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Post by Aegis on Apr 27, 2017 7:45:44 GMT
So, what do we think about the Stormstrider changes currently being tested into the CID forum?
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Post by 36cygnar24guy36 on Apr 27, 2017 8:46:38 GMT
I am initially pleased with the changes, I was only expecting an increase in boxes so a more reliable way of getting power tokens is a bonus.
Hopefully with more boxes its Repulsor Field will be more relevant.
If you go first and run first turn, to aim second turn and get tokens, you still project the super-conduction bubble 27" up the board, and shoot 31", I want to try it in heavy metal to increase those to 29" and 33" respectively
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Post by cygnarstronk on Apr 27, 2017 9:59:50 GMT
I see it as solid, but I would change the power token rule a bit. It should generate D3 power tokens each turn in which it doesn't shoot (guns recharging), and a single one where it stands still and aims (all energy driven to the guns). Maybe it is a bit OP this way, so I dunno maybe it could use a small change in boxes (bringing them to 28) or a change in rat, down to 5 so it has to burn the newly acquired tokens unless the targets are really close.
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Post by octaviusmaximus on Apr 29, 2017 2:25:48 GMT
I've tried it at best...its *ok*.
Its a Long Gunner, with all the ups and downs. Its guns are pretty damn powerful when they work but its really for your opponent to keep out of your range and prevent you shooting with good power.
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Post by cygnarstronk on Apr 29, 2017 9:14:30 GMT
I've tried it with snipe up. Worked pretty good and the opponent couldn't avoid getting shot, the range was too long after a turn 1 run (especially in heavy metal), but still needs to be like 17 points or a better rule to hand out the +2 to hit. Right now I don't think that rule will ever be used.
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Post by droopingpuppy on Apr 30, 2017 21:59:53 GMT
Generating token makes it somewhat playable, but it requires to forfeit the movement, which is a grave drawback. So you can't deliver it and zap the enemy fast, despite its good RNG. Still it seems unimpressive like as Long Gunner, but at least it is better than them since it is not fragile now.
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Post by darkangeldentist on May 1, 2017 14:48:31 GMT
I like that it has more boxes but that is about it. The build up power rule is frustrating because it replaces kinetic accumulator and requires you to aim. That means it cannot build up power whilst in melee (since the rules explicitly state you cannot aim whilst in melee) you have to keep it unengaged if you want to get power tokens.
Mk3 made it quite playable in my eyes, I enjoyed using it as ARM 19 by itself made it a lot tougher and the increase to super-conduction was huge. I miss being about to boost the damage of lightning generator leaps but e-leap as a rule is busted anyway. The CID changes are welcome because finally having as many boxes as a heavy definitely helps a lot but I'm not so happy about the changes to power token generation.
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tort
Demo Gamer
Posts: 18
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Post by tort on May 4, 2017 3:06:14 GMT
The new rules are IMO really good. It still isn't going to make a lot of lists but by getting power tokens when advancing there is a good chance it will be full when it starts fighting and making it advance to get tokens makes the super-conduction rule a lot more viable. It goes in Nemo3 and you can take it with Stryker1 or Haley2 where it gets an extra turn shooting (most of the time) and it'll be good.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on May 4, 2017 4:34:58 GMT
It seems....serviceable, in most cases. I'm worried mostly it'll be only taken in storm theme to further buff stormlances and calcify the list, if it turn out to be good enough.
Disclaimer: not a swan player, just giving an opinion
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tort
Demo Gamer
Posts: 18
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Post by tort on May 4, 2017 7:20:06 GMT
Everything is theme forces now. It's in Heavy Metal and Storm Division, it's best with Nemo3 and he's best in Storm Division so that's where you should expect to see it most. It's good in heavy metal lists too, of the top casters you might see it pop up in Haley2 or Stryker1 heavy metal. The melee casters (Maddox, Stryker2 etc.) and the battlegroup casters (Darius, Kara, Caine3 etc.) generally won't take it because it doesn't fit the list build they want. The +2 to hit buff isn't something you should be relying on since it needs to be shooting - you can't run it 14" to mark target like a ranger and you don't want to lose it because it's worth a lot of points but it works on the Hurricane too.
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Post by 36cygnar24guy36 on May 4, 2017 7:56:38 GMT
So much better, run turn 1, shuffle up turn 2 and shoot, it's likely you will have 3 tokens after rolling 2 x d3
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Post by cygnarstronk on May 4, 2017 13:30:51 GMT
Sounds right. Doesn't need snipe anymore but AS, it expands the list of casters i'd want the strider with now.
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Post by Aegis on May 4, 2017 22:08:42 GMT
I agree, the current iteration is much better than the first one.
He has a place for sure into many Nemo3 lists, and could be interesting in other lists too.
Probably yes, he is going to see use only in Storm Division, not only because most Storm-Things are played there, but also because there he counts for free points while in Heavy Metal he doesn't (otherwise I could see it as useful even there as a tool to deal with infantry in lists that usually consist mainly into jackspams and so could have problems with volume of attacks).
The only thing that right now is pretty much useless is Conductor in my opinion, since the place where the Strider is going to stay won't make it a good triangulation point for Stormcallers.
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Post by cygnarstronk on May 4, 2017 23:28:54 GMT
I agree, the current iteration is much better than the first one. He has a place for sure into many Nemo3 lists, and could be interesting in other lists too. Probably yes, he is going to see use only in Storm Division, not only because most Storm-Things are played there, but also because there he counts for free points while in Heavy Metal he doesn't (otherwise I could see it as useful even there as a tool to deal with infantry in lists that usually consist mainly into jackspams and so could have problems with volume of attacks). The only thing that right now is pretty much useless is Conductor in my opinion, since the place where the Strider is going to stay won't make it a good triangulation point for Stormcallers. It should count towards the free points in heavy metal too, if I recall correctly.
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Post by octaviusmaximus on May 5, 2017 2:24:44 GMT
I agree, the current iteration is much better than the first one. He has a place for sure into many Nemo3 lists, and could be interesting in other lists too. Probably yes, he is going to see use only in Storm Division, not only because most Storm-Things are played there, but also because there he counts for free points while in Heavy Metal he doesn't (otherwise I could see it as useful even there as a tool to deal with infantry in lists that usually consist mainly into jackspams and so could have problems with volume of attacks). The only thing that right now is pretty much useless is Conductor in my opinion, since the place where the Strider is going to stay won't make it a good triangulation point for Stormcallers. It does count for free points In Heavy Metal. He's monstrous with Haley 1, Haley 2, nemo 3, maybe siege, maybe nemo 1 and 2. 18 points for almost exactly the same damage output as a stormwall (2 range 14 Pow 15s and 2d3 Pow 10s) with only a few small variations is awesome.
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