Post by Ajax on Feb 26, 2018 21:55:35 GMT
Why not play your list in Kriel Company Theme? You can get the same stuff except HHH but War Wagon is equally good (or better) against Cryx imo. Or lose the battle engine entirely for Sluggers who love Grim2. Might just be me who thinks the fire-HHH-synergy is more cute than good I considered all of what you said while building the list, actually! Here are some of my justifications, which are by no means final say. KC: This is something I'm still going back and forth on. Ultimately I decided to stay with SotN, as the HHH is not yet included in KC (grumble grumble PP), and the snowdrift/rough terrain from the clouds provides a bit more utility than the +1 starting roll. HHH: Generally I agree with you, but with Grim able to cast mortality, I figure boosted pow 14's (Oil, mortality) at effectively rat 8 from the raiders is really valuable, and provides a crumple zone for contesting. It kind of helps with being able to crack armor when the need arises, and they don't fall apart as fast in melee as the sluggers would. HHH vs. WW: Actually, I think the HHH is more effective right? Even on missed blast shots, we're looking at boosted pow 8's w/ continuous fire, which should do more damage than the flat pow 10 HE damage than the WW. I could certainly be wrong, a lot of this is still theorycrafting until I get to try it out.
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Post by Ajax on Feb 26, 2018 17:57:23 GMT
It's been pretty quiet in this thread, but I'd love to get your guys' opinion on how my Grim2 list would fare against your typical Cryx drops (Gaspy3/Skarre1/Denny1). Unfortunately, we don't have many Cryx players in the local meta, so I don't see them very often to get practice in.
Trollbloods Army - 75 / 75 points [Theme] Storm of the North
(Grim 2) Hunters Grim [+25] - Glacier King [35] - Pyre Troll [8] - Trollkin Runebearer [0(5)] Bog Trog Mist Speaker [4] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [0(3)] Northkin Fire Eaters [7] Northkin Fire Eaters [7] Northkin Raiders (max) [15] Hearthgut Hooch Hauler [18]
I really hate the idea of not having Eilish to hand out puppet master for mortality, but the Mist Speaker probably provides more useful utility for the GK's shots. I'm hoping that the amount of aoe damage, and continuous fire can help with removing enough infantry on the way up. This list is meant to be my "all comers" list, but will be paired with Borka2 in PoD to deal with heavy armor or lists that can outshoot me.
My main concerns are whether or not I have enough magic attacks to deal with a wraith engine (or god forbid, 2), or Skarre1 lists with all of the satyxis (no blast damage seems to counter a lot of my game plan), though it seems that those types of lists have fallen out of favor a bit. Additionally, will this play into Grymkin adequately?
I appreciate your C&C!
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Post by Ajax on Feb 22, 2018 20:30:15 GMT
Unfortunately, I can't think of a good list in theme that allows both Northkin Raiders and an SSC. I think they have great synergy with the HHH, and I want to try them in a SotN list with Grim2. Seems like a decent cryx/grymkin drop. With mortality, they go up to pow 14, and boosted w/ oil! Grim2 seems to provide answers to a lot of the cloud lists that are popping up as well, though I'm not sure that he can necessarily go head to head with the likes of Haley3 or Nemo3. Raiders with a unit of Croak Raiders under Grim2 is on my list of lists to play (after I purchase Croaks). Alternatively, Grim2 with a Hooch Hauler to do the same, but with the benefit of being in faction, not having to juggle 10 more models, and for tearing down a lot more armor. I'm actually really leaning on Grim2 or Grissel2 as my not-Madrak1 caster choice, since everyone seems to be teching against Madrak these days (side note, it's nice to be a "real" faction again). Here's the list that I was planning on trying soon. Trollbloods Army - 75 / 75 points
[Theme] Storm of the North
(Grim 2) Hunters Grim [+25]
- Glacier King [35]
- Ice Troll [9]
- Trollkin Runebearer [0(5)]
Fell Caller Hero [0(5)]
Krielstone Bearer & Stone Scribes (min) [6]
- Northkin Elder [3]
Northkin Fire Eaters [7]
Northkin Fire Eaters [7]
Northkin Raiders (max) [15]
Hearthgut Hooch Hauler [18]Grim2 answers a lot of questions in the current meta...cloud wall denial, armor cracking via mortality and boosted fire shots. Really excited to give the lists a try.
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Post by Ajax on Feb 22, 2018 15:35:26 GMT
I love them with kolgrima. With cured fate up on a unit, the can mow down an inf unit like nobody else. With Madrak1 and a SSC you can make them def 17 vs shooting and def 15 all round. With Gunny they can Quick work 12 inches and might be able to reach out to juicy support solo's etc.etc. Unfortunately, I can't think of a good list in theme that allows both Northkin Raiders and an SSC. I think they have great synergy with the HHH, and I want to try them in a SotN list with Grim2. Seems like a decent cryx/grymkin drop. With mortality, they go up to pow 14, and boosted w/ oil! Grim2 seems to provide answers to a lot of the cloud lists that are popping up as well, though I'm not sure that he can necessarily go head to head with the likes of Haley3 or Nemo3.
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Post by Ajax on Feb 21, 2018 22:14:10 GMT
FWIW, Hooch Hauler will be added to the Kriel Company Theme per Privateer Press' Twitter. Has anyone seen this happen yet? Or are we still waiting on this? I've just checked War Room, and it doesn't seem like it's made its way in yet.
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Post by Ajax on Feb 15, 2018 22:45:54 GMT
So how is the driver controlling the HHH?... it looks like he is supposed to be holding reigns connected to the bears but I see non on the model itself... You've posted this exact statement something like 6 times now. Nobody has the model in hand, and we're all looking at the same picture. You'll figure it out in due time, whether that means it comes with reigns, or you'll have to model it yourself. Clearly it's important to you.
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Post by Ajax on Feb 14, 2018 0:13:34 GMT
Mattmcd, how do you feel about threaded discussions? Do you think they help separate out the conversations that are of interest to people from those that are upsetting to them? In particular, do you think it's useful information to know that PP is cancelling pre-orders for the HHH now that it's become even more obvious that it's price is not a new normal, or in any way a regular thing for PP? Do you think that people who have cancelled their orders are signalling pretty strongly that they think it's overpriced? Is this news that was discussed somewhere? I'm much in agreement with you, the HHH price was atrocious. I'd love to see PP handle the situation in this way, but that doesn't seem to be their modus operandi. Here's hoping that you guys are correct.
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