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Post by allinontrolls on Nov 1, 2017 14:29:57 GMT
in my opinion SotN is a alaround better way to play madrak1 then in boh. the main reason to play him is to drop madrak1 into GF. Currently your benefit of playing in SotN is that you are allowed to bring 2 unit of fire eaters. With madrak they are DEF15 without any terrain. Then all new stuff will be playable in this new theme so you can add battle bears and Valka to the mix of new options.
Trollbloods Army - 75 / 75 points [Theme] Storm of the North
!!! Your army contains pre-release entries.
(Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29] - Dire Troll Bomber [19] - Troll Bouncer [9] - Trollkin Runebearer [0(5)] Eilish Garrity, the Occultist [5] Fell Caller Hero [0(5)] Valka Curseborn, Chieftain of the North [0(6)] Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3] Northkin Bear Handle & Battle Bears [10] Northkin Bear Handle & Battle Bears [10] Northkin Fire Eaters [7] Northkin Fire Eaters [7] Trollkin Champions (max) [16] - Skaldi Bonehammer [5] - Trollkin Sorcerer (1) [3]
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Post by allinontrolls on Nov 1, 2017 11:55:12 GMT
in my opinion speed is not the most important factor for this list. We are talking about D3 not D2. For speed add Lanyssa she will also give u a free charge which is also really nice and the +2. Like Arcaux said d3 offers the +Rush/Rage combo which is really nice and giving them the same speed as EBDT's . Mauler has +1 Fury and Grab&Smash. He will deal way more damage then an EBDT. EBDT are really really good especial at 14 points now but they are so good cause they can hold a zone and are pain to remove for your opponent if they have to come and deal with him.
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Post by allinontrolls on Nov 1, 2017 9:45:19 GMT
I know the reasons why shamans are good with d3 but I think our new runebearer is way more important. +2" really helps in the scenario game and to keep doomy save. As soon as doomy can stay way back he is able to arc spells through mulg. Perhaps we have to play our new fury5 mulg to see if runebearer or shaman work better
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Post by allinontrolls on Nov 1, 2017 9:03:15 GMT
How about this lisWar Room Army Trollblood - Doomy3 Theme: The Power of Dhunia 3 / 3 Free Cards 75 / 75 Army Hoarluk Doomshaper, Dire Prophet & Scroll Bearers - WB: +26 - Hoarluk Doomshaper, Dire Prophet & Scroll Bearers (Cont.) - Trollkin Runebearer - PC: 0 - Dire Troll Mauler - PC: 15 - Mulg the Ancient - PC: 22 - Sea King - PC: 36 (Battlegroup Points Used: 26) - Troll Axer - PC: 10 Lanyssa Ryssyl, Nyss Sorceress - PC: 4 Troll Whelps - 5 Whelps: 0 Troll Whelps - 5 Whelps: 0 Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Stone Scribe Elder - PC: 3 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2 THEME: The Power of Dhunia --- GENERATED : 11/01/2017 08:00:40 BUILD ID : 2052.17-10-13 My AIM was on having threat ranges of Doomy2 with Doomy3 and his abilities. You miss a way for clearing infantry. In my current meta the real problem is to find the right balance between armor cracking and infantry clearing.
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Post by allinontrolls on Oct 31, 2017 16:35:11 GMT
War Room Army
Trollblood - New Army
Theme: Band of Heroes 3 / 3 Free Cards 75 / 75 Army
Madrak Ironhide, Thornwood Chieftain - WB: +29 - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 10)
Fell Caller Hero - PC: 0 Eilish Garrity, the Occultist - PC: 5
Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 0 Trollkin Fennblades - Leader & 9 Grunts: 15 - Trollkin Fennblade Officer & Drummer - Officer & Drummer: 5 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Warders - Leader & 2 Grunts: 10 Trollkin Champions - Leader & 2 Grunts: 10
THEME: Band of Heroes ---
GENERATED : 10/31/2017 17:33:31 BUILD ID : 2052.17-10-13
I think fennblades really help dealing with cryx and def 14 no kd should also be nice. I use them as first tarpet unit to deliver the champs.
Eilish is also a really nice tool a single puppet master or upkeep removal is nice to have.
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Post by allinontrolls on Oct 31, 2017 16:03:55 GMT
Sure time will tell.
Do you have any experience with the bomber does he be worth 19 points?
Second question about list pairing. I thought about madrak1 in sotn or borka.
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Post by allinontrolls on Oct 31, 2017 14:28:51 GMT
Hey that initial Doomy3 list is my baby Real sad it doesn't work anymore. Instead I'm personally looking at: Doomy3 - Mulg - Bomber - Mauler - Earthborn - Axer - Storm Max Stone + UA Shaman Shaman Whelps The loss of the MK is huge, I accept that, but none of the MK builds seems as strong to me. Plus Bomber and Storm Troll mean you have an assassination threat. hmm do you really think 1 mauler is enough? first i really like the rush/rage combo with d3. But you have to be really careful with the mauler cause loosing rage really hurt your list in my opinion. But Storm+Bomber should really help clearing infantry.
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Post by allinontrolls on Oct 31, 2017 14:20:05 GMT
I really like the ebdt and perhaps this should be the first choice. I am not sure if this version is capable of dealing with infantry well enough.
About the solo discussion i think 1 onf the 3 solos should be the whelps. Leaving 2 slots open.
I played alot of shamans since they were free in POD and rarely used them to create a cloud wall for doomy3. Most of the time i used them to control 1 flag or to kill dudes with the help of d3 mini feat.
Instead of cutting the Runbearer i would replace lanyssa for the second shaman but i am not sure if its worth it.
The runbearer is really important for d3. The +2" control zone help to open up your brick and your caster is able to be 2" safer then without the bearer. But this is just the new passive. With the changes to mulg and now beeing able to use him as an arc node u really wanna cast spells like stranglehold where the +1 fury helps alot.
I played a bit of Janissa in mk3 and really liked her with grissel2 or gunny but i do not really see a reason for her in a d3 list. The hill does not really help the d3 list in my opinion.
One of the biggest weaknesses of this list will be that you got 0 shield guard. But the only option would be to switch the EBDT to a Bouncer and then add another shaman so you would be able to play Bouncer,storm, 2 Shaman, Runbearer and welps
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Post by allinontrolls on Oct 31, 2017 13:01:17 GMT
Before the cid i was really happy with the list already posted in this forum.
Trollbloods Army - 75 / 75 points [Theme] The Power of Dhunia
(Doomshaper 3) Hoarluk Doomshaper, Dire Prophet [+26] - Earthborn Dire Troll [15] - Mountain King [36] - Mulg the Ancient [19] - Storm Troll [9] - Troll Axer [10] - Trollkin Runebearer [0(4)] Northkin Shaman [0(4)] Northkin Shaman [0(4)] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3]
Cause of the changes to Mulg's point cost this list is not legal anymore. First idea was to drop the stone to min unit. and add a gobber chef for the last point.
In my opinion the meta is getting away from pure Beast/jack spam list and more into general all corner lists with alot of infantry. I am not sure if the current meta is made for a list using mulg and mk (58 points for just 2 modells).
If we cut the MK we generate 36 free. Adding 2 Mauler is a good point to start also with the new stone mechanic playing a max stone should be essential.
Trollbloods Army - 48 / 75 points [Theme] The Power of Dhunia
(Doomshaper 3) Hoarluk Doomshaper, Dire Prophet [+26] - Dire Troll Mauler [15] - Dire Troll Mauler [15] - Mulg the Ancient [22] - Troll Axer [10] - Trollkin Runebearer [0(5)] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3]
So their are 27 points + 2 free solo slots left to build the list. To be an all corner first list we need ways to handle infantry. The best light options we got are either a winter troll or storm troll.
So one option would be :
EBDT [14] Storm Troll [9] Llanyssa [4] whelps shaman
option b would be centered around the changes to the pod list adding serenty to the knot
Bomber [19] Knot [6] Swamp gobber crew[2] shaman welps
puppet master + serenty to help fury managment and hitting the numbers u need seems really interesting.
option c would be
winter troll [8] storm troll [9] bouncer [9] swamp gobber chef shaman whelps
playing 7 beasts should maximize the feat and add alot of option. Cause of the new runbearer the bouncer could hold a zone for 1-2 key turns. storm and winter could work together to kill some infantry.
any advice would be really helpful i kind of lost at the moment.
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Post by allinontrolls on Oct 8, 2017 15:12:42 GMT
Their are several reasons I am looking at sotn theme. The changes to pod are not good for doomy3. The opportunity in minions is good but I do not find a good solution which helps clearing infantry and helping to avoid a list chicken pairing. In my opinion the biggest problem we gave with trolls is that we often good a list chicken and even our favourable match-up is not as good as our bad ones are negative.
Switching to sotn we loose two shamans. We are able to play fire eaters which help to drop Doomy3 in way more matchups then before (remember that one scroll of doomy gives additional dice to hit). We got access to rok (primal) which if he stays at 19 points is a really good piece.
So we have to compare loosing two free point shamans to be able to play rok and fire eaters.
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Post by allinontrolls on Oct 8, 2017 10:48:59 GMT
Let me know if you like it.
War Room Army
Trollblood - New Army
Theme: Storm of the North 1 / 1 Free Cards 74 / 75 Army
Hoarluk Doomshaper, Dire Prophet & Scroll Bearers - WB: +26 - Hoarluk Doomshaper, Dire Prophet & Scroll Bearers (Cont.) - Trollkin Runebearer - PC: 0 - Mulg the Ancient - PC: 19 (Battlegroup Points Used: 19) - Troll Axer - PC: 10 (Battlegroup Points Used: 7) - Rök - PC: 21 - Dire Troll Mauler - PC: 15 - Troll Bouncer - PC: 9
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9 - Stone Scribe Elder - PC: 3 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7
THEME: Storm of the North
The list would be post cid. So mulg would be 22 but rok would only be 19. In my opinion the the meta will shift to more infantry and fire eaters should be nice to handle them.
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Post by allinontrolls on Oct 2, 2017 10:39:52 GMT
In my opinion our new theme will be more about a general list. Like our first list. It's strength is more to cover a big range of the field. Boh is built to cover specific matchups like gf or some infantry heavy lists and tough.
For our northkin theme to really shine we have to wait for our new models to be released especially the new elder will be really important.
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Post by allinontrolls on Oct 1, 2017 9:41:29 GMT
The changes to boh and the upcoming cid really open up design space. I am interested to see if we will add "real" units to our themes.
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Post by allinontrolls on Sept 30, 2017 19:39:05 GMT
Just remember that we keep the 25 points for free stuff instead of the 30 like heavy metal and oracles. It's questionable if the change of +2 thr to serenity was a good idea. Advanced deployment for runeshapers would be more thematic and also better in general.
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Post by allinontrolls on Sept 30, 2017 19:34:45 GMT
Problematic to play also. Taking turns with 50 dudes will take a lot of your time.
I am really happy with the changes. With cid hopefully released next week I see madrak1 incomming with boh.
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