|
Post by sirk on May 1, 2017 15:07:25 GMT
I am playing Kaya2 at the moment, and I think she is quite pleased of the new SR. The main problem with her feat is losing scenario center, but with the current rules you have time to get back without risking too much. And about not being able to attrition vs 8 khador jacks.. well, Kaya2 can for sure Really, I think she has one of the best attrition feat of the game and with some work can be a very solid caster for this round of SR.
|
|
|
Post by gordaunikus1 on May 4, 2017 15:24:31 GMT
Tanks for notes on Kaya 2. Seems like a great answer. Are there builds of her that play attrition, but don't get overrun by infantry (40 ironfang)? Wondering bc infantry spam seems to be a reasonable offlist for jackspam.
On attrition, I'm a bit perplexed/disappointed/let down by sr2017. I understand that they want to avoid those terrible control losses on scenario, but this packet seems to create more problems than it fixes. Like factions that have advantage in attrition. Mostly I just find the games boring and that I'm just rolling dice for 2 hours.
In the spirit of being positive and creating convo: - Has anyone heard positive feedback for this packet? - With only a short time for CID, does anyone believe PP has any intention to make scenarios more live? - Do y'all think that we should just be patient and grind out boring games until we understand the packet? Or do you think it's just flawed?
|
|
|
Post by Dev Null on May 4, 2017 16:40:06 GMT
Circle has always had more tools than we know what to do with for anti-infantry. Kaya2 can still play beast-heavy but keep a Stalker and/or a Pureblood or two in the mix, and expect to do some serious damage to an infantry swarm. Ghetorix cleans up pretty well too, with Murderous. Play it in Devourer's Host and give all of your beasts Snacking too? Yeah, I think she'll do all right vs infantry.
|
|
|
Post by sirk on May 4, 2017 21:43:56 GMT
In my Kaya2 list I only play a Stalker and 2x Sentry against infantry. It's not much, but they can do work and perform good enough most of the times. Of course against massive infantry she is not the best drop.
|
|
|
Post by ForEver_Blight on May 5, 2017 12:19:41 GMT
So i don't really want to put this trick out there to be stolen. but I think it's something quite different.
Kaya 2 feat + Dhalia = no frenzy.
My wife really wanted to play a large battlegroup with Kaya 2, but with no fury management and the probable need for primal. The problem became how to mitigate frenzies. Dhalia has a passive that any friendly warbeast in her ctrl or cmd (forget which) instead of frenzying just gives up it's activation. So she runs everything crazy hot and primal where needed. pops everything back to kaya. then they just sit there and be good puppies. while sentry stones and wolves o' orboros jam up and stall. Again nothing magical but a interesting/helpful interaction if thats how you want to play.
|
|
|
Post by sirk on May 5, 2017 12:48:27 GMT
In my experience, all you need to mitigate any amount of fury is just a gobber chef cooking mannekins or, in case of extreme need, shifting stones. With the most recent version of sentry stones you are also able to perfectly place the mannekin exactly where needed, provided the gobber is not too far behind (around 5" behind battlegroup, where is usually safe enough). With just one gobber you can easily clear 8 furies and still have all your activations. The problem with Dhalia is that you would anyway lose the beast activation and in a such a delicate turn as is Kaya2 post feat, you don't really want that. For the same reason I really try not to primal a warpwolf during feat turn, at most I go for a Shadowhorn, that can be left forward as a trade piece. Personally, and just to be sure, I play two gobber chef and I never had a fury problem with her in all mkiii.
|
|
|
Post by ForEver_Blight on May 5, 2017 13:05:52 GMT
I'm just not a fan of the gobber chef. I bought one to use in legion with the (incorrect) understanding that I could eat swamp shamblers. but you have to eat friendly faction to the caster, not the chef. Even with hellmouth tentacles popping back and that being the perfect target to eat. I don't like the idea. It's like killing lunch ladies to fuel the pot. Or killing bone grinders to get souls for wurmwood. But that's a completely personal flaw. I guess in a true competitive sense that's just the most optimal way of doing it. But for casual and for-fun playstyle it works. I don't see using Dhalia as playing "badly" just because it's sub-optimal either. Skarreth is still functional and can really tear up infantry or heavies. You'll always be able to clear one if not two beast to still function post-feat turn. It's just you have probably two more that sit there and wait for a "3rd alpha".
|
|
|
Post by Dev Null on May 5, 2017 16:29:37 GMT
Well if it's killing your own guys that bugs you about the Chef, then murdering stick figures and rocks should make you feel a _little_ better.
The Gobbo Chef + Mannikins is the ultimate Fury control for Kaya 2. It just lines up perfectly. The food has to be within 3" of the Chef, and 1" of the beast, so they have to be quite closely-packed. For anyone else, that limits what you can do with your beasts, and puts your Chef pretty far forward with a target on his forehead. For Kaya's feat turn, she packs them all in nice and tight, back at a safe distance. Add in that you can create one of the Mannikins exactly where you want it, the Mannikins are replaceable, and the Sentry Stone is such a useful piece anyways, and it's a match made in heaven. I keep wanting to try Kaya2 in theme, but the lack of a Gobbo Chef _and_ Sentry Stones just kills it.
|
|
|
Post by sirk on May 5, 2017 23:30:45 GMT
Lack of gobber chef, Sentry Stones, wayfarer and Loki you meant
|
|