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Post by gribble on Oct 7, 2020 11:57:26 GMT
The various tactica seem a little out of date. I know Devourer's Host has lost a bit of it's shine lately, but if I wanted an "all-tharn" force, what would it look like these days? Assume this means caster as well, so limited to Kromac 1/2 and Iona.
I'm guessing it would have Ghettorix, and likely Loki as the staple beasts, what other beasts are still considered a good combo with these two? Stalker?
The infantry pretty much pick themselves, Brigid & Caul, Ravagers, Wolf Riders, Wolf Rider Champion, Lord of the Feast... who about Bloodpack and Bloodweavers? Still considered subpar? Are any of the various stones & structures worth including? Deathwolves?
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Post by paradox on Oct 10, 2020 15:53:25 GMT
Theme: The Devourer's Host 75 / 75 Army
Kromac, Champion of the Wurm - WB: +28 - Ghetorix - PC: 19 (Battlegroup Points Used: 19) - Rip Horn Satyr - PC: 14 (Battlegroup Points Used: 9) - Rip Horn Satyr - PC: 14 - Warpwolf Stalker - PC: 17 - Gorax Rager - PC: 7
Tharn Ravager Shaman - PC: 4 Tharn Wolf Rider Champion - PC: 0 Tharn Wolf Rider Champion - PC: 0 Lord of the Feast - PC: 0 Swamp Gobber River Raider - PC: 1
Tharn Bloodtrackers - Leader & 9 Grunts: 15 - Nuala the Huntress - PC: 4 Shifting Stones - Leader & 2 Grunts: 3 Boil Master & Spirit Cauldron - Boil Master & Spirit Cauldron: 5
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Post by gribble on Oct 12, 2020 11:51:24 GMT
Theme: The Devourer's Host Thanks for the list, but I have a hard time understanding how it plays... why two satyrs? As noted I've been out of the game for a bit, but they used to be pretty corner case... What role do the bloodtrackers play? Seems like mainly screening, seeing as there isn't anything else for that in the list... So why not two units of bloodweavers + attachment instead of bloodtrackers + shaman? Gives you a bit more tactical flexibility as you can ambush one unit if you like.
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Post by paradox on Oct 13, 2020 1:17:19 GMT
Theme: The Devourer's Host Thanks for the list, but I have a hard time understanding how it plays... why two satyrs? As noted I've been out of the game for a bit, but they used to be pretty corner case... What role do the bloodtrackers play? Seems like mainly screening, seeing as there isn't anything else for that in the list... So why not two units of bloodweavers + attachment instead of bloodtrackers + shaman? Gives you a bit more tactical flexibility as you can ambush one unit if you like. The riphorns are cheap heavies. And at 12/21 under feaf, pretty durable. Plus they can do work at very low fury, which can be a big plus for Kromac. I know they are not very meta, but I think they work here. The trackers are mainly chaff, but chaff you cant really ignore. Able to both shoot and melee, I think the veratility is worth it over other options. In general, the solos work/hold flanks and the rest is rather bricky but can work the middle hard. Few models really need gearts, so turn 1 you fill LotF, tgen turn 2 fill Kromac. Then you enjoy double boosted spectral lashes the rest of the game. Theres lots of possible movement, out of turn stuff, and board control here to do interesting things with.
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Post by gribble on Oct 13, 2020 11:54:56 GMT
Cool, thanks for the summary.
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