|
Post by custardboy on Apr 28, 2017 13:34:12 GMT
Perhaps the sacral vault could do with a little more. I never understood the appeal in MK2 for its points and it got worse in MK3.
I'm glad the meat thresher looks like a good piece. It won't make me buy one but its rules always looked so miserable compared to similar warbeasts to me.
|
|
|
Post by The Trane on May 4, 2017 10:48:41 GMT
Vault updated!
|
|
|
Post by maleficoru on May 4, 2017 15:45:58 GMT
Having the vault gain reload is a solid way to bring some consistency to the vault though it also feels like we will be constantly presented with the choice of 1 more shot or just play it safe with soulstorm.
With the loss of RFP the biggest reason it saw table time(at least for me) is now gone leaving us with a mediocre gun platform with a few cute tricks.
|
|
|
Post by igthorn on May 4, 2017 21:56:21 GMT
Just played Rask with double MT's. I love it. Ok, it was against cryx with lots of low arm jacks (and when you have no problems with rolling 7s they get knocked down) and I rolled pretty well but that thing threats amazingly long and have super nice dmg-output. Giving it RNG2 with the Swamp Horror really makes it take up a lot of board estate to stop counter charges (Venethrax) and it tanks pretty well. Mortality is sad tho and with arm 17 even all those boxes can't save it but it is difficult to bring down with only one jack. Boundless charge, elasticity and the Rask-cloud brings this model up 5 notches. The nice thing with a huge base is that it extends Rasks feat quite nicely as well. I will probably put up a battle report on CID but I'm almost afraid they might tone it down (sorry for rambling, still a bit drunk on the victory)
|
|
|
Post by maleficoru on May 5, 2017 15:38:20 GMT
Well some semi good news for the Sacral vault's ability to RFP, it seems that when you trigger deathly dominion on a unit leader because it dies under our control the unit can not promote!
Prime PG 62: "Field Promotion" paragraph 3: " If a unit's leader is destroyed while under your opponents control, do not replace the leader model"
Still highly situational but its something at least.
|
|
|
Post by Cryptix on May 6, 2017 1:21:42 GMT
Wait, doesn't that mean they can't issue orders, AKA you just cripple them because they can't run, charge, shieldwall, etc?
|
|
|
Post by Gaston on May 6, 2017 2:46:54 GMT
Wait, doesn't that mean they can't issue orders, AKA you just cripple them because they can't run, charge, shieldwall, etc? A new unit leader is designated for the purposes of all those things, but any special abilities unique to the leader disappear. Although we can abuse it, and we should, it is a ridiculous interaction.
|
|
|
Post by Rowdy Dragon on May 6, 2017 4:18:34 GMT
Wait, doesn't that mean they can't issue orders, AKA you just cripple them because they can't run, charge, shieldwall, etc? A new unit leader is designated for the purposes of all those things, but any special abilities unique to the leader disappear. Although we can abuse it, and we should, it is a ridiculous interaction. If you mention that in CID it will get patched.
|
|
|
Post by josephkerr on May 7, 2017 9:34:29 GMT
A new unit leader is designated for the purposes of all those things, but any special abilities unique to the leader disappear. Although we can abuse it, and we should, it is a ridiculous interaction. If you mention that in CID it will get patched. Which part would they patch?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 8, 2017 4:22:12 GMT
that's not what the CID forums are for. Also, that interaction has existed for the entirety of mk3, and I'm sure they are well aware of it.
|
|
|
Post by Rowdy Dragon on May 8, 2017 4:52:11 GMT
that's not what the CID forums are for. Also, that interaction has existed for the entirety of mk3, and I'm sure they are well aware of it. You would be suprised.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 9, 2017 4:04:07 GMT
it's possible. that was a pretty big deal when people first discovered it though. but the meta hasn't really highlighted that issue so far, so the discussion died off.
As far as the sacral vault goes, I really hope it does not lose the signature abilities that made it such a powerhouse piece in mk2. I felt like arcane vortex and soul storm are were what made it stand out. The gun was not what stood out to me. it merely needs to contribute acceptably. It stood out as a denial piece, and offered a suite of abilities rare in minions. I can see where it can stand to gain a little more army support, but not at the sacrifice of those other two. It is simply that the meta does not allow it to see its preferred match ups often enough. But the match ups it is valuable in, those two abilities are very strong. I'm not sure I like the reload rule without an increase in amount of souls it can hold. It wants to camp a soul minimum each turn. that denial offers a different play style that is not common in minions. Which when played in the right list, can support the army.
|
|
|
Post by gdead909 on May 25, 2017 9:20:02 GMT
Got a game last night with the new vault and let me tell you that gun is straight money. Not having to spend souls for dark dominion is amazing. Got to boost a shot into a guy 12 inches away, walk the guy back into 10 inches and then swing on a different guy. Boom 2 souls. Rinse and repeat.
Telemetry didn't do much that game.
|
|
dagowit
Junior Strategist
Posts: 171
|
Post by dagowit on May 26, 2017 9:27:58 GMT
I have had similar experiences playing against my fiancée's Sacral Vault. It murders 4-6 infantry per turn and has too many boxes to be easily shot to death (it probably helps that she runs it with a Gobber Tinker). It also threatens higher ARM targets because it can boost. As always, it denies a large piece of the board if I run an infantry heavy Theme Force (running Midas infantry spam against it was pure hell and Ossyan didn't fare any better).
If I see a Sacral Vault, I feel list locked into an ARM list - and Minions deal with high ARM better than many factions.
I don't feel it is overpowered for the points but it has certainly been a really solid piece in our local test games (much, much better than pre-CID).
|
|